Einstein_Cross_X1

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About Einstein_Cross_X1

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  1. Any one else having issues with parts not loading at startup with the most recent version of module manager? Are there any solutions to this?
  2. Anyone having any luck compiling against KSP 1.7.2? I followed similar steps to @drake127 and I haven't had any trouble compiling Principia with 1.7.2 libraries and updated project files, but my game crashes when trying to start a new game.
  3. Are there any plans to add build support for Visual Studio 2019 now that VS2017 is no longer supported by Microsoft?
  4. Hello! I unfortunately have been having an issue compiling the github version of Principia on my own machine. I followed to instructions in the Setup.md file to a T except for $GitPromptSettings.RepositoriesInWhichToDisableFileStatus += join-path (gi -path .).FullName chromium Which causes this Repositories error: The property 'RepositoriesInWhichToDisableFileStatus' cannot be found on this object. Verify that the property exists and can be set. I have my error code from powershell here: "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\base\base.vcxproj.metaproj" (default target) (7:2) -> "D:\Principia Custom Build\Principia\base\base.vcxproj" (default target) (29:2) -> (ClCompile target) -> d:\principia custom build\principia\base\base32768_body.hpp(154): error C2131: expression did not evaluate to a constant (compiling source file base32768_test.cpp) [D:\Principia Custom Build\Principia\base\base.vcxproj] d:\principia custom build\principia\base\base32768_body.hpp(199): error C2131: expression did not evaluate to a constant (compiling source file base32768_test.cpp) [D:\Principia Custom Build\Principia\base\base.vcxproj] d:\principia custom build\principia\base\base32768_body.hpp(202): error C2131: expression did not evaluate to a constant (compiling source file base32768_test.cpp) [D:\Principia Custom Build\Principia\base\base.vcxproj] d:\principia custom build\principia\base\base32768_body.hpp(203): error C2131: expression did not evaluate to a constant (compiling source file base32768_test.cpp) [D:\Principia Custom Build\Principia\base\base.vcxproj] d:\principia custom build\principia\base\base32768_test.cpp(281): error C3861: 'Base32768Encode': identifier n ot found [D:\Principia Custom Build\Principia\base\base.vcxproj] d:\principia custom build\principia\base\base32768_test.cpp(283): error C3861: 'Base32768Decode': identifier n ot found [D:\Principia Custom Build\Principia\base\base.vcxproj] d:\principia custom build\principia\base\not_null_test.cpp(62): error C2280: 'std::unique_ptr<int,std::default _delete<_Ty>>::unique_ptr(const std::unique_ptr<_Ty,std::default_delete<_Ty>> &)': attempting to reference a del eted function [D:\Principia Custom Build\Principia\base\base.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\physics\physics.vcxproj.metaproj" (default target) (11:2) -> "D:\Principia Custom Build\Principia\physics\physics.vcxproj" (default target) (24:2) -> c:\program files (x86)\windows kits\10\include\10.0.16299.0\ucrt\corecrt_math.h(148): fatal error C1060: compi ler is out of heap space (compiling source file discrete_trajectory_test.cpp) [D:\Principia Custom Build\Princip ia\physics\physics.vcxproj] d:\principia custom build\principia\physics\geopotential_body.hpp(298): fatal error C1060: compiler is out of heap space (compiling source file barycentric_rotating_dynamic_frame_test.cpp) [D:\Principia Custom Build\Princi pia\physics\physics.vcxproj] d:\principia custom build\principia\numerics\polynomial.hpp(161): fatal error C1060: compiler is out of heap s pace (compiling source file continuous_trajectory_test.cpp) [D:\Principia Custom Build\Principia\physics\physics .vcxproj] d:\principia custom build\principia\quantities\parser_body.hpp(144): fatal error C1060: compiler is out of hea p space (compiling source file body_centred_body_direction_dynamic_frame_test.cpp) [D:\Principia Custom Build\Pr incipia\physics\physics.vcxproj] d:\principia custom build\principia\physics\solar_system_body.hpp(402): fatal error C1060: compiler is out of heap space (compiling source file body_test.cpp) [D:\Principia Custom Build\Principia\physics\physics.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\astronomy\astronomy.vcxproj.metaproj" (default target) (4:2) -> "D:\Principia Custom Build\Principia\astronomy\astronomy.vcxproj" (default target) (28:2) -> c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\xmemory0(888) : fatal error C1002: compiler is out of heap space in pass 2 [D:\Principia Custom Build\Principia\astronomy\astr onomy.vcxproj] c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\memory(987): fatal error C1060: compiler is out of heap space (compiling source file solar_system_dynamics_test.cpp) [D:\Prin cipia Custom Build\Principia\astronomy\astronomy.vcxproj] c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\optional(326) : fatal error C1060: compiler is out of heap space (compiling source file lunar_orbit_test.cpp) [D:\Principia Cu stom Build\Principia\astronomy\astronomy.vcxproj] d:\principia custom build\principia\physics\kepler_orbit_body.hpp(97): fatal error C1060: compiler is out of h eap space (compiling source file ksp_system_test.cpp) [D:\Principia Custom Build\Principia\astronomy\astronomy.v cxproj] c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\list(295): fa tal error C1060: compiler is out of heap space (compiling source file geodesy_test.cpp) [D:\Principia Custom Bui ld\Principia\astronomy\astronomy.vcxproj] d:\principia custom build\google\googletest\googlemock\include\gmock\gmock-matchers.h(3496): fatal error C1060 : compiler is out of heap space (compiling source file ksp_fingerprint_test.cpp) [D:\Principia Custom Build\Prin cipia\astronomy\astronomy.vcxproj] c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\xstring(1563) : fatal error C1060: compiler is out of heap space (compiling source file ksp_resonance_test.cpp) [D:\Principia Custom Build\Principia\astronomy\astronomy.vcxproj] c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\xstring(2614) : fatal error C1060: compiler is out of heap space (compiling source file standard_product_3.cpp) [D:\Principia Custom Build\Principia\astronomy\astronomy.vcxproj] cl : Command line error D8040: error creating or communicating with child process [D:\Principia Custom Build\P rincipia\astronomy\astronomy.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\mathematica\mathematica.vcxproj.metaproj" (default target) (6:2) -> "D:\Principia Custom Build\Principia\mathematica\mathematica.vcxproj" (default target) (22:2) -> c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\xmemory0(879) : fatal error C1002: compiler is out of heap space in pass 2 [D:\Principia Custom Build\Principia\mathematica\ma thematica.vcxproj] d:\principia custom build\principia\quantities\quantities.hpp(88): fatal error C1060: compiler is out of heap space (compiling source file main.cpp)c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\ms vc\14.16.27023\include\list(211) : fatal error C1002: compiler is out of heap space in pass 2 [D:\Principia Cust om Build\Principia\mathematica\mathematica.vcxproj] c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\xtree(221): f atal error C1060: compiler is out of heap space (compiling source file retrobop_dynamical_stability.cpp)c:\progr am files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\list(1322) : fatal erro r C1002: compiler is out of heap space in pass 2 [D:\Principia Custom Build\Principia\mathematica\mathematica.vc xproj] d:\principia custom build\principia\physics\rotating_body_body.hpp(174): fatal error C1060: compiler is out of heap space (compiling source file local_error_analysis.cpp) [D:\Principia Custom Build\Principia\mathematica\ma thematica.vcxproj] cl : Command line error D8040: error creating or communicating with child process [D:\Principia Custom Build\P rincipia\mathematica\mathematica.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\tools\tools.vcxproj.metaproj" (default target) (2:3) -> "D:\Principia Custom Build\Principia\tools\tools.vcxproj" (default target) (18:3) -> c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\xlocnum(702): fatal error C1060: compiler is out of heap space (compiling source file generate_kopernicus.cpp) [D:\Principia Custom Build\Principia\tools\tools.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\journal\journal.vcxproj.metaproj" (default target) (3:2) -> "D:\Principia Custom Build\Principia\journal\journal.vcxproj" (default target) (31:2) -> "D:\Principia Custom Build\Principia\ksp_plugin\ksp_plugin.vcxproj" (default target) (26:5) -> "D:\Principia Custom Build\Principia\ksp_physics\ksp_physics.vcxproj" (default target) (30:5) -> d:\principia custom build\principia\ksp_physics\ksp_physics_lib.cpp(37): fatal error C1060: compiler is out of heap space [D:\Principia Custom Build\Principia\ksp_physics\ksp_physics.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\geometry\geometry.vcxproj.metaproj" (default target) (15:2) -> "D:\Principia Custom Build\Principia\geometry\geometry.vcxproj" (default target) (21:2) -> d:\principia custom build\principia\geometry\point_test.cpp(52): fatal error C1002: compiler is out of heap sp ace in pass 2 [D:\Principia Custom Build\Principia\geometry\geometry.vcxproj] d:\principia custom build\principia\geometry\point_test.cpp(102): fatal error C1002: compiler is out of heap s pace in pass 2 [D:\Principia Custom Build\Principia\geometry\geometry.vcxproj] d:\principia custom build\principia\geometry\point_test.cpp(65): fatal error C1002: compiler is out of heap sp ace in pass 2 [D:\Principia Custom Build\Principia\geometry\geometry.vcxproj] d:\principia custom build\principia\geometry\point_test.cpp(39): fatal error C1002: compiler is out of heap sp ace in pass 2 [D:\Principia Custom Build\Principia\geometry\geometry.vcxproj] cl : Command line error D8040: error creating or communicating with child process [D:\Principia Custom Build\P rincipia\geometry\geometry.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\integrators\integrators.vcxproj.metaproj" (default target) (13:2) -> "D:\Principia Custom Build\Principia\integrators\integrators.vcxproj" (default target) (23:2) -> c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.16.27023\include\memory(2298): fatal error C1002: compiler is out of heap space in pass 2 [D:\Principia Custom Build\Principia\integrators\int egrators.vcxproj] d:\principia custom build\principia\integrators\symmetric_linear_multistep_integrator_body.hpp(131): fatal err or C1002: compiler is out of heap space in pass 2 [D:\Principia Custom Build\Principia\integrators\integrators.v cxproj] cl : Command line error D8040: error creating or communicating with child process [D:\Principia Custom Build\P rincipia\integrators\integrators.vcxproj] "D:\Principia Custom Build\Principia\Principia.sln" (Clean;Build target) (1) -> "D:\Principia Custom Build\Principia\numerics\numerics.vcxproj.metaproj" (default target) (5:2) -> "D:\Principia Custom Build\Principia\numerics\numerics.vcxproj" (default target) (27:2) -> (PreBuildEvent target) -> C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.ta rgets(128,5): error MSB3073: The command "powershell -ExecutionPolicy unrestricted -File "D:\Principia Custom Bu ild\Principia\generate_version_translation_unit.ps1" "D:\Principia Custom Build\Principia\." [D:\Principia Custo m Build\Principia\numerics\numerics.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targ ets(128,5): error MSB3073: :VCEnd" exited with code -1073741819. [D:\Principia Custom Build\Principia\numerics\n umerics.vcxproj] Any advice or help would be greatly appreciated, but I understand you all have busy schedules and this is relatively low priority. If it is too much trouble I'm perfectly happy just waiting until the June release. Keep up the great work people!
  5. Thank you for the speedy reply! I just checked and it DOES seem to be the same issue of negative mass parts (engines in particular). I also tested a vehicle that I knew caused this crash in the past and checked the motor on the small satellite payload and low-and-behold it had negative mass just like the error you linked to in your post. Once I removed that engine the rocket launched fine with no crashes. The issue happens on small engines as well even if their size hasn't been changed with tweakscale. If it is possible to fix this issue for 2.5 that would be amazing! But no rush, this is just a mod after all, not like you're getting paid to do this Which is also why I appreciate all the hard work you put into this stuff even more! Any way here is a link to my installed mods, KSP log, and Module Manager patches: https://www.dropbox.com/sh/rra2fnglscv8p6w/AAD655AamhbTRSIbEh5HMRNAa?dl=0 I hope this helps! Edit also for reference I am using Tweakscale 2.4.1.0
  6. @Lisias I am so glad that you decided to continue this mod! But I've run into a rather large game breaking bug. I'm currently running KSP 1.6.1 with several mods. But this issue appears with a clean install and only tweakscale installed. The issue I believe is a clipping one because if I try to launch a vessel from the launchpad that has a fairing caring a payload the payload itself is "stuck" in mid-air and won't let the rocket leave the pad. When more mods are installed this scenario just straight up hard crashes the game. This happens with an all vannilla parts rocket too. Any advice or help would be greatly appreciated, thank you!
  7. I've been getting a CS0246 error when trying to build for 1.7.0. I simply copy the KSP assemblies from my KSP Managed folder into a folder labeled 1.7.0 in my principia build folder and try compiling as normal. That's when I run into the error. One example of the error produced: ksp_plugin_adapter.cs(118,44): error CS0246: The type or namespace name 'Orbit' could not be found Any tips on on what I could do would be fantastic. Thank you!
  8. @eggrobin I just want to start off by saying I cannot say how happy I was when I discovered this mod. The work you've done here is nothing sort of incredible, and I can't wait to see where you take this mod! Now on to the main reason I wanted to reach out; recently I have been trying to make patches for some of the more popular planet packs (The world beyond and Other worlds rebooted in particular) but I've only been able to make progress through trial and error and that has been incredibly slow and unpredictable so far. Do you have any recommendations about more efficient ways to simulate the planetary systems in order to predict collisions more reliably and thus create patches faster and more accurately? It's tough balancing collision avoidance between celestial bodies while still making planets reachable with stock parts within a given system. Thank you for the continued support of this mod!
  9. Thanks for the quick reply! I really like this mod as it doesn't hurt performance nearly as much as other system packs and it still looks gorgeous! Any advice on which values to change? I can make a patch pretty quickly but honestly I'm absolutely clueless as to what values for prima, secunda, or the new system as a whole should be. For example Im not sure what the values should be in this code for PrimaSecunda: Orbit { referenceBody = PrimaSecunda inclination = 0 eccentricity = 0 semiMajorAxis = 916556.45064326 longitudeOfAscendingNode = 30 argumentOfPeriapsis = 0 meanAnomalyAtEpochD = 0 epoch = 0 color = 0.9,0.9,0.9,1 period = 56801.5005151051 iconTexture = OtherWorldsReboot/CercaniSystem/Textures/OrbitIcons/iconPrima.png } Properties { description = #LOC_OWR_Description_Prima displayName = #LOC_OWR_Name_Prima radius = 252000 geeASL = 0.2 //rotationPeriod = 46134.589375 rotates = true tidallyLocked = true initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000 sphereOfInfluence = 1603443.54935673 biomeMap = OtherWorldsReboot/CercaniSystem/PluginData/Prima_biome.png
  10. Does this mod support ksp principia or are there any known incompatibilities with principia? Thank you for the awesome mod! edit: so far there seems to be an immediate collision between Secunda and Prima at the start of any new game. I have tried simulating a full year and haven't noticed any other collisions. But there could be more unstable orbits at longer time scales. My programming knowledge is very limited but I can see what I can do to patch this issue. Any advice or assistance is always appreciated though!
  11. Thank you so much for this! But to be honest the only reason I've been trying to compile the dev build is because the current version has this really annoying glitch every 3 to 4 seconds that completely freezes the game for about 10 to 15 seconds. Then the debug console shows an error log that says it is rebuilding the ocean and that the anti asling value is too low (saying it must be at least 1). But I have it set to 2 so that shouldn't even be an issue. Also the error mentions replacing an active texture or something. I can get a snapshot of it too if that would help.