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Violet_Wyvern

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Everything posted by Violet_Wyvern

  1. Five...(dun) Four...(dun) Three...(dun) Two...(dun) One...(Vroom)..... ThunderKerbs are go!!!
  2. Nevermind.... I just found my Firespitter plugin was outdated.... Fixed by myself...
  3. So do I, But when I installed this mod, It shows the DLL file is not compatible with 1.12 (And the game stuck at 99% loading screen and cannot launch)
  4. My new project : This small airship was fast and sturdy, It's very suitable for catching dragons...
  5. Build the famous "Murica Eagle" from the USAF.... Based on the twin-seat E-Type... And ... Yep.... The S/MTD variant also available...
  6. I wish that too.... But for now we cannot make saber...... So I made Crusader instead !
  7. Build the Alicorn class and sailed it out, Warranty void if been attacked by enemy's ace pilot, Nuked the entire city, Or been piloted by a maniac captain...
  8. Pilot reporting... Changing vector... Like the wind...
  9. Agreed This mod with Heisenberg are all in my first choice, Using these together with other like Large Boat Packs and Tweakscale, Those "Japanese Anime-ish flying fortress" are now possible to make....
  10. For the sandbox game that has such high DOF like KSP.... There's no words called "Impossible"..... So... Yeah! The El Basstell class was finished, It's huge, terrifying, and fully loaded, Possibly the enemy's worst nightmare....
  11. Yeah, I played this game when I was 7th grade, It's my first flying simulation game Besides, My first KSP aeroplane was based on the Warhawk from that game....
  12. Trying to import the TweakScale patch to enable scale up the airship body , For making even larger airships (And it's possible to making Super-dreadnought classes airborne battleships)
  13. Let's the viper fly!!! And yes..... I made the XL variant..... Yes, It's possable (But not in this mod)
  14. I'm using Retrofuture Space Plane Parts Modernized air intakes, You can find here: https://spacedock.info/mod/2153/Retrofuture Space Plane Parts Modernized
  15. Just build this baby and soaring the sky... It's fully loaded and armed , And it's beautiful...
  16. Found this "Planet" somewhere in the new system, They said this "Planet" will keep the Fate and Destiny "Going da right wae"....
  17. Any chance to get the downside opening hatches? (Same as Hagoromo Maru from the anime The Magnificent Kotobuki) It will be very challenge to (launching / landing) your planes since it's weird position, But the advantage is you can (launching / landing) your planes diractly (from / to) your airship's hanger...
  18. This cockpit were not only for making Flanker.... You can also make Terminator as well.... And here's some other pics...
  19. Finished the South Dakota class today, This battleship is wide and sturdy, Is a very good " Treaty battleship"...
  20. Thanks for the update... I really like the new BB2 hull... This hull is very perfectly for my new South Dakota class battleship...
  21. You should add the Sun as well, The Sun should service as a massive electric generator, It also illuminate lights as well...
  22. The KV-1's Turret was a little bit too big, Need some adjustment....
  23. The rear gunner seat is good, sadly it only for decoration, I suggested to add compatibility for BDArmory, to make it functional...
  24. I like the flare bomb for illuminating in night, It's quite useful in night battle... But I has some suggestion : 1. Instead of using bombs, Can we launch flares by other ways? (ex: small naval guns or small rockets) 2. At now, Flare bombs was only deployed one flare per bomb, If it possible by using cluster bombs? (It's will be fun by making fireworks show by using cluster flare bombs) 3. Furthermore...(And possable a little bit off-course), If cluster flare bombs are available, You can trying to make parts can be damaged when contact with these flares? (A.k.a making phosphorus bombs)
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