Violet_Wyvern
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Posts posted by Violet_Wyvern
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40 minutes ago, Violet_Wyvern said:
So do I, But when I installed this mod, It shows the DLL file is not compatible with 1.12 (And the game stuck at 99% loading screen and cannot launch)
Nevermind.... I just found my Firespitter plugin was outdated.... Fixed by myself...
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6 hours ago, linuxgurugamer said:
Most mods which are compatible with 1.8 and newer will work.
I am slowly working my way through my mods, but even if I do 10 a day, it's still going to be a month before I finish. and I Don't do 10 a day
So do I, But when I installed this mod, It shows the DLL file is not compatible with 1.12 (And the game stuck at 99% loading screen and cannot launch)
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My new project :
This small airship was fast and sturdy, It's very suitable for catching dragons... -
Build the famous "Murica Eagle" from the USAF.... Based on the twin-seat E-Type...
And ... Yep.... The S/MTD variant also available...
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On 12/9/2019 at 6:52 AM, Clasher236 said:
Add F-100 super saber cockpit and maybe F-86 cockpit pls.
I wish that too.... But for now we cannot make saber......
So I made Crusader instead ! -
Build the Alicorn class and sailed it out, Warranty void if been attacked by enemy's ace pilot, Nuked the entire city, Or been piloted by a maniac captain...
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Pilot reporting...
Changing vector...
Like the wind... -
Did someone ordered a Wyvern?
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On 9/24/2019 at 1:45 AM, Hooligan Labs said:
I can't believe how the mod airship fundamentally still works after all these years. Though maybe @JewelShisen has rewritten it entirely by this point.
It's brilliant, the way that KSP has structured mods so they can share code. It's not exactly easy to test, but it can be very robust. I hope this spirit lives on in KSP2.
Agreed This mod with Heisenberg are all in my first choice, Using these together with other like Large Boat Packs and Tweakscale, Those "Japanese Anime-ish flying fortress" are now possible to make....
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On 9/24/2019 at 7:16 AM, Dark_Derp said:
@Dark_Derp@Lisias
It's a shame that I suck at creating airships. this thing looks definitely like something that can be KSP'edFor the sandbox game that has such high DOF like KSP.... There's no words called "Impossible".....
So... Yeah! The El Basstell class was finished, It's huge, terrifying, and fully loaded, Possibly the enemy's worst nightmare.... -
14 hours ago, Lisias said:
There's a old game name Crimson's Skies. I think you would want to play it a bit in order to get some ideas about your project - this, my friend, can be epic!!!!
Yeah, I played this game when I was 7th grade, It's my first flying simulation game
Besides, My first KSP aeroplane was based on the Warhawk from that game.... -
Trying to import the TweakScale patch to enable scale up the airship body , For making even larger airships (And it's possible to making Super-dreadnought classes airborne battleships)
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13 hours ago, BlackMaverick said:
Can i ask where did you get thoose intakes from thanks.
I'm using Retrofuture Space Plane Parts Modernized air intakes, You can find here: https://spacedock.info/mod/2153/Retrofuture Space Plane Parts Modernized
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Just build this baby and soaring the sky...
It's fully loaded and armed , And it's beautiful... -
Found this "Planet" somewhere in the new system, They said this "Planet" will keep the Fate and Destiny "Going da right wae"....
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Any chance to get the downside opening hatches? (Same as Hagoromo Maru from the anime The Magnificent Kotobuki)
It will be very challenge to (launching / landing) your planes since it's weird position, But the advantage is you can (launching / landing) your planes diractly (from / to) your airship's hanger...
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This cockpit were not only for making Flanker.... You can also make Terminator as well....
And here's some other pics...
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Finished the South Dakota class today, This battleship is wide and sturdy, Is a very good " Treaty battleship"...
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Thanks for the update... I really like the new BB2 hull...
This hull is very perfectly for my new South Dakota class battleship... -
You should add the Sun as well, The Sun should service as a massive electric generator, It also illuminate lights as well...
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The KV-1's Turret was a little bit too big, Need some adjustment....
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The rear gunner seat is good, sadly it only for decoration, I suggested to add compatibility for BDArmory, to make it functional...
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On 4/28/2018 at 9:56 PM, Acea said:
I like the flare bomb for illuminating in night, It's quite useful in night battle... But I has some suggestion :
1. Instead of using bombs, Can we launch flares by other ways? (ex: small naval guns or small rockets)
2. At now, Flare bombs was only deployed one flare per bomb, If it possible by using cluster bombs? (It's will be fun by making fireworks show by using cluster flare bombs)
3. Furthermore...(And possable a little bit off-course), If cluster flare bombs are available, You can trying to make parts can be damaged when contact with these flares? (A.k.a making phosphorus bombs)
THUNDERBIRDS INTERKERBIN RESCUE
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Five...(dun) Four...(dun) Three...(dun) Two...(dun) One...(Vroom).....
ThunderKerbs are go!!!