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Starcow19

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Posts posted by Starcow19

  1. So I have a youtube channel where I've been creating KSP content and figure I'd share it to the Forums.

    The point of my career is to make money and colonize the Kerbol system. I am playing with a few mods, but they are honestly negligible. I use MechJeb, Alarm Clock, Outerplanets, and this Landing Leg mod I found. I've documented most of my career in videos, with the exception of busy work like refueling and taking up easy routine contracts. Down below I'll post videos of my missions, testing, and crafts. It should be noted that there is no reverts allowed, except for when the Kraken intervenes. The videos are organized from recent at the top to old at the bottom. The recent ones are where you'll find my best KSP missions probably, not that the old ones don't have some good memories, but they mostly exist as documentation.

     

    Duna Science Launch:

    This video shows the launch of our reusable ship infrastructure. I'm not sure how well I like it. The booster is definitely good, but the ship will probably be changed as time goes on to make cargo easier to deploy. Right now we are just loading up the ship in LKO. There it will be refueled. The ship has the science lab for Duna.

    Minmus Lab

    In this video clip we land a second Minmus ship down on the planet, this one having a lab. From here we set up the basis of the colonies, having a refueling station and a lab. As we are starting to max out on science at this point, later bases will be more focused on habitation and refueling.

     

    Mun Cargo Vessel Return

    Here we see a demonstration of the Cargo Variant of our Reusable system returning from deploying a lab in orbit of the Mun. This was during the prototyping of the reusable infrastructure.

     

    Minmus Mission

    In a test of the updated vehicle we did a Minmus landing and return, and learned to change where we put our drag surfaces.

     

     

    Minmus Sat

    Early episode in our space program where we first unlocked the vector engines and made a nice booster stage.

     

    ProtoKais Mission

    Part 1 of one of our more daring missions when we were young with technology. That was a cheaper version of second stage re usability tests.

    Satellite Launch

    Here we can start to see the progression of our career as we launched satellites in the early stages of it.

    Lion Launch Vehicle

    One of our earliest rocket designs, good for basic satellites

    Career do or die Moment

    It was at this point in our career where this mission was the difference between failure and success. If we failed here we wouldn't have enough money to do another mission.

    First Ship to Orbit

    The first time we went to orbit

     

  2. Galaxy is a mod soon to be released that introduces more stars and planets into the game. The center idea behind Galaxy is to change the sun to be a black hole, scrap the original Kerbol system, and then make a new system orbiting a new star from which players start from. In addition to the new system an additional number of systems will be added.

    Current stars

    Alpha Da: A binary star system with a gas giant, Polyphelus, from the Avatar Movie. Polyphelus has four moons, one of which being Pandora.

    Darkstar: A black hole.

    Skylis: A small yellow star with one gas giant, Klon. Klon has two moons.

    Omega: A blue star with one planet, Zoola 

    Future Developments:

    More Star Systems

    More planets and moons around stars

    Darkstar planetary system

    New Homeworld

     

  3. So I'm trying to mod my own custom system(not for release as a mod just for my personal playthrough) and I've come to a point where I can modify planets orbits in the configs but everytime I try to edit a planet texture I run into issues. I modify the dds with gimp and it ends up reverting the textures to all white in game. In the file location the dds files don't show a preview. I am wondering how to fix this problem. Any help is appreciated.

  4. 1 hour ago, wadusher1 said:

    There is already a mod that does exactly what you're looking for, albeit tuned to stockalike sizes.

    It's mostly a Kopernicus config with visual enhancements and some planets with a custom plugin for the black hole's visuals. You can look through the configs to see how the author goes about this.

    However, since you're tuning your mod to Real Solar System, you're black hole needs to match the range of real world supermassive black holes. Interstellar's Gargantua is around the size of most supermassive black holes at 100 million solar masses (1.98*1038 kilograms). I calculated the diameter and got, well, a ridiculous number at 156843367301735344213639569... somethings. :confused: No idea if that's in meters or kilometers, I'll have to ask around. If you want realism, that's how big and heavy your black hole needs to be.
    It also needs to be an absurd distance away, for obvious reasons. You could put it at the center of the galaxy, at 25,000 light years away, but then you have Sagittarius A* - the Milky Way black hole - not Gargantua... But I'll leave that up to you. :)

    Oh, and you need to re-parent kerbol The Sun to that monstrosity, for even more realism. There is at least one mod that does just that, but with it's own parent - namely Galactic Neighborhood.

    I have no idea how KSP would handle such a beast... it may or may not crash upon attempting to load it in the tracking station.

    You'll have to ask someone else for help with getting it to co-operate with RSS though, especially if you re-parent RSS. I suggest making it orbit the stock system at your preferred distance when testing it and then re-parent the sun to it when everything's finalized.

    I'll probably just play around with the configs till I get it right, and then retexture. Originally it'll orbit Kerbol and just be a small black hole for testing purposes, but then I'll jack it up big. Realistically I'll probably make it a tenth or hundredth the density of a black hole just so the numbers don't get crazy in terms of orbital velocity.

  5. I am new to the modding community and am trying to make a black hole for my game. I play with RSS and Constellation so my idea was to copy a star file from constellation and edit that. Originally it worked, and I can make new stars pretty easily. The problems I have is in making planets orbit the star. If I change a planet file so it has a new reference body it resets the game to stock. Anyone having this issue. Any help welcomed. End game goal is to make a black hole system in either stock or RSS that will have a realistic looking black hole with a well textured accretion disk. If I take the code to generate a ring and add two rings at 90 degree angles of eachother we can make what looks likes relativity effects on a black hole. If we set the perpendicular ring to always face the player in the same way then the effect should be convincing. What more if we could get clouds from a visual pack onto the accretion disk it would really improve the way the black hole looks. This might be difficult to visualize but essentially the goal is to make something that looks like this: Image result for black hole

    Once we can get a good black hole I would like to move on to adding planets that orbit the black hole and also giving the planets moons. I want to make each planet interesting and worth visiting. Ideally I'll do this in RSS but we could always release a stock version too. Any help on how to mod this would be appreciated and I'd love to work with someone on this.

  6. I was wondering about how to make planet mods in Kerbal. Is it possibly just to copy one of the planet files in constellation and then just the texture and parameters or is it more complicated. I'm not making my own mod I just want to customize my solar system.

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