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Everything posted by DunaManiac

  1. I've been thinking of launching a series of missions with the aim of building an outpost in the Duna/Ike system. It's not going to be a simple "drop jeb and a hitchhiker and forget" kind of mission. The idea is to send groups of missions at a time, although launching them at the same time will be a challenge because of rollout times from KCT. The first group will just be probes, unmanned landers, and a comnet network. The second will be a rudimentary base, a pressurized rover and a crew to inhabit it, and the basis of a station. I'm planning on the station being built on a class E asteroid so I don't have to shuttle in fuel from the surface, and being a Duna/Ike cycler (or not really a true cycler, just a station in an elliptical orbit just touching Ike's SOI). So far I've made a couple of things for it,like the initial crew mothership, the unmanned landers, the manned lander, and an actual ion-powered glider (the glider I'm not sure where it fits in the timeline).
  2. Can I have this old thread locked please? I have no plans of developing this.
  3. A decadent oligarchy, or at least before colonies start to cut themselves off from Kerbol one by one...
  4. Banned for punning rather than banning
  5. Today I launched a simple mission to launch a module carrying VENTURE's provisions. While nowhere near completion, VENTURE is close to being suitable for crew. All I have to do is wait until Minbus 14 is completed to bring crew over. I decided to use the opportunity to take my underused Fortitude-class SSTO. I took a couple of nice screenshots along the way, but eventually I reached the Station. Now, actually moving the module into docking position is a tricky business. I don't have a robotic arm handy, unlike the real space shuttle, (the closest analog). Instead, I decoupled the module and allowed it to drift upwards, clearing the cargo bay. After that I rotated the SSTO upwards in such a way that the vessel did a 90 degree turn to line up with the module. Eventually, as I approached the station I realised that clearance was going to be a problem. With large spaceplanes like these clearance is always a problem, but I found that from that particular docking port there was no way I could dock the spaceplane without either the cockpit hitting the truss or the wings smacking the solar panels. Instead of giving up and going home, I parked the spaceplane in front of the station. I detached the module and thrusted it towards the station completely unguided. Thankfully, the scheme worked. The unguided module actually managed to reach it's target. Redocking the spaceplane at an appropriate angle, the crew relaxed for a while, taking the time for some R&R and station maintenance. Eventually they left back to Kerbin. I took a couple of nice screenshots on the way back. I've found that with this spaceplane 4 or 5 aerobraking maneuvers are needed to completely circularize the orbit, but today I decided to just burn off the remaining fuel to circularize after 1 or 2.
  6. Montage of Tenacity Mission 1 What I like about KSP is that even ordinary routine missions can have good screenshots.
  7. Well, I like a lot of TWR on my spaceplanes
  8. Mainly did some testing lately, I hyperedited rehearsed the deployment of a small base on Minmus using a spaceplane, (with the entire fuselage hollowed out) Also, I did a shakedown cruise of the spaceplane above, taking it on a simple mission to VENTURE station around Minmus and back. It's naturally stable, so I didn't have to touch the controls once it took off. Came home right in the golden hours of dawn. Overall the mission went surprisingly smoothly.
  9. "Going through the Emergency Airlock" "Making it so" "Having a bad feeling about this" "Missing Encounter" "40K Delta V" "Preparing for Lithobraking"
  10. I haven't seen a lot of mk2 fighter planes recently, so I decided to build my own: Behold the Indivisible series. This particular model has a missile launcher mounted on top to make quick work of surface Anti-Aircraft Artillery and slow lumbering bombers. It flies remarkably well despite the missile emplacement. So I put it up against another fighter jet I designed (inspired by the F-16), the G4B. The G4B mostly evaded the missiles due to it's counter-measures but the Indivisable's guns made quick work of the G4.
  11. Today I planned to do a few routine missions down to the surface of Minmus, but today, I discovered something... I was scouting out locations for a landing site for a new unmanned ground station, as a part of Project LONG, (Long-term Observation for New Gravimetric anomalies), the ground station is being sent along with a satellite and another ground station. I selected two possible sites and used the Service lander to bring some experiments to the surface from Service Station 1. The first site was the bleak plateau of Site E, near the Lesser flats. Moving on, after going back to Service Station 1 to refuel, Al and the Service lander set out again. Next up was Site F, set in a small flat in the southern hemisphere. Quickly I took a liking to the place, but I noticed something. In the upper center, above the lander in the shot is texture glitc that I've seen occasionally on Minmus. I call them, "rifts." They are a window into the interior of Minmus, which as most KSP players know is absolutely empty. I've seen one up close once before, with the Advanced Mobile Surveyor (AMS), but it was tiny: The worst terrain glitch I've ever seen most momentous discovery known to kerbalkind. I didn't stick around long enough to see if it persisted between loading, but it most likely does not. This is in the southern hemisphere, and not particularly near the poles so it's unlikely to be permanent. But still, it was cool to see. EDIT: Turns out the rift is persistent. Coordinates if anyone wants to check it out: 34° 46' 14" S 44° 59'42" E
  12. Sometimes even a routine mission to add another module to the fledgling VENTURE station can be pretty at least. Minbus 12 was a simple mission to Minmus and back, the 13th launch of the Minbus, to bring the 7th module to VENTURE, the Environmental Control and Regulation Module. The module also contains a large amount of fertillizer for VENTURE's agriculture module, which has yet to be launch. Liftoff! The mission is carrying 3 kerbals, aboard the standard lifter. The launch to orbit went smoothly as always, it was nice watching the reverse sunset, due to the altitude the sun rose above the horizon briefly before sinking once again. Leaving Kerbin, I had a record time of 5 days to a Minmus encounter, considering the fact that most of my missions take 10-15 days to get there. What's that little white dot near the center of Minmus on it's darkside just above the craft? Is it a glitch, a star that's shining through Minmus? No, it's VENTURE. I obtained an intercept on the first side, (thankfully,) and was able to dock quickly. Soon after docking I moved the Minbus up to the Transportation Node's docking port in order to prevent the station from wobbling. Soon after, it was time to return home, after another few days in space, Minbus 12 splashed down safely just off the coast of the supercontinent, a successful end to yet another mission.
  13. Recently I did a mission to replace an old module aboard my Minmus station, using my new Fortitude class SSTO. Leaving Kerbin Visiting the (very incomplete) VENTURE Station to replace a docking port. After that, I visited Service Station 1 to deliver my cargo, a new Utility module. The space station seems big, but it's dwarfed by the Fortitude, and I've been working on it for 3 (in-game) years. The space station wasn't designed for docking with something this large, so it took a while to get it to dock correctly. The port that was intended for spaceplanes, is actually not even tall enough, since I didn't want to risk bumping into the lower station. Eventually, it was time to go home.
  14. Recently, I've created and built a brand new class of spaceplanes, the Fortitude Class. The Fortitude class is a Mk3 Spaceplane, the first of it's kind (and the first I've ever successfully built) SSTO capable of reaching Minmus orbit and back. Unlike SSTMin, which was a general purpose mk1 spaceplane which had no real purpose other than to pave the way for more advanced spaceplanes and to perhaps shuttle crew back and forth. However, the Fortitude Class is designed to carry supplies and cargo to Minmus orbit. It's four puny LV-Ns have too little TWR for landing, so I have a spaceplane in mind that will be rated for landing. However, this is about the Fortitude. Meanwhile, simultaneously, I was servicing the MTGO, which sits in a very low orbit over Minmus. A few pictures are below:
  15. What did the trick for me was to focus on one target in every save. In my current save my single target was the exploration and colonization. Another thing was to add additional constraints to the game, like above. For me, what got me back into KSP after my hiatus was to combine USI life support and Kerbal Construction time, that I haven't tried before. That combination added challenge to the game - time management.
  16. The canards are from the procedural wings mods. Thank you for all the advice.
  17. Today, after several days of effort, I have finally finished designing my Fortitude class Mk3 spaceplane, capable of going to Minmus and back. I plan to build a separate class rated for surface landings, as the TWR of the Fortitude is too low to attempt a landing. Not all of the kinks have been worked out, as it has a nasty habit of losing the four nuclear engines due to aerodynamic forces, sometimes taking the rudder with it. (I don't know why the intakes are blue like that) However, designing the space plane was difficult, and it went through a lot of design revisions before completion. The spaceplane had a habit of stalling, and subsequently disintegrating, requiring the use of all those struts, here are a few shots from that: First trial: utter disintegration while launching. Trial 2: Attempting to take off - doing a wheelie blew the tail, causing the plane to crash after takeoff. Thankfully for the nonexistent crew, the cockpit survived. Trial three: Crashing into the ground after failing to take off. Trial Four: While successfully reaching orbit, it stalled upon reentry and was subsequently destroyed. "Did we lose something?" "Nah, I'm sure it's nothing." Half the continent was irradiated. Crashing into the ground after a failed landing, the plane didn't have enough pitch power. Overshot the KSC and crashed into the water. Again, the cockpit survived. Botched landing: the plane didn't have enough pitch power, causing it to hit the runway way too hard which destroyed the wing. The plane then veered off the runway and smashed again directly into the launchpad. (It was a total coincidence, please believe me) Plane successfully landed, but lost two airbrakes, the rudder, and the four nuclear engines. Due to a sloppy landing on my part and the lack of yaw control, the plane rolled off the runway, but survived relatively intact. The plane landed successfully and mostly intact, but again the nuclear engines were torn off. There were many more failed attempts that simply stalled rather than even reaching the runway, so that's it for the fail montage.
  18. I annihilate your new hill with a gigantic Mass Driver from orbit, blasting it to atoms. (Strictly speaking, I didn't touch it...) Then, I simply invert Earth's heightmap terrain, moutains become oceans, oceans become mountains, and the crater is now a hill. My inverted crater hill.
  19. I believe that's Kronal Vesel Viewer, if I'm not mistaken.
  20. The most "Jeb" thing I ever did was probably my first (and currently only) manned Moho mission and return about a year ago. It's probably the largest rocket I've ever built, due to the fact I simply brute forced it rather than doing complex gravity assists to reduce delta v. The result of that was this: And this is from LKO! I needed an even larger rocket to get it up there in the first place, rivaling the real-life Saturn V! In fact, it needed not one rocket, but two on either side. I admit I could have made this significantly less complicated but where's the fun in that?
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