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Reizo

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  1. This mod is great, but as stated above there are some bugs that cause your accident count to skyrocket after a single accident. For me 1 death was equal 29 on the count and around -250 of on public opinion. Basically after a single small accident i was in the red for about -1mln founds, that's rather insane.
  2. I can't call, a cases of command pods bouncing of the ground at a speed up to 300m/s after a crash, a usable state. And be it as it is with the max damage cap on parts, but a command pod that sustained 0 damage after being smashed against the ground at speed of 200 m/s and then being sandwiched between the ground and remaining parts of the rocket that also fly at the speed of 200m/s is a clear sign that the mods is not working as intended, at the very least its not consistent with what is supposed to do. Not to mention that the visualization of the damage is also jumping between extremes, either no damage visible or parts is bend beyond recognition. And Im still talking about stock game, no mod interference. I would love to keep using this mod, but not when its up to random chance if the mod decide to work properly.
  3. Great concept, tho i wonder if this mod is still active or was abandoned. If it was abandoned then its a shame cause in its current version is unusable. Parts, especially command pods, have to high crash tolerance. I tested this mod on stock unmoded game, with various planes/rockets and no matter the speed or angle of crash, no kerbal ever died. If anything command pods simply bounced of the ground in to the sky at speed above 80m/s, some even broke sound barrier. After checking the damage value some pods sustained 0 damage and others went above 100%. I don't know if my logic is correct here, but if something sustained even just 1% more than 99% of damage then it should be completely destroyed. If a big a** plane like the stock skyeye fall to the ground at the speed of 200 m/s at 70' angle, it shouldn't just scatter its parts around like Lego pieces, with almost no explosions and most of the parts being untouched.
  4. This is really great mod, and i plan to use it. I'm currently im building mod list for my career run and i found few mods that could use some work to fit them better in the tree layout AoA Technologies HX part pack Asteroid Day They work but HX kinda mess up the tree layout also its just a small part of B9 Aerospace that on the whole also could use some help being acomodated. I mean, i don't mind handrails in science department but its kinda strange. AoA on the other hand just drop everything in to single node. Asteroid Day, which is made by Squad themself is in kinda a okeyish spot but you might have different opinion. I will propably post some other mod packs that i find and plan to use and which are not fit well by default in the tree.
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