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Elidnas

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  • Location
    Durban, South Africa
  • Interests
    Kerbal Space Program, and most other older pc games as I only play on an old laptop. Pencil sketch artist. Movie liker. General couch potato.

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  1. I'm excited for the new planets and colonisation. I've always enjoyed building rovers and overlanding on the various celestial bodies, new planets and moons look to be great for driving and admiring the scenery.
  2. So, on my copy here is what I have. I have, obviously, Kopernicus. this is the 1.12.1 version according to the version file. Kopernicus requires Module Manager. My version is module manager 4.2.1. Pretty much all mods come with Module Manager included. Kopernicus also requires (and come with) Module Flight Intergrator. I also have INSTANTIATOR and CTTP installed. I believe these come within Event Horizon. Then I have Event Horizon itself. This is the 1.0 version for KSP 1.7 and up. I also have Module Manager Watchdog. This is for KSP 1.8. and up. Try these and see. Here are the links I could find. http://ksp.lisias.net/add-ons/ModuleManager/WatchDog/ If you want to use the wormholes, you need Kopernicus Expansion. Download it separately as the one included doesn't work on KSP 1.10 and above I believe. https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/tag/beta6.1-1.10 Let me know if you are able to get it working. *I also have Making Less History. I don't think it's needed but I will just mention it just in case.
  3. I will check for you once I get back home. I think I downloaded my version back in 1.7.3 (I'm on 1.12.3 now I think). Mine however do not have the wormholes so I might not be able to assist you with the wormholes specifically. Check back in 20 to 30 hours for any assistance I can give.
  4. The DSESSRCP (The Dissesorcap ), Deep Space Exploring Single Stage Rover Carrying Plane. Very clumsy name. My do-it-all SSTO Spaceplane. Cargo bay has refuelling capabilities (Convertor-tron, Ore collection and storage), power generation (OPT 250 Tidal Force) and Ground Hangar (for rover storage). Tried faffing around with docking ports for securing the rover, but they seem very floppy so the Hangar mod is the best as it also helps with performance by unloading the docked vehicle from physics. VTOL is courtesy of 4 OPT Irradiance engines with 4 Aerodynamic OMS for stability. In pure VTOL mode it is relatively stable with only slight forward velocity while on a VTOL climb. Stable enough to attempt a landing on the VAB roof manually. The ship does have TCA for easier control and laziness. Main engines are a pair of Fusion Ram Drive (the S3B1ZzR) which, because it's dual mode, means that no other engines are needed and they have great ISP (probably overpowered, but I'm not complaining). Many things have been tweakscaled for aesthetic and performance reasons. The spaceplane uses a K-Body bulkhead profile so it is quite large. The spaceplane stands at 9.1m in height, 30m in width, and 35m in length. Weight is 234t fully laden, this includes 80t fuel, 15t ore and more than 15t cargo (the rover is only 3,28t). The rover it carries is 3.7m wide and 5.5m long on a Mk2 bulkhead profile.
  5. I love the humpback bodyshape. Unfortunately my humpback cargo ramp tail keeps spawning my ship in the air. Have you ever found a workaround for the tail part?
  6. Hmm ok, I'm stumped. I had the same problem when I was porting my mods to 1.12 and it turned out that I had forgotten instantiator. I'm using the normal Kopernicus and not the one you listed. I'm also not using the wormholes as I have several planet systems and I couldn't port the wormhole system to the other star systems, so I just removed them from this mod to keep things consistent as I couldn't wormhole to other worlds.
  7. If you're not opposed to mods. Been using this for about a year now.
  8. Final tests before heading to Moho. Planning to land everywhere and (where practical) use the rover to circumnavigate from pole to pole (I head the poles have some interesting terrain "features"). Have finally got the VTOL engines and RCS stable enough to land on top of the V.A.B
  9. 'It is finally time. I can't believe it. It has been a roller-coaster. Testing and re-testing the Hippo, at low speeds, high speeds, low altitudes, high altitudes, to orbit and back. Even on top of the V.A.B There were even a few unscheduled "crash tests". This plane is a beast. It took everything that was thrown at it and had no complaints. In addition to that, we needed to test the Gundane rover as well. Up the mountains of Cocomor, crossing the waters of the east of Kelpogart towards the Iwahaki islands, submerged underwater testing its submersible abilities, to the top of the world at the poles just beyond Kasala, even tearing through the desert sands of Gerin at 198kph to reach the pyramids. There too, we managed to conduct a few "unscheduled crash tests", but fortunately no one was hurt (turns out 55m/s isn't a safe speed for uneven desert terrain ) But now, there are no more tests to do. Everything is ready. Moho awaits us. All that's left to do for Jesvin, Deswig, Maudock, Tivey, Gwendous, Loski, Haiby, Bilmon, Ribsby, Corbro, Sheleny, Maurigh, Podrey, Sikin, and Kathdun, is to report for duty.' Maudock Kerman, KWW astronaut recruit 00265.
  10. Sentences with Kerbal planets can be Eeloo-sive
  11. Seems to be working (at least at tracking station), no errors at startup. Minimal startup impact (my game seems to start in the same amount of time as it did before). Will be a while before I get to see them up close as I'm still on Moho
  12. Would this work with 1.7.3? I intend to try it out tomorrow but just wanted to find out if there would be any incompatibilities with running it on 1.7.3. OPM is already part of my game so I'm interested to see where each body lands up
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