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Ourshinigami

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Everything posted by Ourshinigami

  1. so now I have this probleme and the new cfg is that (I can, finally, take data ) PART { name = Horloge Cezium 231 module = Part author = Oursshinigami mesh = HorlogeCezium.mu scale = 2 node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -0.6, 0.0, 0.0, -1.0, 0.0 node_attach = 0.0, 0.0, 1, 1.0, 0.0, -90.0, 1 TechRequired = scienceTech entryCost = 40000 cost = 40000 category = Science subcategory = 0 title = Horloge Cezium 231 manufacturer = Oursshinigami description = NOTHING FOR THE MOMENT attachRules = 1,0,1,1,0 mass = 10 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 50 maxTemp = 1200 // = 2900 breakingForce = 50 breakingTorque = 50 childStageOffset = 1 bulkheadProfiles = size1 tags = experiment research MODULE { name = ModuleScienceExperiment experimentID = mobileMaterialsLab experimentActionName = Analyse's Time resetActionName = Reset Analyse's Time useStaging = False useActionGroups = True hideUIwhenUnavailable = True hideFxModuleUI = False xmitDataScalar = 0.35 FxModules = 0 dataIsCollectable = True collectActionName = Collect Data interactionRange = 1.85 usageReqMaskInternal = 1 usageReqMaskExternal = 8 } What does change so as to have two point (Green spheres) in the middle ?
  2. ooooooooooo !!!!!!!! excrements, great thank you at you TheRagingIrishman
  3. What ? (I stupid, it is normal) I don't understant. Can you use the cfg who I create and change the probleme (like this (I m really visual) I can understand) or an exemple. And sorry for my stupiditie in this code cfg.
  4. SO, I have a question for the cfg config. PART { name = Horloge Cezium 231 module = Part author = Oursshinigami mesh = HorlogeCezium.mu scale = 0.1 node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0 node_attach = 0.0, 0.0, 1, 1.0, 0.0, -90.0, 1 TechRequired = scienceTech entryCost = 40000 cost = 40000 category = Science subcategory = 0 title = Horloge Cezium 231 manufacturer = Oursshinigami description = NOTHING FOR THE MOMENT attachRules = 1,0,1,0,0 mass = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 50 maxTemp = 1200 // = 2900 breakingForce = 50 breakingTorque = 50 childStageOffset = 1 bulkheadProfiles = size1 tags = experiment research MODULE { name = Horloge Cezium 231 experimentID = Horloge Cezium 231 experimentActionName = Analyse's Time resetActionName = Reset Materials Bay useStaging = False useActionGroups = True hideUIwhenUnavailable = True hideFxModuleUI = False xmitDataScalar = 0.35 FxModules = 0 dataIsCollectable = True collectActionName = Collect Data interactionRange = 1.85 usageReqMaskExternal = 8 } } the cfg don't work but I don't understand where is the probleme, if you can help me please.
  5. I decided to use a 5000*5000 (economical lol) because, I have shape which are very small, bu very, very, very small. I will finish the txture and use unity. So, for the momment it this
  6. Son here it is the UV map, do you think, I must use 1024 like the image ou 4000 min in pixel for this ?
  7. Ok steedcrugeon. I decided to recraft this parts and now it that, but the UV map is just hard http://www.noelshack.com/2017-25-4-1498151774-horlogebeta.png
  8. GREATE THANKS TO YOU, REALLY. So I have one probleme and this is the mesh collider, because I colliade anythings sniff but my part is in KSP !!!!!!! http://www.noelshack.com/2017-25-3-1498071115-opa.png Yeah, I know for the texture but it is a pre-alpha-alpha lol Il hope I can continue in this way.
  9. where are the tuto because I search but I don't find.
  10. Hello everyone, so I love KSP and I decided to create my own science mod, and I have the texture, and the 3d modelling but I have one probleme, this is the C code, I saw the code of Dmagic or the code of other science mod but, like I am a begniner in mod in KSP,I don't understand the C code of their parts. today, I would like what my part can have a point of science (just that) and be able to see my new part. If someone can help me in the C code or explaine me, it will be very sympathetic. thank you.
  11. Just really epic. I love avatar but with this, it's just beautiful !!!!!!!With me, Kargantua systeme doesnt' work, but, with THE KOLYPHEMUS SYSTEM , it work. Do you create for the future, other systeme of movie ? And, like I say, GREAT JOB
  12. Beautiful thrailer really. I hope what Evolution will be in the same way Great job
  13. http://www.noelshack.com/2017-15-1492172700-17880612-197820504057658-115305504947804526-o.jpg Here you can look the picture (It's a on a french forum with a french version of a Image viewer).
  14. And, the problem with the cloud, I think you have inverted the picture of the clouds which are in the light and the clouds which are in the shadow. Lock at the picture https://www.facebook.com/photo.php?fbid=197820504057658&set=a.197290340777341.1073741828.100014891295681&type=3&theater
  15. I recover the rings of Cerillion https://www.facebook.com/photo.php?fbid=197814560724919&set=a.197290340777341.1073741828.100014891295681&type=3&theater
  16. Yes, I use KSP 1.2.2 and I haven't OPM, or other mod that adds rings. I will test the code of Kopernicus.
  17. It doesn't work. I install kopernicus 1.2.2-5. This is the same probleme.
  18. Ok, I think, I have Kopernicus 1.2.2-3 So this is my problem. I will test. Thanks
  19. https://www.facebook.com/photo.php?fbid=197290307444011&set=a.197290340777341.1073741828.100014891295681&type=3&theater Picture of Cerillion (with any rings and with black clouds)
  20. It's normal or not ? Because I have black cloud and I don't have the rings. (problems with picture, wait please)
  21. Where is the disk of Cerillion in your update snifff ? But those mun are juste epic great job.
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