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Everything posted by Mrcarrot
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Thanks!
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I have made a Kopernicus Plugin, and I know that all mods released have to include their source code. I was wondering, HOW ON EARTH (or Kerbin) CAN I MAKE A SOURCE CODE DOWNLOAD IF ALL I DID WAS TYPE PLANETARY INFORMTION INTO NOTEPAD++?
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KSP Challenge: Place the groundstations!
Mrcarrot replied to Darth Badie's topic in KSP1 The Daily Kerbal
Is TweakScale okay? -
Floor 1779: You are in a large room with many windows and a sign that says, "Closeup of Mun: 5."
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KSP Challenge: Place the groundstations!
Mrcarrot replied to Darth Badie's topic in KSP1 The Daily Kerbal
Can we do it in 1.2.2? -
Does anyone have PartTools for KSP 1.2.2?
Mrcarrot replied to Mrcarrot's topic in KSP1 Mods Discussions
Thanks! -
Tweakscale KW Rocketry B9 Aerospace (Back when that was a thing)
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So, I was working on a mod, and I was wondering, DOES ANYONE HAVE PARTTOOLS I CAN USE? I cannot find it anywhere, at least not working, so, I was wondering, does anybody in the community have PartTools? And maybe, could you put it somewhere so I can download it? Thanks!
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Floor 1676: You learn that we skipped ten floors.
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[1.12.x] - Modular Kolonization System (MKS)
Mrcarrot replied to RoverDude's topic in KSP1 Mod Releases
I know. That's what I did. I just wish it worked with the "gears" one. -
[1.12.x] - Modular Kolonization System (MKS)
Mrcarrot replied to RoverDude's topic in KSP1 Mod Releases
Okay. I have to say, I was building a ship with a USI Warp Drive and a Rockomax "Mainsail" was the descent engine, so I used girders to attach 4 legs with 4 Kolonization System landing gear on each, and it works well! The only problem is that the "gears" action group doesn't work with the legs. -
Floor 1656: keosyncronous orbit
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[1.12.x] - Modular Kolonization System (MKS)
Mrcarrot replied to RoverDude's topic in KSP1 Mod Releases
Is this the same as the USI Kolonization System? -
Floor 1650: an SSTO crashes through the windows, taking you to floor 1651.
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The WORST Bugs and glitches
Mrcarrot replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
I have a cockpit interior model in several scenarios, such as the vehicle editors and credits. Good old 0.25, Windows XP, 2004 Gateway laptop. Also, I can't stage with space sometimes. I have to start up each engine manually, which is not good for ships with more than one engine in a stage.- 14 replies
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Game doesn't Start
Mrcarrot replied to Donchielo's topic in KSP1 Technical Support (PC, unmodded installs)
You could try going directly to ksp.exe/KSP and opening that. (I always do that anyway.) Actually, Windows 8 could probably support KSPx64. -
I've been playing 1.2.2 for some time now and I'd just like to say it's great! Before this, I had actually been playing 0.90 while all the rest of you were playing 1.0 and later and there is a lot to get excited about!