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knaught

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  1. old thread but maybe useful info for anyone else who ran into this and wants to fix their game. I managed to fix my ship so I could detatch and keep playing wihtout losing parts on my ship fairly easily by editing the save file. Maybe this will also help dev if bug is not resolved already. Fix summary, I replaced DOCKEDVESSEL->rootUId to point to a advSasModule instead of the stackPoint1 part. (After reading some of the other comments here) Fix Details/steps: Find the docked vessel section (under the target ship, find the ship by name first). Looks ike this. DOCKEDVESSEL { vesselName = fuel shuttle Probe vesselType = Probe rootUId = 2130437544 } DOCKEDVESSEL_Other { vesselName = fuel shuttle vesselType = Probe rootUId = 3938638044 } search the file for the two rootUId to find the attached part name. I noticed my DOCKEDVESSEL->rootUId pointed to stackPoint1, I then searched for advSasModule (make sure its not the other rootUId already attached under DOCKEDVESSEL_Other, copy the uid of a valid advSasModule on the ship and replace the rootUId value under DOCKEDVESSEL so it no longer points to stackPoint1 (in my case). name = stackPoint1 cid = 4286586380 uid = 2130437544 name = advSasModule cid = 4290213898 uid = 772522848 DOCKEDVESSEL { vesselName = fuel shuttle Probe vesselType = Probe rootUId = 772522848 } DOCKEDVESSEL_Other { vesselName = fuel shuttle vesselType = Probe rootUId = 3938638044 } Loaded save and my AGU detatched without destroying my ship. Hopefully it doesn't cause any other problems but so far so good.
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