Ithirahad

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About Ithirahad

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    Intrepid Space Exploder

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  • Location Space
  • Interests -SSTOs
    -Two-stage reusable rockets
    -Other extremely typical space geek things
    -Preferably not exploding
  1. ...Wait, why do we have SSRSS 1.3 and not RSS 1.3?
  2. I've been having some visual oddities with RealFuels + certain engines in Ven's and other mods. Main ones that come to mind are hypergolic upper stage engines, such as the Poodle, Terrier, the radial mini engine (Ant or Spider? Can't keep track of which is which), and so on... The plumes are coming from what seems to be the engine's attachment node, not the engine bell, and they're really big. It looks rather like my fuel tanks are venting blue fire out the back D: Also, I didn't think that hypergolics all burned bright blue... I'm no rocket scientist, though. (Actually, just watched a video - NTO + dimethylhydrazine/Aerozine 50 makes a normal-looking orange flame if anything) Smaller issue, SpaceY engines look like they're burning kerosene even if methane or hydrogen is selected as their fuel.
  3. I would much prefer the Federatsiya capsule, which at least has some kind of goal. The Orion/DSG plan is really a capsule to nowhere, without larger habitation/landing plans and infrastructure. If they manage to send humans to swing around Mars and come back, so what? They will not be able to do anything of value that robotic missions can't do. The images of Orion capsule docked to huge nuclear ships and the like are inspiring, at least in theory, but we all know that nobody in the US government is any more committed to building such a deep-space vehicle than anyone in the Russian government or Roscosmos is to similar plans.
  4. Surely, though, you'd think that large LEO launch capability for cheaper than a 'standard' SLS flight would be another nice talking point to sell to the more skeptical Congressmen and the like? LEO missions may not be the main purpose of SLS, but if this kind of configuration was feasible you'd think that we would hear about it.
  5. Why? If your first + second-stage lifting capacity is so massive, just carry (for example) four different third stages for four different payloads. I'm going to start doing this in RSS someday.
  6. Any chance that we could get RealFuels configs to have these cold-gas jets work with actual nitrogen, and the SuperDracos work with something similar to their actual fuel? In my current RSS/RealFuels/SMURFF install (Not RO) I'm having to rely on very lackluster B9 Aerospace RCS to stand in for gas jets because they'll run on actual nitrogen, and they just don't do the trick for my first stage. Also, even with the grid fins pointed in the correct direction, I seem to be getting uncontrollable vessel spinning with Ferram Aerospace. :\
  7. Anywhere I can download just that specific set of configs? Or do I have to get the entire .zip and pull it apart?
  8. Real Scale Boosters.
  9. Any RF configs floating around for RSB? As much as I love the mod, at the moment all its engines are using kerolox, which makes no sense.
  10. Neither. I just installed RF and SMURFF.
  11. Oh, I guess I misunderstood this. So, you meant that the RF support comes from configs in RO? That's weird.
  12. So, I have this and RealFuels, and all my RSB engines (including the Agena one that specifically says it uses RFNA as an oxidizer) are burning Kerosene and Liquid Oxygen! They also seem to all have infinite ignitions (and no ullage requirements?). Any idea what could be going on?
  13. So, I've been trying to make a working plane with OPT parts, B9 procedural wings, and Ferram Aerospace... and I can't seem to ever get my center of lift behind my center of mass when there's no fuel in my tanks! Are these shapes simply impractical with FAR? Or is my SMURFF install acting up (I'm playing in RSS)? Or what...? Because it's getting to the point where I'll basically have to stick lead ballast inside a tank near the nose to prevent my craft from going nuts, or attempting to fly backwards... badly. And if I ever build an SSTO, that will cut into my payload like crazy,
  14. Well, I don't use Indicator Lights really and I suspect that it's causing other issues, so I guess I can just remove that mod...
  15. Is there any quick way to fix the survey scanner model being stretched and the Coxswain large-stack node (and a few other large-stack nodes) being offset?