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MajorTom69

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Everything posted by MajorTom69

  1. Hi JNS951, im glad you're enjoying the Eagle. Yes, the buggy wheels must be mounted with the red arrow pointing up in order to work properly. There is 2 ways to access the command module: 1. accessing the serivce or aft modules and transfering from there to the command module. And 2. you can find an exit hatch on the bottom of the c.m., get close and enter. Hope this help. M.T.
  2. Now we have a wallpaper, yay!! A gift from @purpleivan for all the kerbal Eagle fans
  3. Very nice pictures guys! thanks a lot for sharing. I may start a contest...
  4. Thanks Isabelle, Im glad you're enjoying the mod. A ramp on the cargo pod... not a bad idea... maybe in a future release, we'll see... Hi Andejx, thanks for the feedback...but, this isn't happening in my game, as you can see in the image. Maybe a KSP bug? Anyone knows what could be the problem?
  5. Hi everyone Version 1.03 is up! I added 3 new parts: Eagle Cargo Pod: with retractable legs, built-in generator and 15 attachment nodes. MA-2500 ISRU: with built-in radiator and Ore container, can be used for mining (drills not included) or ore processing. Nuclear canister: a dockable container for nuclear fuel (lqdDeuterium, lqdTritium). With these guys you can convert your Eagle into a freighter : a miner: or a processing plant to convert Ore into nuclear fuel: Check the new craft files included with this pack! Also, Added two access hatches to the Command Module, one at the back door and another at the bottom (emergency exit). Changed Tritium to LqdTritium, using Community Resource Pack definition and adjusted Isp accordingly. The fuel rate of the RCS thrusters should be 0.06 L/s. Adjusted the Main Engine fuel rate (LqdDeuterium) to 7.0 L/s and the VTOL Engine (LiquidFuel+Oxidizer) to 7.353 L/s. Increased RCS thrust power and RW torque on the Command Module, for stability purposes. Fixed antenna range on the Service Module and removed built-in antenna on the Moonbuggy, so you can attach one of your choice. Hope you enjoy! MT
  6. I was thinking of adding this The Eagle Cargo Pod. The idea is to add multiple nodes so you can attach or dock anything to it. What do you guys think? Btw, nice screens @hiram13pm and @dragonsmate17, thanks for sharing!
  7. Hi OscarJade, don't use full throttle and you will be fine (1/2-2/3). Check the video-tutorial on the main post, it may help. Or use TCA (Throttle Controlled Avionics), which I haven't tested, but seems to work very well. Good luck! MT.
  8. I was about to tell you to post some screenshots Good work hiram13pm, I m glad you are enjoying the mod. I love the "O" model, looks like some kind of prehistoric bug... Keep them coming!
  9. The Eagle Command Module was intended to be used with the Service Module attached to it and I forgot the rescue contracts case, so you're right, we need a hatch or those contracts will be impossible to fulfill. Thanks to point that out. Soon an update...
  10. To be honest, I don't know how to do that. Maybe if someone else can do it, I can include it in a next release.
  11. That would be cool indeed. Ok guys, I updated some stuff: Version 1.02: - Changed Deuterium to LqdDeuterium, using Community Resource Pack definition and adjusted Isp accordingly to avoid conflicts. The fuel rate on the Eagle Main Engines should be 7.27 L/s. - Added some more ASL thrust to the Main Engines. - Fixed a problem with a collider on the Eagle Passenger Module, so now you can re-dock it to the ship. Thanks for all your support. MT
  12. Yeah I did it but it was worse, so I removed it and reduced steering sensitivity.
  13. Hi guys I updated the main post with a Compatibility Issues section. If you are using the Community Resource Pack, please read it. Also added Kottabos video and a small video showing how to launch the Eagle into orbit. I hope it helps. MT
  14. Thx nebu, Im glad you like it. Yes It was intended, but I agree is not practical the way it is. Improvement for a next version, not a priority though.
  15. Nice In orbit, it works fine... By the way I realised that there's a problem re-docking the Passenger Module (the Rescue pod works fine), due to a collider issue and I will do my best to fix this as soon as possible.
  16. Thanks! Im glad you found the problem. I'll try to use CRP in a next version. Cheers
  17. First of all, thanks a lot for your feedback. Here some answers to clarify things. That's not supposed to happen, maybe it has to do with the interference of another mod? I never tested it with other mods installed. Try it again with a clean install. Have you copied the Resources folder, included in the pack? Are you using ksp 1.22? Same as above, no idea what's wrong, but it's not the way it should work. Right, because the main nuclear engine is meant to be used in space, just like the Nerv engine. You're just using it wrong. It is not supposed to be easy, don't forget this ship was designed to operate on the moon, not on the athmosphere. This is on purpose, so the ship wont fly straight up in VTOL mode, but with a little forward vector. If you fly it correctly (and gently) it will not do a somersault. Just control the throttle and attitude (no more than 10°) until you are high enough (15-20km) to take a more aggressive angle for a gravity assist and then, if you want, you can cut the VTOL mode and start the nuclear main engines to do the rest of the job. I will probably post a short video explaining how to put the ship in orbit. Maybe in the future, but I would like to add internals and heating animations first. MT
  18. For those having problems with the Moonbuggy (or Munbuggy , there's a small red arrow with an "up" sign on the back of the wheels. You have to rotate the wheel so the arrow points up before attaching it to the chassis.
  19. Hi there This is a parts pack for Kerbal Space Program v1.2.2+, to recreate the glorious Eagle Transporter (N° 3) from the 70's series "Space: 1999". It's my first "mod" and it's a work in progress, so any suggestions and feedback from you are very welcome. Hope you enjoy it. Gallery http://imgur.com/a/zgmVI Tutorial: Launching the Eagle into orbit Downloads SPACEDOCK CURSE Changelog Version 1.03: - Added the Eagle Cargo Pod, with retractable legs, built-in generator and 15 attachment nodes (besides from the 4 VTOL ones at the bottom and the docking one at the top). - Added a dockable Nuclear Canister for storage and transportation of Deuterium and Tritium. - Added the MA-2500 ISRU with built-in radiator and Ore container. Now you can extract Ore and convert it into Deuterium and/or Tritium. - Added two access hatches to the Command Module, one at the back door and another at the bottom (emergency exit). - Changed Tritium to LqdTritium, using Community Resource Pack definition and adjusted Isp accordingly. The fuel rate of the RCS thrusters should be 0.06 L/s. - Adjusted the Main Engine fuel rate (LqdDeuterium) to 7.0 L/s and the VTOL Engine (LiquidFuel+Oxidizer) to 7.353 L/s. - Increased RCS thrust power and RW torque on the Command Module, for stability purposes. - Fixed antenna range on the Service Module and removed built-in antenna on the Moonbuggy, so you can attach one of your choice. Version 1.02: - Changed Deuterium to LqdDeuterium, using Community Resource Pack definition and adjusted Isp accordingly to avoid conflicts. The fuel rate on the Eagle Main Engines should be 7.27 L/s. - Added some more ASL thrust to the Main Engines. - Fixed a problem with a collider on the Eagle Passenger Module, so now you can re-dock it to the ship. Version 1.0: - First release Credits - Mr. Brian Johnson, original designer of The Eagle, worked on Thunderbirds, "2001: A Space Odyssey", Alien and influenced the spaceship designs of Star Wars and others. - James Murphy, original author of the beautiful Eagle 3d mesh and Andy Marrs for the Lightwave conversion. - Roger Clow for his cool Moonbuggy mesh in Lightwave format. Licensing This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.
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