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Cykyrios

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Everything posted by Cykyrios

  1. Meh, there'll probably be a mod to replace them anyway
  2. You're creating (or at least deviating) lift by moving the control surface, which accelerates you in a certain direction. By moving these surfaces repeatedly, you can accelerate to tremendous speeds.
  3. This would be because you can build spaceplanes, but flying normal planes in this game can also be pretty amusing.
  4. Welcome aboard! Looks like a good rocket you got there, good luck landing on the Mun!
  5. Don't you worry, it was probably left in intentionally (or was it?), but of course, one should only use those cheats to test rocket designs, not to actually fly full missions (where's the fun, otherwise?)
  6. L points are not simulated in KSP, since the way gravity is simulated uses only 2 bodies: the spacecraft and the planet/moon/star. Maybe a special way to implement them exists, but it is not planned as of now (nor is switching to n-body, AFAIK). You can still find their theoretical position using the formula of gravity: F = G m/r² where m is the mass of the body you are orbiting, and r is the distance to the center of gravity (altitude + radius).
  7. You should keep the scale to its default value, since it only affects the nodes of the part. rescaleFactor (r is in lowercase (not sure if this is important or not)) should work, though. I also had some trouble with this, but it eventually sorted itself out, so I'd suggest that you tried a few more times.
  8. Rickenbacker, please refrain from double-posting, especially when this is all you have to say... But I have to agree that saying "this was X's idea/suggestion" is not exactly constructive either. Remember to keep it civil, people!
  9. Sorry I have no useful feedback for this, but could you please spoiler your images? (using the tag)
  10. milint33w, since you have less than 5 posts, your posts have to be approved by moderators (this is to fight spam). Also, I know you couldn't in this particular case, but in the future, please edit your posts instead of posting 3 of them in a row within a few minutes of each other. I removed the last 2 posts, so please be aware of this for your next posts
  11. KSP never was and never will be NASA period (sorry, but I had to ). KSP is a game, NASA is about sending real rockets that can be manned by real people, so of course they will rely on an auto-pilot since it's better at controlling a rocket than a man will ever be. As a game, we were originally supposed to fly our contraptions manually. An auto-pilot mod/plug-in was introduced? Fine, those who want to use it use it, those who don't want to, don't. I personally think that MechJeb removes a bit of fun, but at times it also removes a bit of frustration, when you launch several rockets into a similar orbit, for instance. So don't fight over it, do what you want to do, this is a game, and we are the ones who decide how we want to play it
  12. These keys only work to switch between ships/debris. The problem here was to unfocus Kerbin/the Mun/Minmus in map view, so the Tab key is the one to try. Well of course, you can switch to another ship and back, but that would be a waste of time.
  13. Well try again Tab is the only key that can cycle through planets/your craft, as double-clicking can only focus another planet/moon.
  14. That's right, just line up the orbits, and either follow my method or do it the fuel-economic, but time-consuming way of adjusting Pe/Ap by a few km until you are close enough to rendezvous.
  15. Post merged from Lets Talk About the new Kerbal System! since its purpose is also to discuss the planets. As a note, please use the spoiler tag when posting several images to avoid finger injuries due to scrolling down the page
  16. Here: http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9 I would have said "use the search function", but there are so many threads containing this word that it's almost impossible to find it... To install it, simply drop the Plugins and Parts folders into your installation's main folder.
  17. Well, my own tutorial ( ) also shows a circular orbit as an example, but you can use the lower-left cells from my spreadsheet (download link is in the video's description) to compare two elliptical orbits.You have to make sure you get into an orbit that is almost exactly the same as your target's, and then follow the instructions of the video to rendezvous. Good luck!
  18. You can know which way you're facing using the prograde and retrograde indicators on the Navball (and knowing that celestial bodies move counter-clockwise). To hit Kerbol (as it has no physical surface yet, you'll just explode at some point), you should try going faster than Kerbin: this will put you in a higher orbit, from where you can slow down very effectively (if your apoapsis is high enough). Beware of the Kraken!
  19. If you want to remove all debris at once, you can go to your settings, and change Max Persistent Debris to 0 and back to your previous setting. You can also remove your persistent.sfs file, which will erase all debris AND ships. E: Also, moving this to How To.
  20. You know, Kerbin's SoI is already inside Kerbol's (otherwise, it wouldn't orbit it). So extending SoI wouldn't help at all, since it would mean you can orbit Kerbin at altitudes where you should be orbiting Kerbol. And n-body aren't used because the patched conics allow for an instantaneous display of your trajectory with one simple calculation, while an n-body simulation would require to simulate an orbit very fast (and thus with less precision) with several thousands of steps.
  21. If the mass of your ship is even (CoG around the center), I find it better to put 4 thrusters on both ends. If the mass is uneven, you should put a bit more on the heavier side, or bad things may happen
  22. http://en.wikipedia.org/wiki/Orbital_inclination_change#Circular_orbit_inclination_change This formula works for circular orbits only (general one is above), and is in practice the minimum you need with a perfect execution.
  23. Welcome aboard! If you want to achieve orbit, your best bet is 2-3 tanks with a powerful engine below, and a few SRBs on the sides. Start leaning eastward after reaching a 10km altitude and try to get above 70 km. You can also take a look on the wiki for some tutorials.
  24. If you build your plane using symmetry, it shouldn't lean right or left. If a plane pulls down, it means you have either too much weight at the front, and/or too much lift at the back. Try adjusting your wings to move the center of lift (it can be a bit tricky, though).
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