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Luigi Broglio

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  1. Well ladies and gentlemen, I don't want to be annoying but I think I'm right when I say that this is a period of careless about updating the community, look at what's happening with ksp weekly.
  2. Mmmh, as said, it's not a matter of right now, it's a matter I believe started with june, ok we had summer in it but summer was 2 week or a month only. And I repeat that I love them anyway, not a question of chances 8)
  3. I'd like to launch this discussion: Dev Blogs have come to an end? First of exposing all the criticism I have, let me start saying a thing that I would like to mantain clear during the discussion: I love SQUAD and I love KSP. I expect that you do too, or at least you mantain respect for Dev's work. That say, I have to express a bit of my upset for the way developing of KSP is comunicated to the community. Let's start with number: since august 2013, we have had 5 Dev Blog entries, with bits of interesting information and near no images. But I see this tendency to have started some time before, near june. What about articles? Our great PD and Maxmaps kept us informed, with their KSP weekly, about developing of the game in a way that I would define Heroic. But I have to say that, comparing with the past (and with no blames for PD and Maxmaps), articles from the devs were more expressive because they were full of images and source explaination on what was boiling in the pot. In few words, I think that what IMO was a really good caracteristic of ksp interaction between developers and community is coming to an end, I see now clear than ever that devs are detaching this type of comunication from them, losing in expressivity. I'm sad about this, every time I visit the forum I HOPE there's a new entry with consistent information and images, but since some months I don't find that. I miss the ol' days where C7 and Harvester (and others) were posting something about their work. Are you comparting this feel with me? PS: I know, now you'll start saying "ok, but with 0.21 and 0.22 devs were really busy with implementing stuffs and no time to write something" yes you're right, but it doesn't change the fact that we have little infos about developing, and I think that 10 minutes a day exist for 1 dev (I don't say 2 or 3, I say only 1) to write or posting an image without writing. If not everyday, once a week but NOT with KSP weekly. PPS: Sorry for bad english, I don't want right now to revise errors .
  4. Easy. The relation between celsius and fahreneit degrees follows this consideration: ice point for water (1atm) is 0 celsius, that is by definition of fahreneit degrees 32F; boiling point is at 100C or 180F (by definition of F). So, relation is cel=1.8*far+32, that is a linear law of conversion. You find for this line a fixed-point (cel=far) near (-40, -40). http://www.wolframalpha.com/input/?i=y%3D1.8x%2B32%2C+y%3Dx
  5. From a tactical point of view, USSR was at least some months (occasionally some years, see Salyut 1 vs Skylab) ahead of US on determinated period (start of the race, from 1957 to 1962, and first space stations, including one big ss, the MIR, from 1971). USSR did not land on the moon because of N1 program failure, but if the race is intended to take supremacy on earth surrounds, well it could compete with USA.
  6. WOW! E' da tanto che non posto sul forum, ma questo thread di italiani me lo ero proprio dimenticato. Siamo diventati tanti! Bene, perchè ho il seguente problema... quando mi trovo in orbita bassa (spesso quasi orbita), tipicamente sotto 120km, con asas attivata, ad un certo punto il gioco non mi lascia disattivare l'asas e tantomeno attivare i motori, suppongo che sia perchè prevede l'entrata imminente in atmosfera... praticamente si comporta come quando il tempo è accelerato e non posso comandare il razzo... chi mi spiega perchè?
  7. Well, not the only luigi broglio on the board: what a surprise 8)
  8. Hi there! I discovered KSP about 3 weeks ago... it\'s destroying my life!!!
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