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CobaltShock

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Everything posted by CobaltShock

  1. Sorry if this has been answered in the thread, but I haven't been able to find a definitive answer on if scatterer doesn't play nice with Rescale, in particular the effect of losing the atmosphere while typically in near space. I could've sworn I've gotten it to work in the past (IIRC that was with a 3.2x Galileo's Planet Pack 1.4 save), but I haven't been able to replicate it, and now I'm attempting it in the stock KSP system. I also remember hearing some people resolve the issue. If that's not the case, then no worries. Just trying to find an answer on it. Thanks
  2. If it isn't taken, if you could change my name to Cobalt, that would be great. If not, CobaltShock is fine.
  3. Chapter 30 - Secret Project It has come to our attention that a mission has been planed & that a ship has been constructed under our noses. I'll give the details in a little bit Project Buckeye Ilios V -Jimeno Gaelan
  4. Am still trying to get a probe into orbit in my RO save (Mid 1955 ATM) was basically my first try with RP-0, and test flight has made it especially tough (AKA realistic) I finally had a successful simulation of getting a probe into orbit (and a bit extra topping out at 8km/s), but was met with 2 failures in actual launches. Currently I am onto Intrepid 4 (With 1-3 being failures), and I will post a picture once I finally get to orbit! EDIT: I DID IT! While this achievement is probably pretty weak compared to what there is to be done in RO/RP-O, I was so hyped to be doing this, after 5+ prototypes of orbital spacecraft & at least 10 or 15 hours from the start to getting into orbit, I have finally done it. On July 2nd, 1955, Intrepid IV became the first spacecraft to enter Earth Orbit
  5. Chapter 29 - Dreams Of Space Tourism As of right now, we're waiting between 2 things. One of these being a re-supply mission of Sunrise Station (within the next 100 days or so), and a probe arrival of Ilios V to Tellumo. We have 2,500,000 in the bank, and so we decided to go for a proposed tourism program going towards cheap flights for tourists to Iota and perhaps Ceti in the future. For the time being this only involves sight seeing, but in the future it could be a whole lot more. I present to you: The Horizons Program Horizons I Cygnus IV -Jimeno Gaelan
  6. Decade In Review Year 10, Day 20 With an incredible decade of space exploration now behind us, I wanted to reflect on what we've accomplished, our setbacks, and our breakthroughs. I'll go through by year on our biggest achievements or the major events that happened during these times. Year 1 Year 2 Year 3 Year 4 Year 5 Year 6 Year 7 Year 8 Year 9 So, after this decade of many ups and downs, we have found ourselves in a stable part of our space history. Sitting at 2,500,000, we want to make sure that we don't blow it all on programs that don't work out. Currently our plans are to eventually go back to manned flights around Iota, and perhaps even tackle Ceti. We have several probes planned as well, with 2 already out in space waiting to arrive at both Tellumo and Thalia. Hopefully once we're back for another decade review in year 20 we will have made significant progress! Needless to say I'm excited at where our program will take us. -Jimeno Gaelan
  7. While launching the first long duration crew mission to Sunrise Station, I realized how amazing stations in orbit can look.
  8. Chapter 28 - End Of The Decade With us in the final stretch of year 9, I and the others who have worked in this program for quite some time are to reflect on what we've done in terms of space travel. Before then, we have 2 more important missions to undergo, including another manned launch to Sunrise Station. Cygnus III Artemis I *Programming Note* The "Decade In Review" blog entry will be out relatively shortly, and will detail the progress and setbacks we've had in the previous decade by each individual year and the programs that took place during that time. -Jimeno Gaelan
  9. Chapter 27 - Station Construction Greenhouse Module Life Support Module Sunrise Station Solar Array Cygnus II -Jimeno Gaelan
  10. While waiting for Sunrise Station to come into the right orbit, I pressed 4x physics warp instead of 50x warp, and so naturally the ship. Well..
  11. @KerikBalm The thing is that the hitchhiker storage container was that 4 tons. The reason the cost per ton to orbit was so low was because the upper stage was over-engineered. Counting the crew module & fuel that was intended to be used to rendezvous with the station, the weight was more like 8 or 9 tons. Counting in the 6 SRB's from the launch vehicle being recovered at what I remember was 5,000 a pop, and it's 70,000 for 9 tons to orbit. I didn't really need to bring the 3 man pod, but I wanted to test it at full capacity & run a tourism mission as well. If I had planned this to be unmanned with just the storage container, I bet I could've lessened the fuel in the boosters or main tank and made the mission with a smaller launch vehicle (50,000 IIRC)
  12. Chapter 26 - The Cygnus Program Cygnus I Ilios V Future missions will be geared towards launching modules to Sunrise Station. There is about 2,300,000 in the bank, and so we don't have to worry about funds for some time. -Jimeno Gaelan
  13. Some more station construction. Have the greenhouse, habitation and life support modules done. Just need a larger module on the side for more legroom for the occupants of the station, and then a major solar array on the top and then we're open for business I also got to work on a cheap direct ascent Iota lander to finish off our Nova program. This beauty can send 1 Gaelan to the surface of Iota and return for pretty cheap. Its cost of 160,000 beats the Nova Heavy B (220,000), and the old discontinued Nova Heavy (249,000). Likely not gonna fly until Sunrise Station is completed though.
  14. Sorry I'm sorta stalking your profile, but I was browsing through old posts on this thread & I kinda fell in love with your RSS/RO posts. What I was wondering is what mod allowed for the external tank? Is it a procedual parts texture pack? I'm guessing you may not remember off the top of your head, which I understand.
  15. A full scale weather system would probably be way too complicated, unless the weather was all pre-determined and went on a cycle. Maybe something easier to account for would be not only heat, but cold temperatures as @Julien Kerman mentioned, which could shutdown parts or make them less efficient. Just like radiators, heating systems could be added to spacecrafts to ensure they both can survive cold climates & the night sides of moons/planets. Just like the pressure & re-entry heating settings on career mode, this could be toggled on and off, and perhaps at what intensity. Also, maybe something more random that wouldn't vary on location could be wind speed. Not really something you can add parts to prevent (especially since it wouldn't be too intense), but this could allow a new science material to be added: The anemometer. Since anemometers analyze wind and wind pressure, this could be both a useful tool and a material to gather additional science on any planet/moon with an atmosphere. And since these things don't really need clouds or any graphical additions to make the users feel immersed into these systems. Also, the cheats menu could allow toggling wind speed (similar to the hack gravity system) to allow players to mess around with it as well for things such as plane landings in 250 km/hr tail winds. Dunno, would be fun and would fit the theme of KSP without seeming like an outlandish addition.
  16. Started a new program: The Cygnus Program! The Nova program is still alive and well (except for a brief hiatus to develop a cheaper 1-man direct ascent Iota lander), and so during this time the Cygnus program is taking the main stage. The main goal of this program is to further reusability & our permanent presence in space. Cygnus 1 launched with many objectives of the mission. One was to bring a habitation module to Sunrise Station. Another objective was to test our 3 manned capsule (2 meter 2 man capsule discontinued due to unfixable balance issues on re-entry), and to bring a tourist to LGO. No residents at the station until the greenhouse, life support, and solar arrays are installed. @KerikBalm The launch cost was ~100,000, using an already made launch vehicle, so it was a tad bit overpowered. It took a ~3 ton payload to orbit and had a decent bit of dV to spare. So yes, seems like my 3 man launch vehicles are much cheaper than a shuttle. I'd assume that I would have to sink ~1,000 into Kerbal R&D for parts that can allow me to make a shuttle that can not only get 5 tons to low & high orbit, but do it for less than 80,000, and recover not only the boosters, but the main tank. Certainly not gonna be done during the Cygnus program. Also, KS3P is mighty beautiful, but it's so darn glowy! Still tinkering with settings, but it's not like I can look away from the beautiful scenes that it creates. Almost like a fly attracted to a light.
  17. Can't say I'd want another variable for Kerbalism to deal with, but I'm also curious and want to use it, despite it probably confusing me more than I can comprehend. Also speaking of Kerbalism, I had a launch of a previous test shuttle where after I was controlling the dummy probe to a higher orbit, everything on the shuttle went to hell. Don't have screenshots, but I recall everything going haywire. A mere 20 minutes after launch, the Gaelans became dehydrated, mentally insane, exposed to extreme radiation, and had also lost all oxygen in the cabin. It sorta freaked me out since if that were to somehow happen in my career save, there is no revert feature, and so I would practically be screwed.
  18. @KerikBalm Yeah, it's pretty cruddy, but then again my first prototype for any kind of shuttle could not bring any payload to orbit and cost a decent bit more. It's certainly a WIP, and eventually I will get around to testing a prototype in my career save. And once If I were to use the vector engines, they would certainly be in a larger shuttle. The 3 swivel engines are just right for the job in this situation, and even 1 vector engine would be more powerful than needed, and would also be a tad heavier.
  19. Can get into a high orbit ✔️ Can land from orbit ✔️
  20. 1. about 31,500 per ton. Pretty lousy ATM (especially since I can't use kerbal R&D in sandbox to make a more efficient lifter), but considering that the cargo bay is pretty small, and that there's a built in 1 ton module in the cargo bay for control surfaces, batteries, RCS, and for 1 more crew (in a Kerb can), in reality It could probably handle the full 5 tons to orbit for 126,000 or 25,200 per ton. 2. The OP thing for shuttles about vector engines is the 10.5 degree vectoring range. That can make most shuttles easily flyable without flipping out. For a fairly small shuttle (207 tons), you really don't need vector engines, and I found myself nearly topping 200,000 just because I needed 3 vector engines, 1 for each side booster and then 1 for the middle booster just to make the craft flyable. 3. Kronal Vessel Viewer
  21. Developed a Mk II of my smaller shuttle. Still in sandbox mode, but the launch costs for the 3 man shuttle tally in at 126,000. This is about as far down as I could get it, but I'd also like to mention that using the stage recovery mode I could recover both the side boosters and main tank, and that this is in 3.2x GPP. I am quite happy with this design. I really wonder how much cheaper I could get it with the Kerbal R&D mod on my side if I were to implement this in a career save. It got into orbit with 600 m/s to spare (no payload), and I managed to capture the main tank floating away Oh, and there's no cheaty vector engines here, which are pretty OP for shuttles IMO. Edit: I also forgot to mention a 3 manned non-shuttle in my GPP save would likely cost 60,000-80,000 to get to orbit and return, but that can't reuse much (24,000 for the orbiter), and so I reckon I could knock the cost down so that it is basically in like with a normal 3 manned spacecraft.
  22. The only bad thing about that was that I tried to pitch over because I thought I was gonna overshoot the runway. Boy was I wrong!
  23. Development for a larger shuttle is not going the best! Still would count this as successful (it landed with the help of emergency parachutes).
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