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  1. So I finally finished one base. Followed some of your video's strategies with the kranes. I have auto-mining rigs all over Minmus to mine raw resources and here is where I manufacture everything else. Here's some pics of it: BTW, all was built with 100% recovered rockets, spaceplanes, landers, etc etc on Kerbin all on KSC or very close.
  2. Hey Thrimm! I think you have to balance the cost of the domes. I believe they are to cheap. I edited my configs to give them some reasonable prices based on their weights. I also gave them some "USI Habitation" bonuses based on some info that Roverdude has on his wiki. What do you think of those: - Floors, Tunnels and airlocks -> no changes - Big Domes: 14000 Kerbucks (instead of 400), 10 Crew affected (1 per ton), 5xHabitation multiplier (0.5 per ton), no extra kerb-month - Small Domes: 7000 Kerbucks (instead of 400), 5 Crew affected (1 per ton), 2.5xHabitation multiplier (0.5 per ton), no extra kerb-month I believe that a Kerbal won't live inside the dome by itself, so it is better to make them multipliers of other Habitation bonuses. Another thing that feels OP with MKS is the crew capacity of the airlocks. I understand you need some capacity to make kerbals go in/out but if you have a big dome, with 4 airlocks you have 45 days of Hab-time for 8 kerbals (with my Hab-bonus settings) without anything else on the base. I said it on YT and I say it here, your missions are really great and your cinematic versions are awesome!
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