Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

5 Neutral

About drake127

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It looks like 1.7.2 fixes science gain issue. :-) Unfortunately, asc (applyScienceScale) is still True in save file. @Jognt Can you check BG experiments how they behaves? I was hoping to calculate science based on asc, but it seems that it's ignored now?
  2. Sure, I didn't think of that. However, should it be percentage of science cap (~90 %), experiment gain percentage (~1-5%), experiment gain (~0.1)? I didn't test all experiments nor Breaking Ground expansion so I am not sure what scale is the most reasonable. For standard science on Kerbin, each of those figures lead to three to five measurements. I am not sure how it scales with high-yield science though. I may look into it later.
  3. You need to build Google dependencies once - you are apparently missing protoc.exe (Google protobuf) that compiles .proto files.
  4. I created a PR that calculates science for onboard experiments correctly. I have also prepared fixes for GUI but I am not sure if we can agree on some specific threshold that marks experiment completion (PR).
  5. That's right! I was wondering why I have some recurring experiments fully completed in my save file. Now if we just fix the equation, we are not able to complete any (recurring) experiment. That makes UI quite unfriendly when filtering completed experiments. So where should we draw a line? I was thinking about 90 % of science, 0.1 science earned per measurement, 1 % science earned per measurement or something similar? There's no point to clutter list when full science is unreachable...
  6. Hi, during my gameplay I noticed that I was unable to complete an atmosphere analysis experiment without many many tries even when [x] Science! reports green full bar. After long investigation I found out that science gain in [x] Science! is calculated incorrectly and in reality it's nearly impossible to reach full bar. E.g. after six collection of atmosphere analysis on KSC runway you are still missing 0.68 science points (from 7.2 total) and gaining just 0.05 per collection and declining. I propose two changes: Fix the formula for calculating collected science onboard. It pre
  7. Hi, I want to share my experience with compiling Principia from sources. I wanted to add KSP 1.7.1 support because waiting one whole month is unbearable and I was encouraged by the fact that there are virtually no changes in KSP support since 1.4.0. There's good tutorial how to build Principia from sources on project wiki (https://github.com/mockingbirdnest/Principia/blob/master/documentation/Setup.md) but I wanted to use VS 2019 and as little dependencies as possible. It turned out quite well because in the end I only needed: VS 2019 with C++ and C# support Windows SDK 10.0.1
  8. I had same problem with stock Minmus where timewarp altitude (3000 m) is bellow some of the terrain. Settings timewarpAltitudeLimits to 6000+ also helped.
  • Create New...