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Everything posted by Jack Joseph Kerman
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Where I am, we got 23 inches of snow a around a week ago, but it’s since warmed up into the 50’s and it’s almost all gone (except for in the woods). When the snow first fell, however, there were parts of my backyard in which it was literally waist-deep. And it was wet, heavy snow too- makes me wonder how much it would have been if it had been light, fluffy snow instead. This whole winter was pretty weird- it started off pretty normal, then it got unseasonably warm in January, then we had a crazy cold front come in that sent temperatures plummeting to 15 below zero in my town (40 below with windchill), and just in the last few weeks, most of this winter’s snow fell.
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totm march 2020 So what song is stuck in your head today?
Jack Joseph Kerman replied to SmileyTRex's topic in The Lounge
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Banned for editing the default profile picture.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Jack Joseph Kerman replied to Dr. Kerbal's topic in Forum Games!
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Here’s your super-critical plutonium cor- I’d like one Kraken egg omelet, please.
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Finally recovered from a sickness I've had for almost a week now, and went to Goodwill in order to donate a bunch of old clothes, books, toys, and other stuff I had just lying around, some of which went back to all the way when I was in elementary school. I had three garbage bags filled with stuff I no longer needed, which took up a pretty good chunk of the trunk in my car. Looking back at some of this stuff, I probably should have done this years ago, or, at the very least, back when I graduated from high school and went to college in 2021. I suppose it's never too late, however. After doing that, I just went for a run and got a quick workout in. I never really liked running for most of my life, presumably as a result of middle school cross-country being such a disaster for me, but, recently, I've found myself liking it more and more. I'm currently trying to get my distance up, as I plan to (eventually) run a half-marathon at some point this year. The farthest I've currently gone is around 5 miles, but I feel a 10K is definitely well within my reach already.
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totm march 2020 So what song is stuck in your head today?
Jack Joseph Kerman replied to SmileyTRex's topic in The Lounge
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I’d say I’m most excited about multiplayer because I can finally play with friends. Also pretty hyped for interstellar travel/ that feeling of being in uncharted territory I’ll get when I leave the Kerbol system for the first time.
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Unfortunately, yes. At this time I do not know of a way of resetting the positions of parts to their initial state if the game has already been loaded with them in a distorted state.
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The Third Great Number War: The Long Haul!
Jack Joseph Kerman replied to AtomicTech's topic in Forum Games!
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- going off the rails!
- red hot!
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A bit late for this now, but during my Kerbin circumnavigations, I found that saving and reloading the game frequently seemed to greatly accelerate the rate of the distortion. Although it can be hard to do, keeping quicksave loading to a minimum can greatly reduce propeller blade distortion. Another thing I found is that stopping and activating regular time warp automatically resets the positions of all parts, which can be helpful in preventing propeller blades from moving out of position.
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totm feb 2023 The Last Hurrah Challenge!!!!!
Jack Joseph Kerman replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
For my Last Hurrah (and my YouTube 100 subscriber special), I decided to go all out and send 100 kerbals to Tylo, which is way more kerbals than I've ever had on any mission, let alone a mission to Tylo. The craft shown here, when combined with the 100 ton rover I added onto it, has almost 900 parts, and has a mass approaching 1,000 tons when it is fully fueled. Because of how many parts it has, combined with the fact that adding dozens of Kerbals to a craft seems to really lower framerates, I decided to launch it in three separate parts: - The crew module and landing system. - The "Odyssey Evolved" rover, a callback to my magnum opus of KSP 1. - The "AtomTug" transfer stage, which will haul this beast all the way to Jool. I could refuel the lander using its ISRU systems and return the crew to Kerbin if I really wanted to, but this mission has already taken so long to put together, and even longer to edit, so I decided to just end the video on Tylo. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Jack Joseph Kerman replied to Dr. Kerbal's topic in Forum Games!
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What will be your go to Paint scheme?
Jack Joseph Kerman replied to Snafu225's topic in Prelaunch KSP2 Discussion
Charcoal gray as a base, and dark blue as an accent/stripe color. -
To Infinity and Beyond! - Reach escape velocity from Kerbin Let Me Play Among the Stars- Enter interstellar space I Didn’t Need Frames Anyway- Launch a craft with more than 1,000 parts Masochist- Launch a craft with more than 2,500 parts Houston, We Have a Problem- Run out of snacks Open Pod Bay Doors- Perform the Materials Study experiment in space around Jool Yep. Looks like dirt.- Take a surface sample while landed at Kerbin One Small Step for Kerbal..- Go on EVA while landed at the Mun. Tourist Trap- Get a Tourist kerbal stranded on another celestial body. PR Disaster- Lose a Tourist kerbal. Chaotic Evil- Destroy another player’s vessel in Multiplayer. Stop Hitting Yourself!- Destroy one of your own KSC facilities. Madman- Descend to an altitude of less than 100 km on Jool.. and return to space. Anomaly Hunter- Find any easter egg. Dark Side of the Mun- Pass behind the Mun. Dark Side of the Mun II- Land on the Mun at night. Spider-Jeb- Using a rover, climb up a slope of 75 degrees or more. Atomic Age- Unlock the LV-N NERV Atomic Rocket Motor. Road Trip- Drive a total of 1,000 km by rover.
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I investigated the Mun in the brand new patch, as apparently they've "added something"...
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[SPOILERS] Exploring the Mun in KSP 1.12.5
Jack Joseph Kerman posted a topic in KSP1 Mission Reports
Just last night, I was scrolling through my Steam library, when I noticed that a new update for KSP was available- version 1.12.5, which had no changelog to speak of other than one thing.. Something had been "added to the Mun". Immediately, I assumed that this must be a new easter egg of some sort, and, although I probably could have flown a mission there to investigate, it was already getting very late and I decided to wait until the next day. That brings us to today, when I decided to begin the search by booting up an old save on my gaming laptop (which has FINALLY been fixed after being broken for way too long). Luckily, I already had existing infrastructure around the Mun in this save game, and immediately switched to the MAD (Munar Anomaly Detector) satellite and began searching for new anomalies. Before too long, I managed to find one that I had not seen before, an anomaly located at the approximate coordinates of 57°N, 87°E. Having located a potential new anomaly, I then fueled up one of the landers on board the Regulus asteroid space station and sent it down to investigate. Upon landing, however, I was rather disappointed to find that I had only managed to find another monolith- albeit one I had never seen before, in a pretty cool location to boot. Also, since the lander I was using was only designed to land on the Mun from low, equatorial orbit, Hadsey and Jedlan Kerman were stuck there. Having failed the first time, and after locating another potentially new anomaly near the south pole, I launched a new mission to go investigate, this time with a small rover to aid in locating the anomaly. Upon landing, however, the story was much the same; it just turned out to be another monolith, this one likely being the green monolith. I'll never know for sure, though, as I never actually saw the monolith; I just saw the message and reloaded to back when I was still in orbit. After two failed attempts to find any new anomalies, I began to wonder if there was even a new anomaly at all, or if maybe one of the existing easter eggs had been changed. Luckily, as previously mentioned, I already had quite a bit of infrastructure built up on the Mun in this save, which included flags located at a monolith, the Neil Armstrong memorial, and two of the Mun Arches. all left by the crew of my Elcano circumnavigation from almost a year ago. Searching the Armstrong memorial and the first Mun Arch (Beaski's Arch) yielded nothing, but what I saw next was truly something to behold... Further investigation will be needed to determine what exactly this arch is and where it came from... perhaps an elaborate research facility could be assembled.. but that's a job for another time. -
I feel that, like the moon defines months in our calendar, the Mun would define months in a Kerbal calendar. However, the Mun orbits Kerbin roughly every 6.5 Kerbal days, meaning that each month would only be 6-7 days long. This works out to there being about 65 months in a year, which is definitely too many. Also of note is the fact that Kerbin doesn’t orbit Kerbol exactly every 426 days, instead, an orbit takes roughly 426 days and 32 minutes, meaning that there would have to be a leap year roughly every twelve years or so to keep up.
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On the nth day of Christmas, Jebediah gave to me...
Jack Joseph Kerman replied to wpetula's topic in Forum Games!
On the 18th day of Christmas Jebediah gave to me: 18 rovers a-flipped over, 17 17 page essays on the pluses of using only srbs for my rocket,16 rcs blocks, 15 KNR tours, 14 pickles ,13 headaches, 12 entire kerbins, 11 Gigantor Solar Panels, 10 crashed rockets, 9 days of work, 8 Deep Space Networks, 7 trips under the KSC bridge, 6 nuclear pulse rockets, 5 stars that are collapsing themselves, 4 mammoth engines, 3 modded installs of KSP, 2 kraken doves, and a rocket made of pear trees -
I feel like adding rudder(s) to a boat might also help with the sliding around, but it would likely come at a cost to your vessel’s top speed on water because of the way KSP’s aerodynamics work.
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