So I've been running multiple mods for a while and, for better or worse, they often have different mechanics that make them run (like KSPI-E and NearFuture together). Through quick learning and copy-pasting, I've been able to create my own patches so that everything stays balanced, even if mods don't support it by default (i.e. KerbalAtomics+NFE patch MRS Quad-Nuke, so that it runs on atomic fuel and hydrogen).
This is where i run into HX1-URC generator from B9 Aerospace HX Parts. By default it functions as a massive RTG, producing 560 Ec/s. I was thinking about adding a decay to it through decaying RTGs NF patch, but I've come to realise that 18 ton RTG is a nonsense. So I've been thinking about patching it with NFE+KerbalAtomics configs. However, this generator currently is 4x heavier than MX-5 Hermes from NFE, but outputs merely 11% of its power.
So there's my question: do you have any suggestions for how to properly balance this part using these two mods? Should I massively increase energy output or amount of fuel, or maybe just leave it as an RTG? If possible, I would like to avoid patching it with KSPI-E, because its config is significantly more complicated than NFE (thus increases number of variables and makes balancing harder)
Anything might help, so thanks in advance