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ATEC

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Posts posted by ATEC

  1. @Fauble2000 I agree with @swjr-swis about the dead-weight rule.

    I think that if someone exploits rcs to get the craft up i'll probably dis-allow it but if you want rcs just to get some usability out of the craft that's ok

    @Fauble2000

    Would also say that Fuel-tanks are functional parts... You clipped a lot of them so i won't be able to allow your entry :( Sorry

    @Laie Congrats on the first entry to the unlimited category :) Yer up on the board

    @SanderB I haven't put your newest entry up on the board because this is a design challenge and you used the design from someone else. In the noteworthies tho (:

  2. Hello Agent,
    Your mission if you choose to accept it is to launch a submariner to laythe.
    Once you've landed your submarine you need to test launch a tactical nuke. That nuke should fly below 1km at any moment and it should detonate at a shore of your choosing

    Rules:

    • No Dirty Cheating Alpacas (HyperEdit or F12 menu)
    • No mods except BDa (You can launch a stock missile to if preferred) ((Visual mods and KER are allowed))

    This Message will self-destruct in 7 days

  3. This is a 1.3.x reboot of the Payload fraction challenge
    Original 1.0.5 thread is here
    1.2.2 Reboot is here

    The Challenge:
    You must build and fly the most mass-efficient lifter possible for flying to LKO
    (Orbit must be 90km Pe min. Equatorial, Circular orbit)

    The Rules:
    - Stock parts only. KSP Version 1.3.0 - 1.3.9 only, (Earlier entries like 1.2.2 or 1.0.5 should be posted in their respective threads)
    - No cfg editing, save editing, debug menu or anything else like that.
    NO physics exploits, (like infini-glider). The craft must be lifted by trust and aerodynamic lift alone
    - Payload must be mounted on a decoupler or docking node and seperated from the lifter in a stable orbit with an equatorial orbit of 90km Pe min. The decoupler / docking port must stay with the lifter
    The payload MAY NOT have any form of engines (Lf + Ox, nuke etc. etc.)
    - The payload MUST be a DEAD WEIGHT until decoupling and after that only the usage of RCS and/or SAS is allowed to fine-tune the orbit
    - Entries must be a single launch, with no interaction with any other vessels already in flight or launched afterward.
    - If you use the offset tool the part MUST be visibly attached to the rocket (attach a strut or something)
    - The base of the lifter must be close to the pad surface, preferably touching it. No kilometer-high launch clamps please.
    - Don't clip functional parts
    - Images or video of your design is required for entry, showing launch mass, payload mass in stable orbit, and enough in between to show how your vessel works. (Must be sent as a imgur picture library) Craft files would be the best so we can all learn from each other's building techniques
    - You need images of the design in the VAB

    - You need an image of the design on the Launchpad
    - You need an image of the design in Sub-Orbital Trajectory
    - You need an image of the payload in orbit (Mass of the payload MUST be showing (the kerbal button in the right of the HUD)
    - Video of the full launch would be the best!

    Permitted Mods:

    - Visual mods (like scatterer)
    - Autopilot mods (Like mechjeb 2)
    - Informational mods (like KER)

    Forbidden Mods:

    - Anything that modifies stock parts or that adds new parts
    - Anything that changes the games physics

    The Scoring system:

    Please add the category you are running for in your entry

    The maximum amount of points is 100 and you can define your score by doing:

    PayloadMassInOrbit / TotalLaunchMass * 100

    Higher is always better, and the score will be rounded to two decimal places.

    All the categories habe been added so you can start sending in crafts!

    Unlimited: Use any propulsion to get into orbit, no recovery needed

    Unlimited Recovery: Use any propulsion to get into orbit, all stages MUST be recovered

    Rocket Only: Rocket engines only (no ions, jets, nerv's or Rapiers in open cycle mode), no recovery necessary.

    Rocket Only Recovery: Rocket engines only (no ions, jets, nerv's or Rapiers in open cycle) all stages MUST be recovered.

    SpacePlane SSTOAll engine types are allowed, must be launched horizontally from the KSC runway. 

    *just for SPH SSTO* You MUST land on KSC Runway grounds!

    The Leaderboard:

    Unlimited

    Unlimited
    Recovery

    Rocket only           Rocket only
    Recovery
    SSTO SpacePlane
    29.2% by @SanderB using this rocket   28.23% by @Fauble2000 using this rocket   50% by @AeroGav using this SSTO
    29% by @Laie using this monstrosity    27.6% by @Laie using this rocket   41.87% by @Eidahlil using this SSTO
    27.336% by @Fauble2000 using this rocket   27.2% by @SanderB using this rocket    
             
             
             
             
             
             
             

    Noteworthy Entries:

    Spoiler

    So why would @Laie do THIS
     

     

    Beaten Fractions:

    Spoiler

    Rocket Only:

    26.5% by @Laie using this rocket
    25% by @Laie using this rocket
    18.58% by @SanderB 
    using this rocket
    26.5% by @SanderB using this rocket

    *Gotta love one-up manship*

     

    SSTO SpacePlane:
    43.7% by @AeroGav using this SSTO

     

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