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Fancymaster1

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  1. Hey, just installed KSP 1.2.2, but for some weird reason, it hangs at start halfway through the loading bar, The stuff it loads blinks at start and goes halfway and stays like this. (Not at Counting Backwards) If you want a log, here it is. [LOG 19:26:44.173] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) ******* Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz (4) RAM: 6039 GPU: Intel(R) HD Graphics 3000 (880MB) SM: 30 (Direct3D 9.0c [igdumd64.dll 8.15.10.2696]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf Log started: Wed, Apr 12, 2017 19:26:44 [WRN 19:26:46.236] [SpaceNavigatorWindows]: Could not initialize device. [LOG 19:26:46.238] MainCanvas MASK: 3458764513820540928 [LOG 19:26:46.256] AssemblyLoader: Loading assemblies [LOG 19:26:46.303] VesselModules: Found VesselModule of type CommNetVessel with order 999 [LOG 19:26:46.307] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 19:26:46.309] VesselModules: Found 2 VesselModule types [LOG 19:26:46.315] ************************************************************************ Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v1.0.0.0 Folders and files in GameData: ************************************************************************ [LOG 19:26:46.334] PhysicsGlobals: Loading database [LOG 19:26:46.348] AppCanvas MASK: 3458764513820540928 [LOG 19:26:46.349] ActionCanvas MASK: 3458764513820540928 [LOG 19:26:46.741] Loading Asset Bundle Definitions [LOG 19:26:46.747] AssetLoader: Loading bundle definitions [EXC 19:26:46.755] DirectoryNotFoundException: Directory 'C:\KSP\GameData\Squad' not found. System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) System.IO.Directory.GetFiles (System.String path, System.String searchPattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern) System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern, SearchOption searchOption) (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string,System.IO.SearchOption) KSPAssets.Loaders.AssetLoader+<LoadDefinitionsAsync>d__30.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <LoadAssetBundleObjects>c__Iterator4B:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 19:26:46.809] GameDatabase: Assets loaded in 0.569s [LOG 19:26:46.824] PartLoader: Loading part database [EXC 19:26:46.836] NullReferenceException: Object reference not set to an instance of an object PartUpgradeHandler.LinkUpgrades () PartLoader+<CompileAll>c__Iterator61.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) Any help will be appreciated!
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