IanCanberra
-
Posts
78 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by IanCanberra
-
-
unfortunately it does need that part. I have scanned the Mun and Minmus, both needing that exact part, with every one of the scanners to the point I have both bodies 100% in all areas but still no joy. So I just F12 the completion as I thought that was the case (part no longer there but contract ask for it).
-
I am trying to do a mission and it is asking for a SCAN RADAR Altimetry Sensor. My KSP is version 1.12.3.3173 and DMagic is 1.4.3.
Looking at all of the science in the tech tree I am not seeing any that meets that science criteria. I have added almost al science modules onto a ship and it still is nto showing that I have the part.So help this idiot out please and what am I missing
-
On 10/15/2021 at 10:37 PM, James Kerman said:
we could have been making them over 2 decades ago with Astronomy, Space Science, Information and Communication Technology Divisions – CSIROpedia
-
-
We have several other launch sites. One is located in the NT and is better for launching than at the Cape
-
On 9/24/2021 at 11:51 PM, DStaal said:
The Bio Drill requires a planet with atmosphere.
But why is it showing up as available on non atmosphere bodies?
-
-
On 9/24/2021 at 9:19 PM, linuxgurugamer said:
Can you run it by hand? If so, then please send me your save file
no it does not allow me to run it by hand. Bob is at only level 3 though. Where do I put my save file?
-
Is anyone seeing the issue that on Minmus and Mun that the Bio Drill Scan is showing up but can never be run? All it states is can't be run now. https://imgur.com/gallery/VvmHx88
-
Does this work with ScienceAlert or will it clash?
-
7 hours ago, Caerfinon said:
Anomalies are scanned with a VS-11 Classified Reconnaissance Imager which is typically available late in the tech tree. If you have scanned with this device and are not seeing anomalies then there is possibly a bug.
Also I find that having a probe controller that can detect anomalies helps. One of them is at 48%
-
It reckonises the bathymetry but shows it always as still to be done. When you actually run the experiment it shows zero to be collected after you run it the first time.
Will get some logs up if you want. It only happens when you have it in splashdown and you only do it once.
So I would not worry about it but just note in case other items do the same is all.
Keep up the brilliant work
-
On 4/25/2021 at 11:25 PM, linuxgurugamer said:
so, any problems with this?
just that the bathymetry science is not recognizing it has been done. I can get the science first time fine. But every other time I am in the water it shows that it is not done. But when I run the science it shows zero science to collect.
-
My mistake. Did do the .6 version
-
On 4/20/2021 at 2:03 PM, linuxgurugamer said:
Looks like you downloaded the source file instead of the release
found how to download it. I had to select the 6.0.0.5 hyperlink. Just got tricked is all inside Github
-
First sorry about not having the link in each time.
Found it. It was called MiniAVC.dll.pruned. Deleted it
The toolbar Button Visibility shows a lot more buttons but there are none for science reports of any type showing.
screen shot and player logs located in dropbox
https://www.dropbox.com/sh/phc2l76cji4me6v/AACQgikGAYLuCtA1FyyB9kg3a?dl=0
-
OK have removed the previous [x] science folder and as you can see I only have the [x]_Science! folder plus the other dependencies and they are the latest version as far as I am aware.
But after a restart of the system and then starting KSP I am still not seeing any toolbar for [x] science. Images are in the dropbox location.
I can see the Toolbar Button visibility but I am not seeing any [x] science toolbar. Have attached latest player log file to the dropbox as well
-
Sorry was busy with things at home. The [x] Science was installed via CKAN. I have removed it and am testing again. Still no Science option I can see.
Player log and screen shot aer in the drop box https://www.dropbox.com/sh/phc2l76cji4me6v/AACQgikGAYLuCtA1FyyB9kg3a?dl=0
-
Sorry did not have the log file attached
https://www.dropbox.com/sh/phc2l76cji4me6v/AACQgikGAYLuCtA1FyyB9kg3a?dl=0
-
On 3/7/2021 at 11:26 PM, Tacombel said:
What flart said And you will have an [x] icon on your toolbar. Left click to explore available science. Rightclick for the Science Here and Now helper.
I do not see the [x] toolbar on my KSP screen. I do have the folders as recommended but nothing inside the actual game as can be seen in the various images
https://imgur.com/gallery/ohzIEwq
i know I am an idiot but what am I not setting to see the great science mod?
-
What happens when you just try 2 on it? Can you put up the craft file or image so we can see your setup. That would make it easier for all of us to help with why it is happening.
-
I am not able to see the parts like you are showing. How do you deploy them so they can be used? I have tried with both Bill and Bob and they are at level 3 and all I get is that they can drop them.
-
I have submitted this to the team
Can I suggest that the next upgrade allows engineers to carry higher mass limits the more experience they have?
Or instead of a parachute they can have a trolley and that is able to be pushed. Starting at SEQ-3 for 2 Stars, SEQ-9 for 3 and SEQ-24 at say 4/5 stars for the mass it can have.
An option could be motorising it with small solar panels. Not to replace a full rover but to allow the engineer to go a small, <2 km, distance to help fix and setup things.
-
I would suggest that they have a bug reporting site. That way all can report and track bugs as they occur. Would be in a standard format, including logs. To assist I would expect that they have documentation on how to describe the bug, get the logs and upload them.
Oh and a voting option so they can tell which ones we think are major bugs.
Just my thoughts
Need help tracking down what's causing a memory leak/cause of a hard crash
in KSP1 Technical Support (PC, modded installs)
Posted
What happens when you remove from your KSP all the ones that show an error in loading?