• Content Count

  • Joined

  • Last visited

Everything posted by Cabbink

  1. If im using physical appearance of a video game character to determine hereditary origin, genetics, as well as height and age, am i goint a t a d too far?
    because i kinda just...
    did it....

    My boys, we now have evidence of a potential exomoon. the moon is about the size of neptune. :D


    1. ProtoJeb21


      It may not be confirmed, but there certainly is something there. I’m pretty sure a data glitch has been all but ruled out because the odds of two different telescopes producing the same exact glitch are just about 0.

    2. Adstri


      Hey you're back!

    3. Cabbink


      yes. quite spooky, i do say.

  3. Don't Ask about my Pfp. Im just a spooky ghost and that's how it is.

  4. I have a new name for our hell-hole. Anyone remember This? The legend describes Icarus and his father escaping with wax wings. Icarus flies tok close and his wings melt. Sounda like our planet, hence we should name Tartarus actually as Icarus. @ProtoJeb21
  5. also to top things off, jupiter's core is a mass of 14 to 18 earths, or 5% of it's mass. if we assume tartarus is a jupiter core of equal ratio, the mass of such a previous object would be 4000 Earths. thats 12.7 Jupiters. this means the planet was just light enough to not be considered a brown dwarf. with presure like that and high metalicity, it likely caused lots of pressure, and may have temporarily fused materials, however unlikely.
  6. It's Simple; Someone left the oven on, and the propulsion from the oven top flames over billions of years pushed it closer, causing this affect.[jk] Honestly, like Proto said, Tartatus spirals inward from gaining mass and then loosing it. it probably creates interesting skies, with plasma glowing in giant waves across the sky, dipping onto the planet and leaving. it would likely heat the planet much more, as essentially, the star is landing on the planet. great star mining location however. Wait... ... WE FORGOT ABOUT THE CORONA @ProtoJeb21!
  7. The tidal forces are 1 billion times stronger. this means anything with less density than 8.5 g/cm(?) gets ripped off. so rocks with lets say empty space or lighter elements get pulled up.
  8. The atmosphere is dense enough and heavy enough the gravity would keep it. low density rocks wont. think of the atmosphere as glue-like.
  9. Well, the tidal forces and gravity from the star is actually quite significant. reaching into very high gs challenging Kraken's gravitational well of in the higher ranks of 30+ gs. its likely super atmosphere weiging a few moons is very good at air resistance. large, less dense chunks would rip off of the planet and becuase of the highest drag in the universe, suspend in the air for millenia, perhaps longer. the islands would just float around. likely, they would only be a few inches of the ground or near exiting the planet's SOI, but if you are lucky, you could have masssive floating pieces of rock on the planet.
  10. nah, its actually really nice to live on, you just need a few thermal suits, oxygen suits, and de-gravity devices. then you have the coolest planet to live on. with massive sky islands its looks really good.
  11. Yeah that was one of my first planes. I have some better ones on the way tht have the highest turn capabilites possible. Just dont black out.
  12. Okey dokey one more update. I ran some sims with the numbers,and it seems that Kraken(I like the name better) ensues a quite massive amount of tidal stress. US2 useda Stress magnitude system, which earth has 0.00000104 on average. Kraken has uhhhh.... 13.6. that means at minimum it ensues 13076923.1 times the earths tidal forces. to negate gravity on earth, the tides would have to be 9800000 times as strong. with the forces from Hekili, 1.33437991 Gs on the day side would actually be Negated if Kraken rotated, and the same gs would go on the opposite side. the big problem is the forces from Hekili. it exerts on Kraken 51754023209959631900 TERRANEWTONS! compare that to earth's 35416557155 terranewtons, or in other words, the newtons from the star are 1 billion times as strong on kraken. This is plenty enough to rip apart most planets. its possible that massive structures such as floating islands like those in terraria exist, although likely gravel like. I so propose a name of Caelula, a mashup of the latin words for sky island. @ProtoJeb21 Edit: Oh no its 18. that means its 17307692.3X. ;-;
  13. Hey Everyone! The EE discord is done or something. its just essentially an area where we can discuss the planets.

  14. I left the oven on over on kraken. Sorry if it caused any... ... Oh. Sorry about that. Ok honestly, the star should be attached a name. I recommend Hekili, hawiian for thunder, as the mythical kraken comes from the ocean during storms. kaʻino could be used, as it means storm. Other names: tonitrua Science stuff: So anylizing the parts of kraken's distance and size, likely low boiling point high density elements will contain it's atmosphere, with some lighter elements scattered about. Tungsten and osmium are likely candidates. However, kraken could have uranium clouds and rain on the back of the planet, permitted it gets "cold"
  15. If anyone wants to use the planet's, they are welcome to. This was really a test for me on building planets.
  16. Ok Honestly, i'm not the top fan of this, brush it up a lot, have someone do the descriptions for you, throw in some good scatter, and PLEASE sigma-binary, as that weird star orbiting star shenanigans will fix up with it. My main complaint is the textures. try adding more individual textures, and don't use other's textures. It's really rude to steal some one else's textures. Thanks, and i hope to see this mod fixed on up.
  17. Ok since my last post was too harsh for the mods, ill tone it down quite a bit, and shorten it a bit too. Things to do for the mod( and @SamBelanger): 1. improve them rocky textures. higher resolution and less reliance on pqs would be good, and remember not to use noise for height, as it breaks a bit. 2. Fix the map views, such as the overkill levels of brightness on planets, as they look really monochromatic. make it a lower scaledspace level. 3. use sigma binary. it will help with a lot of problems. 4. ring gaps and not just a plain gradient. will help a lot with how it looks. 5. eve+scatter: obviously will help. 6. a better logo, that looks more professional, and less square. 7. Description fixes. maybe have someone do these for you, as some of the grammar is off(I assume your main language is most likely french? correct me if im wrong.) Things for StarMods(recommendations/suggestions obviously): 1.I don't recommend having people who ask be able to be starmods. have it so if it gains lots of popularity, it will be noticed by squad. 2. I recomend giving more detail than just than one sentence. Hope this works better!