Danilka

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Posts posted by Danilka

[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech

thank you for help!!!!

[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech

10 hours ago, OhioBob said:

If we call the three numbers X, Y and Z, then

Latitude = ASIN( Y / SQRT(X^2 + Y^2 + Z^2) )

Longitude, if X>0 = ATAN( Z / X)

Longitude, if X<0 and Z>0 = ATAN( Z / X) + 180

Longitude, if X<0 and Z<0 = ATAN(Z / X) -180

So for the given example,

Latitude = ASIN( -3000 / SQRT(157000^2 + (-3000)^2 + (-570000)^2 ) = -0.2907275094

Longitude = ATAN(-570000 / 157000) = -74.60038846

When I work with these numbers I prefer to use unit vectors, i.e. vectors that have a magnitude of one.  The magnitude doesn't matter because it just points a direction.  In unit vectors we have,

0, 1, 0  ---  points to the north pole
0, -1, 0  ---  points to the south pole
1, 0, 0  ---  points to 0 longitude on the equator
-1, 0, 0  --- points to 180 longitude on the equator
0, 0, 1  ---  points to +90 longitude on the equator
0, 0, -1  ---  points to -90 longitude on the equator

How translate latitude and longitude to position?

[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech

On 4/23/2019 at 11:40 PM, OhioBob said:

@Tyko, based on its vector position (position = 157000,-3000,-570000), KSC's coordinates are -0.290728 latitude, -74.600388 longitude.  That's KSC "center", which is actually a point on the crawler way just a little east of the VAB.

How did you translate the position to latitude and longitude?

Kopernicus LandControl

Who knows how to set up LandControl in kopernicus configs?

Kopernicus LandControl

There are materials on setting LandControl in kopernicus?

[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech

Hello. I had a problem saving the cache. If radius of my planet is 6000, then the cache is not saved. I'll be glad if you help me.

I'm sorry for my english!

[WIP][1.9.x-1.10.x-1.11.x] Scatterer-atmospheric scattering (v0.0723 - 31/12/2020)

When exporting the atmosphere from the ScattererTool into the game I had problems. The atmosphere in the game is different from the atmosphere that I created in the ScattererTool. I ask to help me with solving this problem. Thank you in advance!

I'm sorry for my english.

Spoiler

Spoiler

animated textures

Is it possible to use animated textures for the planets? I'm sorry for my English!

Modeling Atmospheres in KSP

When you create a formula for the temperature profile for a small planet I have not encountered any problems, but when I reached the gas giants, I was faced with the problem of creating a formula for the temperature profile with logs. I would be grateful if you show me how to create a formula with logs. I'm sorry for my English.

Danilka Planet mod

I decided to make a mod on a new solar system. I have little experience in creating planets, so I decided to get an opinion on the work done by me. Thank you in advance for your evaluation. I'm sorry for my English.

[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]

2 hours ago, Poodmund said:

I used a program called 'Pano2VR'. It is very useful, one of the tools it features is the ability to rotate the input texture around a sphere using offset and roll and then the ability to export said texture.

oh, thank you!

[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]

How you made the effect of inclination of the axis for gas giant texture? I'm sorry for my english!

[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]

A why not use sigma binary for Hox and Argo?

How make normal maps for planets?

Use this website

When using standard normal maps, an error occurs. To fix this error, you need to save normal maps with an alpha channel (in order to get a normal maps in RGBA format). And I don't know how to make this alpha channel.

[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]

How make greyscale normal map?

[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]

`How can I make Grannus look brighter?`

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