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Everything posted by LoadingTimeExpert
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RP-1 Realistic Progression One for KSP 1.12.3
LoadingTimeExpert replied to pap1723's topic in KSP1 Mod Releases
I just started with RP-1, but I cannot build any new rockets. The launch complex I constructed says it has a minimum tonnage as well as a maximum tonnage. This minimum tonnage is 18t, which is significantly larger than the small sounding rockets I am constructing. Is there a way to remove this minimum launch size? changing the configs when I was building the LC didn't work -
Okay, here is the link to the file https://drive.google.com/file/d/1jvXZg7zB0pHYIjjqlyzPGNUnnPlOFIZ3/view?usp=sharing I do have a lot of other mods installed, so it might be a conflict with something else maybe? I can try uninstalling everything else later and reinstalling this mod
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Are those custom parachutes you mentioned added by a different mod? Because I can't seem to find them, and the craft file doesn't work
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Is there a way to make experiments not take so long? I understand some more indepth gravitational studies taking months to years to complete, but a thermometer reading taking, like, 10 minutes, is ridiculous, frankly. When you're sending your first suborbital rockets, you might not even be in space for 10 minutes
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Hello. I am building the Voskhod in career mode with a bunch of other mods. But I seem to be unable to fit both the backup retro engine *and* a parachute to the Voskhod capsule. Is this intentional? While I probably could bail out both kerbals in time, it seems like... a bad idea
- 21,832 replies
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- parts
- stockalike
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The Name Change Thread (WARNING! ONE TIME ONLY!)
LoadingTimeExpert replied to Souper's topic in Kerbal Network
I'd like to change my forum name to LoadingTimeExpert please -
Hi, I've been playing this mod but I've run into a problem. Whenever I build a ship using OPT parts, it always takes an insane amount of time to spawn on the launchpad/runway. I'm talking 15-20 minute loading times. As you can imagine: this is unplayable. I don't have such issues with any other mods, and I'm wondering if there's anything I can do to fix it
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
LoadingTimeExpert replied to Waz's topic in KSP1 Mod Releases
Does the mod work with 1.10.1? -
Is there a way to tone down or turn off how experiments take a while to complete? Its kinda difficult early game for your barometer to take 15 minutes when you'll be plunging back into the atmosphere in 5
- 2,505 replies
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- life support
- total conversion
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so uh... I'm getting that message on startup that says the save will be corrupted etc etc. I'm playing with RO and RP-1(and RSS) with lots of add-ons. How should I go about fixing it?
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- tweakscale
- plugin
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Can you make Sputnik 2? I want to send laika to the stars! but this time with proper radiators
- 21,832 replies
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- parts
- stockalike
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is there a way to make this mod work with tweakscale?
- 4,257 replies
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- helicopter
- aircraft
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cool, so I want to build a B-36 Peacemaker, but the main limiting factor is the cockpit. So I was wondering if you could make a cockpit based on the B-36. Preferably in 3.75m form picture for effect
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Hi, I love this mod, its super useful. But I have a question, do you happen to take part suggestions? just uh... asking for a friend...
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- helicopter
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For me, the two large wings(I forget the name, like, the really big ones? the FAT-5000 or something?) Are not lifting surfaces. they are just fuel tanks, and don't provide any lift. I don't know if this is already known, or a bug on my end.