LoadingTimeExpert
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Posts posted by LoadingTimeExpert
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1 hour ago, benjee10 said:
Hmm okay, that is strange. Looks like you have Shaddy installed so the model switch patch is kicking in, but it still can't load the models. So for some reason the shaders Shaddy adds aren't being loaded correctly.
Can you try doing a clean redownload & reinstall of Shaddy, Shabby and their dependencies?
That worked! Thank you very much
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Okay, here is the link to the file
https://drive.google.com/file/d/1jvXZg7zB0pHYIjjqlyzPGNUnnPlOFIZ3/view?usp=sharing
I do have a lot of other mods installed, so it might be a conflict with something else maybe? I can try uninstalling everything else later and reinstalling this mod
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Are those custom parachutes you mentioned added by a different mod? Because I can't seem to find them, and the craft file doesn't work
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Is there a way to make experiments not take so long? I understand some more indepth gravitational studies taking months to years to complete, but a thermometer reading taking, like, 10 minutes, is ridiculous, frankly. When you're sending your first suborbital rockets, you might not even be in space for 10 minutes
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Hello. I am building the Voskhod in career mode with a bunch of other mods. But I seem to be unable to fit both the backup retro engine *and* a parachute to the Voskhod capsule. Is this intentional? While I probably could bail out both kerbals in time, it seems like... a bad idea
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I'd like to change my forum name to
LoadingTimeExpert
please
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Hi, I've been playing this mod but I've run into a problem. Whenever I build a ship using OPT parts, it always takes an insane amount of time to spawn on the launchpad/runway. I'm talking 15-20 minute loading times. As you can imagine: this is unplayable. I don't have such issues with any other mods, and I'm wondering if there's anything I can do to fix it
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Does the mod work with 1.10.1?
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1 hour ago, golkaidakhaana said:
Nope . It was discussed a few days ago
aw, alright. I guess I can use tweakscale to make an approximation
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Are there plans to make a larger tank for something like the Saturn 8/Nova rocket?
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does Scatterer require any other mod or file?
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Is there a way to tone down or turn off how experiments take a while to complete? Its kinda difficult early game for your barometer to take 15 minutes when you'll be plunging back into the atmosphere in 5
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How can you change the size of a parachute?
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so uh... I'm getting that message on startup that says the save will be corrupted etc etc. I'm playing with RO and RP-1(and RSS) with lots of add-ons. How should I go about fixing it?
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Hey CobaltWolf, is there a possibility of doing the Saturn 8 or the Nova rocket? or are those off the table?
also where is the dev version of the mod? thanks
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Can you make Sputnik 2? I want to send laika to the stars! but this time with proper radiators
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is there a way to make this mod work with tweakscale?
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7 hours ago, blackheart612 said:
Yes, I read them, but I don't guarantee they will be put on. So just drop your - I mean your friend's suggestion
cool, so I want to build a B-36 Peacemaker, but the main limiting factor is the cockpit. So I was wondering if you could make a cockpit based on the B-36. Preferably in 3.75m form
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Hi, I love this mod, its super useful. But I have a question, do you happen to take part suggestions? just uh... asking for a friend...
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For me, the two large wings(I forget the name, like, the really big ones? the FAT-5000 or something?) Are not lifting surfaces. they are just fuel tanks, and don't provide any lift. I don't know if this is already known, or a bug on my end.
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1 hour ago, Saltshaker said:
I must concede to you on the latter point, but Cobalt has said he will not be doing Nova/Saturn C-8 because there are so many possible configurations to choose from. And even then, any chance he would make it would have to wait until the Saturn parts revamp, the date(s) of which are still in the future (think 2020-ish).
awww. but oh well
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7 hours ago, Pappystein said:
So I did a little playing on KSP yesterday... Turns out KSP = Bad for my Arm Injury still.... Anyway I mentioned in my previous post about ZeLL. If you do not know what that is it is an acronym for Zero Length Launch. It was something that was experimented with heavily starting in Germany in World War II (Bachem Ba-349 Natter) and would be tested on many of the early Supersonic fighters in both the Soviet Union and the United States (I think France and England both tested aircraft this way as well but not to the extent of the US or Soviet efforts.)
Here are some pictures using the incomplete X-20 by @IronCretin and the BDB S-IV Sep Motor.
The forward engine has 2% fuel load and just lifts the nose up so the plane does not auger in before positive lift can be generated by the wings. The X-20 in this form gets to about 4000m and 300m/s speed. Please note that I could not use the actual X-20 tails (for some reason they are non-operational) and I added 2x Castor Fins from BDB.
I also attempted to launch the X-20 on a MX Missile:
With BAD RESULTS (2nd stage and 1st stage both needed more fin area. and I had the broken tails on the X-20)
And Finally someone was complaining about Saturn-MLV not capable of launching anything worth-while...And begging for the Nova
That is a Full Saturn V-MLV-2.5 with 2x AJ-260 SRMs with the liquid fuel tank on-top, a Stretched MS-1C, MS-IIA and MS-IVC carrying a Skylab (ABOVE the S-IVC) with 5 STANDARD F-1 Engines (not F-1As,) 7 Standard J-2 engines on the MS-IIA stage and 2x J-2T-250k Torrodial on the MS-IVC stage. I parked the Skylab in orbit of Minimus and the S-IVC tanks had almost all their fuel left... I returned S-IVC to Kerbin and had I had a couple of parachutes and landing legs on it could have recovered it. I am estimating I had enough Delta V to park the Station in Duna, if I was willing to wait ~300 days for a transfer orbit. This was a Drylab Skylab (It does not contain fuel for the MS-IVC stage) and I had a Docking hub (COS from SSTU) under the fairing in addition to a small comm-sat.) While I got a Contract Complete and all, the Kracken destroyed the ship (but strangely not the mission complete) when the game crashed as the MS-IVC was re-entering atmo.... I am going to re-launch it in 200 game days to actually try to put it into a Duna or Eve orbit (Undecided at this time what way to go.)
BTW @CobaltWolf @Jso @JadeOfMaar I LOVE the various new engine effects that have been implemented. JadeOfMaar, you have outdone yourself by creating them!
I still want the Nova though, cause its cool. show me what you will with the Saturn MLV, the Nova still out-classes it
RP-1 Realistic Progression One for KSP 1.12.3
in KSP1 Mod Releases
Posted
I just started with RP-1, but I cannot build any new rockets. The launch complex I constructed says it has a minimum tonnage as well as a maximum tonnage. This minimum tonnage is 18t, which is significantly larger than the small sounding rockets I am constructing. Is there a way to remove this minimum launch size? changing the configs when I was building the LC didn't work