Mr. Sandman

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About Mr. Sandman

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    Spacecraft Engineer

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  • Interests соме, кегвал сомгадез! тодау, ше эо то зрасе!

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  1. I've been able to turn most of @silentvelcro's DADV-1 mod (Link to the mod here) into a RO-friendly mod, but it needs serious balancing. I did most of the conversions needed(fuel use,engines,RCS, command pod etc.) But things like tank volume and part mass is quite provvisory. Another great problem is in the aerodynamics themselves : the vehicle should be capable to land on Mars by aerodynamic (so stable pitching without too much RCS use) and propulsive means (6x RL-10 engines). Feel free to edit it if it's needed. Code here: Thank you for your help.
  2. Mr.  Sandman

    BFR by Alcentar V1.2

    The models are great, but they have some problems here and there. As @damonvv said, booster and decoupler have texture quality problems compared to the BFS. Another big problem is that..BFS has no flaps. Lastly but not less important is that the part configurations have problems ( I can understand as you said you're not into the KSP modding community).This can be fixed if someone that knows what do to adopts your mod (at least on the .cfgs side). Noneless, this mod looks great, you're truly an expert in modelling and texturing!
  3. Looks so damn good , finally something realistic enough to fit in a RO scenario.
  4. Mr.  Sandman

    Any modders need any modelling done?

    Well bless you , at least you can model.
  5. Mr.  Sandman

    Any modders need any modelling done?

    That's simply amazing.Are you sure you can't do any tutorials for KSP?All of the existing ones are outdated on dead threads.
  6. Mr.  Sandman

    Any modders need any modelling done?

    Yes , a Fairing base that looks more or less like that.Not SpaceX related forcefully , just a generic (realistic) fairing base
  7. Mr.  Sandman

    Any modders need any modelling done?

    Anyway , I would appreciate a model that looks somewhat like a real Fairing base (See Tesla Rodster payload as a quite nice reference).I was trying to do some based on KW Rocketry ones and got stuck on UV mapping (can't cut in triangular vertices well , I'm going mad!)
  8. Mr.  Sandman

    Any modders need any modelling done?

    This is great, but it would be even nicer a tutorial to learn.I mean , you can't ask a poor modder like you to make all my parts, right?
  9. Mr.  Sandman

    Show off your awesome KSP pictures!

    Did a free return trajectory from the Moon with an Orion Capsule and the SLS Block 1 rocket.
  10. Mr.  Sandman

    Procedural Fairings & Textures

    I solved some stuff and made a monocategory on which every fairing will go. The names will be "Payload Fairing - [Texture name here] [Procedural]" and all fairings will share the same TextureSwitch2 module.Only problem right now is the quality of fairings textures.I tried upscaling some textures to HD or 2k (from 520 Pixels) , still look bad.
  11. Mr.  Sandman

    Procedural Fairings & Textures

    Oh you misunderstood , I know how to make .cfgs. Problem is all those texture packs can conflict withe each other sometimes and make difficult the creation of new custom texture.I would like to put them all together under a classification system that separate fairings in interstages and fairings walls.In the fairings category put all fairings shapes , each one having the TextureSwitch2 Module to interchange textures.This thing is done by Procedural Fairings For everything, which in my opinion is kind of messy.
  12. In the last days I have been running around the forums searching for a way to add textures to the module TextureSwitch2 (Firespitter) to the fairings from Procedural Fairings parts.I found a very old mod from 1.1.x called Procedural Fairings for Everything, which main objective was to collect and merge different texture mods for fairings into one.I gave a look inside of the folder and it was quite a mess.I am trying to make a more polished version of it for myself but I can't get around a thing that is quite anoying: Some fairings have the "Payload Fairings - [...] [Procedural]" and some don't.Anyone has any idea where I can find the file that adds this thing?(So I can remove it and rebuild it to be more specific). On another side I would like this to become a thread on where to discuss the problem of textures for Procedural Fairings and to make a standard guide on how to make and plug them into KSP.
  13. Woohoo!Will look if the .cfg I done needs some fixes, but really , thank you.
  14. Just to be sure , is this compatible with all KSP versions?I am a RSS/RO player on 1.2.2 and this would be quite fitting (Km/h looks cooler!)
  15. Oh don't worry , it was all about BETA testing.I hope to use your parts in Realism Overhaul soon!