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Everything posted by pleroy
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Technically, Principia doesn't quite control the movement of parts. It does control the movements of parts-that-are-in-contact-with-each-other (we call these things "pile-up") and let KSP do the part placement within the pile-ups. There is no way to separate this from N-body physics because precisely N-body physics is the integration of the motion of pile-ups. At least, that's a nice picture . But obviously, it's not supposed to happen. Ideally, if you could reproduce the problem with the stock game and give us a save, that would be great. If not, I would suggest looking at the mods that you use and see if any one of them believes that it can change the location of parts; mods that do this are typically incompatible with Principia (see the FAQs for details). You can try removing the mods one-by-one to determine which one interacts with Principia.
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Believe it or not, the Earth is not a perfect sphere. It is flattened at the poles (oblate) and it has mountains and oceans that make its gravity field inhomogeneous. Principia simulates this, so for instance geostationary orbits are only stable in some places (over India and Mexico), elsewhere they need stationkeeping. The effect you are seeing is mostly due to oblateness.
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I think you'll have to try progressively older versions of Principia (older download links can be found in the history of README.md on GitHub). We are building on Ubuntu 20.04, which apparently pulls this version of libm. I believe that the last version built on Ubuntu 18.04 (which may or may not have the version of libm you need) was Hardy.
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The KSP manœuvres are instantaneous, which is not sufficient for the realism that we try to achieve. We are not in the business of reinventing a UI to extend the KSP manœuvres nodes, that's just too much hassle. Regarding speeding up time to reach a manœuvre, you can do that with "Warp to manœuvre" in the flight plan UI.
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Also note that your flight plan is 16234 days long, which is nearly 44.5 years. Among other things, we are computing the state of the solar system 44.5 years in the future, which is not going to help with performance. Oh, and the computing tolerance of the flight plan is 1 m, which is tiny and forcing us to do more precise integrations. All these setting are wasteful, unless you really mean to nail a landing with an accuracy of 1 metre 44.5 years in the future.
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@[email protected]@Gotmachine The 1.12 DLL loading problem is now understood, see: