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About ItCameFromDuna

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  1. I'm using a custom joystick made with an Arduino Leonardo. But wait! I'm pretty sure it's not causing the issue! When I open up windows game controller settings, I can see the troublesome axis (throttle) is being detected. I have also confirmed that it works in other games. However, it is not being detected within KSP. I have tried binding throttle to pitch, and it works just fine. When I try to bind throttle to the actual throttle, the game simply doesn't detect it. I've tried editing settings.cfg to the axis (axis 7) that the throttle shows up as in other programs, but it still doesn't work.
  2. 's fine. Yeah... good ol' laptops suck at gaming! Kinda annoying. Thanks for all the help!
  3. In case you don't want to have to go through all the work modeling the parts, here's a .mu importer for Blender. I don't know what sort of IP this would or wouldn't violate, but, since Blender is free, you could just use it as an import program.
  4. Just finished testing that per Electrocutor's reply. No change, it's still not reflecting anything. You want a third log?
  5. Tried a clean install; still no results. I couldn't figure out how to get it into dx11 mode; Command Prompt was giving me errors every time I tried to run the commands. Here's the new log: https://www.dropbox.com/s/et1ya0sbx0esxgw/KSP.log?dl=0 And the screenshot: https://www.dropbox.com/s/atselsby04cm8xg/screenshot178.png?dl=0
  6. I only have the one MM installed! And I'm waiting until it updates to reinstall far!! Unless the log is cumulative...? Sorry, I didn't see that request for the KSP.log. Anyways, here's the log you requested: https://www.dropbox.com/s/et1ya0sbx0esxgw/KSP.log?dl=0
  7. I think I was still getting this when I briefly tried it in 1.3. Maybe it's my crap Intel integrated graphics?
  8. The issue arises with both stock and the porkjet parts. And Shadowmage, I have realized that there are two possibilites; 1: I am an idiot. 2: I can't read. Anyways, here's the link: https://www.dropbox.com/s/dfws0kqx0hov7nu/output_log.txt?dl=0
  9. Back from dinner. Sorry for the delay. I'm not using any of the mods you listed (or any other graphics mod at all). How should I upload the log without freezing up my browser? It's 3.6 meg.
  10. I should be using Electrocutor's patch, for both stock and Porkjet's Overhaul. I'll try your fix and see if it works. Thanks! P.S. Just to clarify, the configs for the patches should just be in the GameData directory? Or is there somewhere within TU itself?
  11. I don't know if this is a matter of mis-installation, but I'm trying out the stock part conversion, and all the parts affected are extremely dark. They seem to be shaded properly, just too dark. Also, I have a TON of mods installed, it could be an incompatibility. I'm using game version 1.4.1.
  12. Is there any way of using another language with this mod? Perhaps c# or c++? Or at that point would it be better just to learn how to write my own autopilot mod? Thanks!
  13. Buggedt Aerospace presents... the J4NK37-A5S Regional Jet! Cost: 19,978,000 funds Fuel: 1,160 KAL Cruising Speed: 320 m/s Cruising Altitude: 2 - 3 KM (2,000 - 3,000 m) Fuel Consumption: 0.16 KAL/sec Range: 2,320 KM Flight Instructions: Throttle to 100% with the built-in stabilization systems enabled. Activate the main engine. Begin pitching up at 40 m/s, the aircraft will take off at 55. Climb at a 10 degree angle until cruising altitude is reached. Pitch to zero degrees, adjust trim as needed, and let the craft accelerate. Reduce throttle
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