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Everything posted by KerbolExplorer
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The Third Great Number War: The Long Haul!
KerbolExplorer replied to AtomicTech's topic in Forum Games!
N 32- 24,725 replies
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What have you been playing recently? (Other than KSP)
KerbolExplorer replied to a topic in The Lounge
Have you given FalconBMS a go? it's a mod for the original Falcon 4.0, but modernizes the game quite a lot. And the dynamic campaign it has is simply great. But yeah I agree that the older flightsims where better, they where simply grander in scale. IL2 and DCS look really nice and can be tons of fun. But man wouldn't it be nice to have large scale battles again. -
iirc they said there's a good chance that re-entry effects could come before the actual mechanic Small window : )
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KSP2 Release Notes - Update v0.1.4.0
KerbolExplorer replied to Intercept Games's topic in KSP2 Dev Updates
Did they forget to hit the play test button on unity again? -
KSP2 Release Notes - Update v0.1.4.0
KerbolExplorer replied to Intercept Games's topic in KSP2 Dev Updates
That's a very small changelog, is this really the patch we've been waiting for the whole summer? -
Yes, once it is complete in about 50 years
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
KerbolExplorer replied to Dr. Kerbal's topic in Forum Games!
5582- 6,579 replies
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They actually played the game for once
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tbh this feels like an empty apology, like those walls of text AAA publish after making an awful 70€ "game". No owning up to mistakes, not even saying where things went wrong, just " we know it doesn't mean your expectations" Think that was obvious since the game came out lol We are now quite a while away from the early access launch, game is at 37% positive reviews on steam, the discord server is full of apologist and the game feels like it will never be finished. In the meantime the community manager will call places like reddit an echo chamber, like if the discord wasn't and blame bots for him getting downvotes.
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First of all the devs need to sort out how to get 50 parts on screen without the fps going to 5
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Seeing how ksp2 is turning out to be, I bet it's gonna be glitchy
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Guess the type of rocket infront of you! (Baced on profile pic)
KerbolExplorer replied to Sky Kerman's topic in Forum Games!
I installed a mod specifically to avoid wobbly rockets lol Space shuttles -
6 months to implement a heat effect. Damn
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Launched a space station core today, need to add a science module soon and probably more power for it. https://imgur.com/hYDkY78 Hopefully that embeds, been a while since I've sent pictures here
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Honestly seeing how a game that was supposed to be complete in 2020 currently is in 2023, vastly behind their predecessor and a buggy, laggy and straight up broken mess I don't blame 'em for thinking the next major update is years away, if it will ever come lol. We've been months with the game already and updates added a couple of new engines?. Yeah there were bug fixes, at least I can do a mun mission without the whole thing imploding or breaking, I think. The devs feel distant, posting walls of texts that 2 guys will read instead of showing something. We don't know how science will work, multiplayer, etc. All their responses are "It's a secret ;)" you know what's not a secret?, that the player count has been below 1000 for the past months. Alongside all this the devs are stumbling with themselves with issues like the terrain system, the past one worked perfectly and they just created one that will burn up your gpu and isn't an improvement over the last one what so ever. Nice waste of time :p To top it all off, the original ksp dev, Harvester found a neat way around the wobbling issues for his neat plane game, a game that isn't released but looks miles ahead of ksp2.
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This is nice and all but some gameplay footage wouldn't be bad I wonder how long is the "short release window without heating/thermal effects".
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What have you been playing recently? (Other than KSP)
KerbolExplorer replied to a topic in The Lounge
That taxiway is killing me haha -
[WIP] Kerbal Space Program: Odyssey
KerbolExplorer replied to Resonant's topic in KSP2 Mod Development
With the current state of KSP2, I can only wish you the best of luck on this project.- 12 replies
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Might have been posted here, but anyways. This is known as a JATO take off, where they pretty much slap a few rockets on the plane to allow it to take off(Mainly to help the plane get in the air if it's way to heavy for a normal take off). I'm pretty sure most of us did something similar to get that very badly designed cool plane in the air.