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mindseyemodels

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Everything posted by mindseyemodels

  1. for me it just says 1.1.1 .....nvm just updated it
  2. okay i wish you luck ;D i really hope you can find out whats wrong with it because i LOVE this mod its one of the better mods out there(yours is the one with the most powerful warp drive and strongest RCS and engines)
  3. excuse me but something seem wrong with the mod... when i try to install it via ckan i get an unhandled exception error message how do i fix this? is it something wrong with the mod? the error message says "trying to install SpaceOpera 1.1.1, but it's not downloaded or download is corrupted" whut do?!
  4. excuse me but something in this mod went HORRIBLY wrong it wont let me load my save game due to something about missing planets or something or something meing corrupted i will try to find what it was and report it to you
  5. could it be possible to make shaders and stuff for the new horizons mod? i use that one and it wont work with kopernicus mods... do the shader and system alteration mods conflict or something? EDIT:okay now not only is my kopernicus sub-mod not working but the scatterer effects stopped working when i updated the scatterer mods and now oceans wont render
  6. do kopernicus mods like this conflict with mods like scatterer? just wondering because i have scatterer and this installed and new horizons isn't working also i cant seem to get this mod working even WITHOUT scatterer... does patch manager interfere or something? i just have a feeling one of my mods is breaking this one
  7. oh but does it conflict with any addons? i need to use this mod if i want to accurately recreate the Apollo missions and so far things aren't looking up for me having this mod
  8. is this mod in conflict with any others by any chance? because this or near future iva props breaks my game to where it crashes before the menu... i know its those two via process of elimination i re-install mods a few at a time(I'm trying to fix my game) and i have through reductive installation(installing fewer mods per group each time i delete a group to remove troublesome mods) narrowed it down to this and near future IVA props... i use ksp version 1.3.0 so could you tell me wats wrong and how to install it without breaking the sh!t out of my game so i believe a fix is in order perhaps? I'm not trying to be rude just needed to make it known that something is broken with either this or near future iva
  9. dude i think something's wrong with the mod... i use ksp version 1.3.0 and when i try to download this via ckan it creates an unhandled exception that i cant seem to rectify i need this mod for a few other mods(mk 2 and mk 3 expansions) so could you tell me how to fix it?
  10. does this mod stop working if you have kopernicus mods installed? because i have the new horizons mod that makes kerbin orbit a gas giant and i am installing this via ckan so am i doing something wrong? because it seems to not do anything...
  11. so how would I rotate symmetry axis? I want to be able to radially attach things onto the corners of my ship but cant because it is a triangular ship in the sph so the symmetry is treated like that of a rocket then again tr-3b or "project blackstar" is a very strange craft compared to conventional spacecraft
  12. so to get half the error to go away I just need to delete the fx things? like I posted my config in the other thread tell me which things to delete and you do realize that this would be about 30x easier with discord right? as I could have a realtime tutorial on how to rectify my engine malfunction without having to create a new engine specifically for a tutorial I insist on using discord because it will make this about 30x faster and we would be able to discuss things easier plus since I cant seem to upload any of my screenshots to the forums or imgur discord is the only option for you to see what I am doin thus allowing you to evaluate how I am doing
  13. I looked at the console and this messqage kept showing up when my engine was active exception:null reference exception: object reference not set to an instance of an object does that help? also another error that popped up was error:particle model fx: cannot find transform of name "thrust Transform" and error: prefab particle fx: cannot find transform of name "smoke point" also small problem...I cant seem to upload screenshots to imgur but I hope the error messages helped
  14. I tried pasting a screenshotfom unity via print screen and ctrl+v but it didn't work
  15. you CAN see what I am doing in discord as I can post screenshots. the thrust transform is actually called thrust Transform and I just don't know what went wrong and faster communication means we could solve problems faster and get the mod done faster
  16. your "help" wasn't really helpful and like I said discord would be the best way to talk as we could speak in realtime instead of waiting for hours or days to get a reply that and the other guy helping me is offline and you obviously know how to make engines so what do you say? I get your discord name(provided you have the program) and I add you as a friend so I can talk to you when we both feel like it
  17. my engine and cfg files have a thrust transform but it doesn't work...any ideas on how to fix it?
  18. but how do I upload pics to the forum? also do you have discord? we can use that for faster communication and I can work faster that way because we could talk to each other instead of typing
  19. you have to put the thrust transform on the OUTSIDE of an engine? I guess that explains a bit and you can put a node directly onto a transform!? why did I not know this!? how exactly would I SHOW you what I'm doing in unity? I cant really upload things at least not that I know of so how can I show you?
  20. SO my thrust transform needs to be OUTSIDE the engine? perhaps that explains it... and you can seriously just place a node directly on a transform? really!! why didn't I know about that!! huh it was working the first time I fired it up then next time it failed and the only thing I changed then was a node placement
  21. here is the entire config file for my engine...you think you could identify the problem with the thrust transform?(thunderchild is my discord name) PART { name = tr3b_engine module = Part author = thunderchild mesh = tr-3b/parts/engine rescaleFactor = 2 node_stack_back = 0, -0.00152, -0.75478, 0, 0, -1, 1 TechRequired =start entryCost = 10800 cost = 9000 category = Structural subcategory = 0 title = tr-3b project "blackstar" dark matter engine manufacturer = i'm not saying it was aliens...but it was aliens description = the kerbal space agency found wreckage of an advanced alien civilization near kerbin's north pole supposedly thousands of years old but still capable of advanced manipulation of the fabric of reality this is the result of reverse engineering this tech and this is what the space agency was really born from and what we were working towards this engine utilizes concentrated dark matter...a fuel rick kerman made to "travel faster than anyone else" attachRules = 1,1,0,1,0 mass = 3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 150 maxTemp = 3200 // = 3200 bulkheadProfiles = size1 tags = EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = thrust Transform emission = 0.0 0.0 emission = 0.01 0.0 emission = 0.01 0.1 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = KS25 runningEffectName = running_closed thrustVectorTransformName = thrust Transform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 50000 heatProduction = 192 fxOffset = 0, 0, 0.25 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.9 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 400 key = 1 400 key = 12 400 } } MODULE { name = ModuleGimbal gimbalTransformName = thrust Transform gimbalRange = 10 } MODULE { name = FXModuleAnimateThrottle animationName = HeatAnimationClusterEngine responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 5 falloff = 1.5 thrustTransformName = thrust Transform }
  22. also could you help me with something? it is a node giving me trouble plus an engine failing to work properly the x y z coordinates of the face I want the node to be on are 0, -0.75478, -0.00152 and the node coordinates in the config file are 0, -0.00152, -0.75478, 0, 0, -1, 1 also the thrust transform is broken it is in the right spot and the cfg file is targeting the right one but no thrust whatsoever and this is a REALLY powerful engine and the problem with the node is it is a little in front of the face I want it to be ON do you think the node placement is causing the issue?
  23. could someone please provide a step by step instruction(with pics) on how to create/implement thrust transforms? I need a tutorial that is actually useful
  24. can someone please provide pics of how to add a thrust transform and what to do with it?because all the info I have gotten is either not very helpful or not at all helpful
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