Starlord Kerman

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About Starlord Kerman

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    Rocketry Enthusiast

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  1. If you're building in the VAB with the front of the shuttle facing up, then it's best for the bottom of the shuttle to face one of the two side walls, rather than the front or back of the building. This is due to how KSP mirriors stuff. In the SPH, I like to attach the wings mirrored using surface attach and use the move/tool. With C pressed for large increments, it should automatically place the Swept wings in the proper location. You have to use the small increments to align the other wings.
  2. It looks like the module manager is needed for 1.7, otherwise there are B9 part switch errors.
  3. Here, I have put a craft file on github. Let me know if this helps. https://github.com/StarlordKerman/ExampleCrafts This example craft should lift off fine, if you want to take a look.
  4. If I were to change it, would .tga be the smallest? I like the png because it's so easy to edit, someone could easily add a different color option or something. I guess if enough people feel the sizes are too big I could change that in the next update.
  5. This happens even with surface attached wings. The problem is the wings in my shuttle pack have a designated top and bottom, which kerbal doesn't like. The stock wings actually flip upside down too, but you can't tell since they are symmetrical. The use of nodes doesn't matter, I've tested it as purely surface attach and they still rotate when switching editors. I think the stock wings are symmetrical top to bottom for this reason.
  6. Sure, I have some example crafts, but I think they use tweak scale, is that ok?
  7. I've put the parts in blender, the next step would be doing the textures and UV map. Here's the link so you can look into that. https://github.com/StarlordKerman/Expanded-Cargo-Bay
  8. I went to Tau to see the giant mushrooms. Very nice! I couldn't land though, I had to fly close to 500m/sec to stay airborne in the thin atmosphere. I'm thinking larger wings might do the trick.
  9. Here's a craft I've been working on. It's kind of a Space Shuttle/Super Guppy mashup. Definitely useful for getting those pesky over-size payloads to space.
  10. My first manned mission into the new system. Checking out the floating islands, very nice.
  11. I've just started having this problem where it briefly (but noticeably and annoyingly) pauses every 3-4 seconds, even in the Spaceplane Hanger. I have run KSP with the task manager open and it doesn't go above 50% memory usage and is even less on the CPU and GPU. I have also tried forcing it to use opengl which didn't help.
  12. cool, thanks I could make the model and animate it in blender. However, I'd suggest you find someone else for the textures/UV map, I don't think I could get the textures to match very well.