-
Posts
159 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by SupperRobin6394
-
-
12 hours ago, linuxgurugamer said:
FYI for anyone who might be interested in this mod:
I've gotten it working on 1.7.3. If there is any interest, I may consider adopting it, otherwise it will just be up on github when I'm done with my changes
Please, do so. This mod is one of the reasons I'm still on 1.3.1
-
Nice work!
-
Forgetting the crew and only realizing it when you’re already around Minmus
-
On 7/19/2018 at 12:05 AM, linuxgurugamer said:
Add to github issue list, pls
All done, cheers!
-
On 7/19/2018 at 11:07 AM, DanGSun said:
That's very nice of you
I sadly stopped using the mod since it slowed my game down badly and caused the RAM to climb up to over 12 GB for KSP alone.
-
On 6/18/2018 at 9:39 PM, Atkara said:
Fooling around in 1.4.x, but keeping my business in 1.3.1.
^ pretty much this
-
On 7/14/2018 at 6:42 PM, FreeThinker said:
Version 3.6.1 for Kerbal Space Program 1.4.4 can be downloaded from here
Released on 2018-07-14
- Compiled against KSP 1.4.4
- Changed AVC reference file to GitHub
Glad that it's updated!
Shouldn't the topic title be updated?
-
On 6/13/2018 at 11:05 AM, SupperRobin6394 said:
It might be nice to disable the part failure (as option) above 100x or 1000x (or anything else) warp rate?
-
It might be nice to disable the part failure (as option) above 100x or 1000x (or anything else) warp rate?
-
19 hours ago, klgraham1013 said:
A quick glance at the reviews suggest it was the EULA changes. Don't worry. Just as with the forums, Squad will stay silent, the community will forget after a month, things will resume as normal.
Pretty much how the internet works most of the time.
-
Rip mods, again.
I'd love to launch from another pad though!
-
1 hour ago, Dagger said:
The version that the website says is wrong. The latest 131 compatible version is 0.2.22. Still, I don't recommend you to use it as many bugs were fixed in the last iteration.
I have been summoned!
Apologies, you should have version is 0.2.22 and I have corrected this mistake on the website.
Here's a download link btw: http://lunamultiplayer.com/redirect?p=download&v=0.2.22
-
Update 0.3.28
Luna MultiPlayer 0.3.28 has been released!
Build version 0.3.28.52Changelog
### Seventh BETA version of LMP- Compatible with KSP 1.4.1
- Added a nicer mod control file (check the wiki for instructions on how to use it)
- Simpler chat system
- Other vessels should be really immortal now
- Restored the colliders for other vessels
- Optimizations for server (Warp file and GC mode)
- Added a clear vessels command for server
- Some UI fixes
- Added a "precision ground positioning" setting that uses the orbital parameters, bear in mind it's unstable
- Several fixes for master servers (they now include a generated website)
- Now vessels outside of safety bubble are displayedFull changelog is available at our website:
http://lunamultiplayer.com/changelogDownload
The latest version is available for download at our website
http://lunamultiplayer.com/download -
Considering 1.4.1 is planned to be released under 24 hours, I doubt that any mods will be updated to 1.4.
Just wait a week or so, then you'll have nearly every major mod updated.
-
4 minutes ago, AngryKitty said:
Kind of disappointed, this is pretty painful to watch...
True, was hoping for at least 24 hours of Scott Manly
-
How does this send/receive data from/to KSP, can you enlighten me?
I loved Telemachus which was a bit alike this, but it had big time performance issues for me (mainly RAM) so I was sorta forced to remove it.
-
It would be nice to have an option to turn off part failures during warp (x100-x1000 or higher), a mission to whatever far planet will take a while due to the frequent failures.
-
CKAN freezes for nearly a full minute for me every time I untick a mod from my installed mod list, is anyone else having the same issue?
I just reinstalled all my mods and CKAN itself, same result... -
I can't be the only one -
-
23 minutes ago, DunnoAnyThing said:
Is DRM applied to both the game and the dlc?
i couldn't check it yet. . .
They added DRM?
If yes, wouldn't this impact the already 'questionable' performance of KSP?
-
On 4-3-2018 at 8:11 PM, T-BobAerospace said:
I don't know much about how the mod works or how what TCP and UDP are. I just want so set up a server easily for my friends. I have the config all done, but I have no idea what to do for the rest. What should I set my port so it shows up on the master server? To I have to open master server when using my server? I have mod control disabled because it will only be my friends, and I understand how subspaces work. Other than that I am clueless. Any tips/help?
There's no need to open up ports, a master server will 'push' through it.
If you have any further questions, enter our Discord server: http://lunamultiplayer.com/discord and will help you as much as possible (use the #troubleshooting channel).
-
Update 0.2.22
Luna MultiPlayer 0.2.22 has been released!
Build version 0.2.22.787Changelog
Sixth BETA version of LMP- Several fixes for positioning system
- Servers now can be password protected
- Added Dutch and Spanish localization
- Better flight state handling
- Fixed spectating and although it's not 100% stable at least game won't crash
- Now other vessels that are not the ones you have the lock are more "immortal"
- Optimizations for server
- Fixed vessel duplication when reverting to editor
- Fixed perma-docking bug
- Fixed fairing sync
- Fixed the hitchhiker's reference
Full changelog is available at our website:
http://lunamultiplayer.com/changelogDownload
The latest version is available for download at our website
http://lunamultiplayer.com/download -
Update 0.2.16
Luna MultiPlayer 0.2.16 has been released!
Build version 0.2.16.729
Fourth BETA version of LMPChangelog
- Fixed a myriad of small bugs
- Simplified the positioning and now we only have 1 that has been quite tested
- Vessels are parsed as XML
- Vessels on the server are kept in memory for a faster performance
- Implemented a better part sync system with customization features (check Wiki)
- Added localization to Russian and German
- Kerbals in EVA should work fine now and not become spaghetti monsters
- Added an updater in case you want to play with latest unstable versionFull changelog is available at our website:
http://lunamultiplayer.com/changelogDownload
The latest version is available for download at our website
http://lunamultiplayer.com/download
[1.5.x-1.11.x ] Telemachus Reborn
in KSP1 Mod Releases
Posted
When I used to use this mod a while ago (KSP 1.3 ages), it quickly ate my RAM up to 14 GB until it crashed. Has the extreme RAM consumption been fixed?