

Danilo Coelho
Members-
Posts
67 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
Everything posted by Danilo Coelho
-
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
Hi guys, so, I've been away for some time and reinstalled KSP last night. I was trying to place some of the Atlas parts on the ground but I couldn't find a way. Do you guys know a solution? -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
So... is this going to be an alterative for Gound Construction or just for OSE Workshop? -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
SSPEX Stands for what? I can't remember this mod -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
is this real life or is this just fanta sea? haha -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
Anxiously waiting for [email protected]! -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Danilo Coelho replied to Nertea's topic in Add-on Releases
Thanks man! -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Danilo Coelho replied to Nertea's topic in Add-on Releases
Is there any plan to include on Restock patches for compatibility with major mods? Like the entire constelation of mods from Rover Dude (Mks, FTT, etc). I saw how to whitelist some parts, but the amount of parts that don't compile is huge. It's a terrible manual work to include one by one. -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
I just realized it. After looking my ksp log, i've seen that i lot of the mks constelation mod's parts aren't beeing compiled because restock prevent the loading of stock textures. I'm still looking for a easier fix than whitelisting all the parts. -
They are aware of this possibility because of how the mod works. They also have a thread in restock's github explaining how to prevent this. But with MKS, it's a huge amount of parts and diferent textures, so i don't know how to do it, without manually whitelisting part by part.
-
It's a problem with the textures from Restock. A lot of parts from MKS that use stock textures aren't beeing loaded to the game. I'm still looking for a solution.
-
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
Can you provide your cfg file? I'm a noob about programming. -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in Add-on Releases
Does anybody now if the bigger inline reaction wheel has been removed from the mod. I'm seeing just the one with a ring. (I'm using reestock mod) -
Devs talking about n-body phisics: https://www.pcgamesn.com/kerbal-space-program-2/n-body-physics
-
I think the devs said "No negative space" when refering to the possibility of caves on ksp2. So, i think it can be applied to deformable terrain.
-
I really don't understand everybody who is complaining about the price. 60 bucks is nothing!! I'm from Brazil and i'll proudly pay 4 times that, because 1 american dolar worth 4 brazilians reais. For comparison, 240 reais ($60) is a quarter of the minimum wage here, so, it's a little expensive for our standarts. Even with all this, i'll buy as soon as possible.
-
-
No more free dlc for old players :-)
Danilo Coelho replied to Pawelk198604's topic in KSP 2 Discussion
Come on guys, you are paying 60 bucks for this game. I'm from Brazil and i will proudly pay 4 times that, because this game deserves it! (1 american dolar equals 4 brazilian reais) -
-
https://www.gamespot.com/articles/kerbal-space-program-2-will-feature-a-bigger-more-/1100-6469648/
-
-
-
Anybody knows who is this with the Duna's T Shirt?
-
There is this gigantic live from Scott Manley. Lot of new stuff: