Danilo Coelho
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Everything posted by Danilo Coelho
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tnks mate
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Where is this footage from?
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Today is Kerbalflix for me, watching all those vids! I'm glad I dont work today!
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Kerbal Space Program 2: Finding Fun in Failure - IGN Kerbal Space Program 2 will "achieve things we haven't seen in video games before" | Eurogamer.net
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Sunny and hot as hell in basically every corner of Brazil.
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One digit guys!!! 9 days!
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I guess it was a maketing stunt to viralize the photo and the kps event.
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[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Hi guys, so, I've been away for some time and reinstalled KSP last night. I was trying to place some of the Atlas parts on the ground but I couldn't find a way. Do you guys know a solution? -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
So... is this going to be an alterative for Gound Construction or just for OSE Workshop? -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
SSPEX Stands for what? I can't remember this mod -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
is this real life or is this just fanta sea? haha -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Anxiously waiting for this@! -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Danilo Coelho replied to Nertea's topic in KSP1 Mod Releases
Thanks man! -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Danilo Coelho replied to Nertea's topic in KSP1 Mod Releases
Is there any plan to include on Restock patches for compatibility with major mods? Like the entire constelation of mods from Rover Dude (Mks, FTT, etc). I saw how to whitelist some parts, but the amount of parts that don't compile is huge. It's a terrible manual work to include one by one. -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
I just realized it. After looking my ksp log, i've seen that i lot of the mks constelation mod's parts aren't beeing compiled because restock prevent the loading of stock textures. I'm still looking for a easier fix than whitelisting all the parts. -
They are aware of this possibility because of how the mod works. They also have a thread in restock's github explaining how to prevent this. But with MKS, it's a huge amount of parts and diferent textures, so i don't know how to do it, without manually whitelisting part by part.
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It's a problem with the textures from Restock. A lot of parts from MKS that use stock textures aren't beeing loaded to the game. I'm still looking for a solution.
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[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Can you provide your cfg file? I'm a noob about programming. -
[1.12.x] - Modular Kolonization System (MKS)
Danilo Coelho replied to RoverDude's topic in KSP1 Mod Releases
Does anybody now if the bigger inline reaction wheel has been removed from the mod. I'm seeing just the one with a ring. (I'm using reestock mod) -
Devs talking about n-body phisics: https://www.pcgamesn.com/kerbal-space-program-2/n-body-physics
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I think the devs said "No negative space" when refering to the possibility of caves on ksp2. So, i think it can be applied to deformable terrain.