sslaptnhablhat

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About sslaptnhablhat

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  1. I'm experiencing some issues with Scatterer. Version: 1.4.5 Problem: Sunflares have suddenly stopped working since rebooting the game an hour ago, but only in flight view and when switching to crafts from the tracking station; Mods: I haven't changed any settings, installed/uninstalled any mods or really touched anything for a few days, this bug suddenly started occurring after rebooting the game, I'm hoping this is a known issue and is easily fixable. Output log: https://www.dropbox.com/s/4lw313e6tj097r9/output_log.txt?dl=0 EDIT: Formatted as a "proper" bug report
  2. sslaptnhablhat

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    None of the parts (except for the shuttle cockpit with offset node) show up, and I'm using one of the latest versions of Firespitter.
  3. sslaptnhablhat

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    Nope, I still can't get it to work. The install directory I'm using is Gamedata/SPT, and I'm installing the latest versions of WBI and DMSA. @Cheesecake Am I doing anything different to you?
  4. sslaptnhablhat

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    No, it's only necessary for a few parts that I don't want. Hmm. I'll try again.
  5. sslaptnhablhat

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    Nope. Are you also using Direct / Redirect? IIRC it's only necessary for some launch vehicle parts, which I don't really want.
  6. sslaptnhablhat

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    Hmm, strange. Only the alternate shuttle cockpit shows up, and I'm not using DIRECT. I'm also using the latest versions of WildBlueTools and DMagic Science Animate. How are you installing the mod?
  7. sslaptnhablhat

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    I know, I've been waiting for a while for Pak to merge SPT. I've just tested it and sadly it no longer works in 1.4.
  8. sslaptnhablhat

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    @Pak Do you have any plans to incorporate SPT into CA? It'd be really good to revive such a great mod.
  9. I have an awful lot of crafts in my save, and it's becoming increasingly tedious to sort through five or ten minor variants of the exact same craft, is there a mod that adds a folder or sorting functionality of some sort to the saved crafts list?
  10. sslaptnhablhat

    [1.4.x] Orbital Decay - Resumed v1.6.1.1, 04 Jun 2018

    Yes, but the object I was testing in question was two parts and weighted <1000kg, however my main concern is that station keeping doesn't seem to work at all.
  11. sslaptnhablhat

    [1.4.x] Orbital Decay - Resumed v1.6.1.1, 04 Jun 2018

    @Papa_Joe I am having the same issue as rakol, I have installed the mod and it's dependancy correctly, but the orbits never seem to decay. Are there any troubleshooting steps I should take, any known mod conflicts etc.? EDIT: Crafts do decay, but they decay at a very fast rate (objects in LKO decay in hours) even with the multiplier set to 0.1, and station keeping doesn't seem to work, stating that crafts (fully fueled with engines and/or RCS thrusters) don't have any fuel available.
  12. Shouldn't the old-style Progress control block contain monoprop instead of LF/O? It only seems to fit well with the ASTP Soyuz engine, which uses monoprop.
  13. I'm having the same problem, I can't discern what the second-stage engine is from the picture.
  14. Wow it's been quiet here lately... @Beale Whacha working on? @TK-313 I think if Beale were to implement this, it'd be cool if he also implemented the Salyut station's OST-1 spectrometer.