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ElonsMusk

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  1. Close but no cigar. Perhaps @Lisias will grace us with their presence?
  2. I'm curious if there has ever been an attempt to create a Global colour selection of some kind? An Apply to All of sorts? I often repaint a craft and when there's a couple hundred parts, such a global function would serve a great QoL purpose. Anyway thanks for maintaining.
  3. The Kerbal community always follows up. I had this problem.. I suppose I can go without Scatterer for my BDA install. Thanks!
  4. Likely never from Linux, he's very busy I assume. You can make your own textures, which fills the need for custom textures.
  5. I attempted to patch the Life Support Tanks, no dice. They must have different default nodes and I wasn't quite sure, but my attempt failed. This is what I tried to append to the patch. @PART[ProceduralPartsTACLSTank]:AFTER[ProceduralParts] { @node_stack_top = 0, 0.375, 0, 0, 1, 0, 1 @node_stack_bottom= 0, -0.375, 0, 0, -1, 0, 1 } I assumed it was going to be the same as the Fuel Tanks, so I used their @nodes. Obviously this was incorrect but I'm not sure how to fix it.
  6. @Lisias I discovered something pretty small in the patch re: my last issue. Procedural Parts hides the Life Support Tank by default, yet it's searchable. A persistent user (like myself) could use this part and find their craft bugged out because the LS Tank isn't included in the patch. Something to keep in mind when you get to this issue. I think I can fix it here for myself but for-warning. Hope you're well!!
  7. Ok fair! I have run into this issue many times in the past, I must have had a similar issue though I don't remember much about what else was modded.
  8. I believe this is a known issue. It's existed since the beginning of TS. I'm sure Lisias has more info, though.
  9. I think this is correct. Unless someone were to code a way to destroy a vessel, recreate the crew and funds, and call it 'recovering' off world. But such a thing does not exist in KK as far as I know.
  10. The patch works as intended on a heavily modded save. It misses one part, Universal Stack Adapter (I forget it's origin but it's old). I don't actually use this part much and it's obsolete with PP installed. 10/10 all things considered. Hopefully I won't need to talk to you anytime soon but it's always a pleasure!
  11. WOW! I knew you'd be helpful but I learned some things, too! Thanks so much Lisias. I'll download this and check it out, otherwise I'll simply avoid PP as much as I can for SAs. They're 'new' Hollow parts are to die for, so hopefully we can track down a proper patch in time. Again thanks so much!! Always appreciate the help.
  12. I can't figure this out and it's almost game breaking. Basically can't use any subassemblies etc. Essentially, Merging a craft loads it with all its' axis spread out. Is this Tweakscale? Or is it Procedural Parts? Log
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