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ElonsMusk

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Everything posted by ElonsMusk

  1. I believe this is a known issue. It's existed since the beginning of TS. I'm sure Lisias has more info, though.
  2. I think this is correct. Unless someone were to code a way to destroy a vessel, recreate the crew and funds, and call it 'recovering' off world. But such a thing does not exist in KK as far as I know.
  3. The patch works as intended on a heavily modded save. It misses one part, Universal Stack Adapter (I forget it's origin but it's old). I don't actually use this part much and it's obsolete with PP installed. 10/10 all things considered. Hopefully I won't need to talk to you anytime soon but it's always a pleasure!
  4. WOW! I knew you'd be helpful but I learned some things, too! Thanks so much Lisias. I'll download this and check it out, otherwise I'll simply avoid PP as much as I can for SAs. They're 'new' Hollow parts are to die for, so hopefully we can track down a proper patch in time. Again thanks so much!! Always appreciate the help.
  5. I can't figure this out and it's almost game breaking. Basically can't use any subassemblies etc. Essentially, Merging a craft loads it with all its' axis spread out. Is this Tweakscale? Or is it Procedural Parts? Log
  6. Problem between keyboard and chair: I can't find the surface experiments, what might I have done wrong? I do have all DLC and all Requirements.
  7. Wow I was wondering if this would ever see a release!! Wonderful! Excited to try it.
  8. In the editor, you click K&K in the toolbar to bring up the Launchsite Selector. I believe this is the step you are missing. (screenshot under spoiler) Launchsites lit Red instead of Green are Closed. Once a site is Open it then appears in the launch menu. Q2: Yes there are a plethora of tiles that are paved, dirt, corners, other road tiles, taxiways, etc. Almost any static from any other K&K static pack will work at present. It's simply loading a 3D model, you can even create your own! Q3: Orientation is tricky. For example when I created a second Crawlerway + Launchpad, I wasn't sure what the default spawn orientation is so I had to test it. Re: More statics other than the default, you can find a bunch of links earlier in the thread here where Panarchist came through.
  9. So you've placed a runway, then made it a Launchsite, then in the Editor you clicked K&K to bring up all launchsites and selected 'Open Launchsite for X funds'? That last part is very important. After this step your new Runway should show up like Dessert Runway or Island Airfield. I encounter a bug where occasionally I only see the Stock+ sites in the green Launch dropdown menu. Usually the sites have closed themselves somehow, but reopening it fixes the problem. Perhaps you've inadvertently encountered this as well.
  10. Loving this! I'm struggling to tune the Depth of Field properly.. I can only seem to get everything blurry or everything in focus. Can anyone help me understand the parameters? I tried a few configs out there but gamers generally don't favour DoF so I have to make it myself and I'm finding it tricky.
  11. No way! I've been using such an old version with 1.13 haha. Thanks for the update I never thought it would be revived for end-state KSP.
  12. holy moly this is incredible thanks for bringing it to my attention
  13. Thanks! I'm not paying enough attention, clearly.
  14. Am I misremembering there being a Textures Unlimited config for recolouring Procedural Parts? I remember doing it but cannot find such config.
  15. I'm trying to find the config for Procedural Parts (not wings). Am I misremembering it's existence?
  16. WOW! The hollow shapes are not what I anticipated! So much cooler!! Look at the colliders! So much potential....
  17. This mod knocks it out of the park clear to orbit. Anyone who likes IVA and isn't using this mod is a complete dingus (me until now). Once you see what it does and how simply it does it (with great tooltipping!) you'll feel silly not having it installed already.
  18. Somehow this slipped under my radar despite being a fairly hardcore IVA enthusiast. I'll try to spread the word on this because it's so much simpler than it used to be to install IVAs.
  19. I've wanted this forever! Not playing much KSP these days but great job!! I'll use this for SURE when I pick it up again.
  20. If you're asking if it's compatible with the DLC, it should be.
  21. I used the dropbox version to fix this, but it's no longer up. Hopefully linux can help you out!
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