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Calster804

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  • About me
    CMDR
  • Location
    The bin
  • Interests
    KSP, Unnecessary Kerbal warfare

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  1. I've been messing about with BDA recently in trying to make some navel combat, and i wanted to balance some of the weapons so that it was slightly more realistic (A carrier not being sunk by a CIWS for example) but im having a hard time understanding how to edit the hit points parts have. I'm using the 1.4.5 version of the large boats mod and it works fine in 1.11, but how do i edit their hit points? I also want to add the hull breech module to all of the LBP so that they can sink but again, I'm not the best at configs so am not quite sure how? Is there a way i could use Module manager to apply it to every part from large boats, but not everything else? And for the hit points, is there a way i could make it different for different parts, i.e. carriers get 40K points, medium parts get 20K etc. Sorry i know this is probably a bit much but is there also a way to make the joints between the parts stronger, because right now parts just snap off randomly and whenever i use vesal mover. Thanks for the help (Mods i hope this is in the right place but please move it if im wrong)
  2. So i have an issue For some reason when i load up this group of mods the craft dont load unless their right next to each other It's really weird and it's pretty annoying. <blockquote class="imgur-embed-pub" lang="en" data-id="a/PeaSqpW"><a href="//imgur.com/PeaSqpW"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> https://imgur.com/a/PeaSqpW Hope this helps. Thanks in advanced
  3. Hello, So im looking to have a ksp war mess around thing but I’m kinda feeling done with the map of kerbin because it’s been done lots and because I kind of want a navel ish theme. Anyways my question is, can you change what the surface of kerbin looks like to a more island ish themed thing. My idea is like an island chain where you land on islands and all that. Thanks in advance and and feel free to recommend any navel warfare mods or just genral good war mods
  4. Wot does ec mean? how do I configure the missile properly also im in 1.2.2
  5. The craft fires missiles but the turret doesn’t move
  6. Also the jernas turret dose not turn when guard mode fires missiles from it
  7. Can someone please help me with the bda missile systems. https://imgur.com/a/iJsJueF Heres the images of my systems and everything. It has radar and if I fire it manually it works fine. Version 1.2.2 by the way Can somone please tell me what im doing wrong.
  8. So I've been looking around for good ksp fireworks.... and found none. So i had an idea, what if you took the flares from BDA and then made them all different colours and they could act as like the small fireworks. Still no big explosion fireworks which is a shame but maybe someone could help me make a bda missile which explodes like a firework? Would people be interested in that?
  9. So I’m surly nkt the only person who thinks Kerbal launches are not as cool as real one. They don’t sound as awesome and the screen doesn’t shake like at all. So dose anyone know a mod,which makes launches more impressive in a more screen shaking pounder just more realistic sort of way. Better plumes would be cool too. Thanks
  10. Ohh do yiu do stick stuff I mainly play with BDA and stuff. also thanks for the map that’s really cool. How did,yiu cross the sea though
  11. So what’s this weeks chalenge? im confused as to what one is the current one
  12. Wait where can you edit the signature Yep
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