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Techercizer

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  1. Hmm, well I don't have KER installed and was doing a manual burn (no guidance), but I did have mechjeb in which does have landing guidance capabilities. Despite being an RSS install, I've actually forgone RO in favor of individually installing most RO mods (Real Fuels, FAR, and such) and using SMURFF instead. Regardless, I rolled back to Kopernicus *.38 and haven't had a crash since, so for now I'm just chilling on that version.
  2. As a heads up, I'm pretty sure the *.39 and *.40 patch combo introduced a new crash into my RSS game. I had an issue where after updating, I would load into my autosave with a craft heading away from earth on an impact course for the moon, timewarp to just above the moon, start a suicide burn (and run some tests for contracts while burning), and consistently freeze/crash as I neared the moon's surface. This happened about 8 load-crash-retry cycles in a row, until I rolled back Kopernicus to *.38 and it worked just fine the very next try. I still have the autosave if you want any logs (player.log? others?) to look into this, but I've got a lot of mods in this install so it's likely not as simple as some easily testable conflict with stock.
  3. Whenever I try and finalize a build in 1.19.1 with Principia and RSS (whole modlist at https://pastebin.com/EQRnFpaf, it's a lot) I crash. Has anyone encountered this or know of a likely culprit? Player log at: https://www.mediafire.com/file/diq95g2umu2e0zf/Player.log/file I've tried building off of both launchpads while on Earth, and off of orbital docks while orbiting Earth. Every time, I click finalize, the craft pops into existence for one frame, and then the game closes. I've tried multiple crafts, including just a basic MK1 command pod with a parachute, and I've tried simplifying my construction craft to only having around 10 parts and cheating it into orbit in case it was too complex. It's almost certainly some kind of mod conflict issue, considering how many I have in, but none of the mods I use are intended to interact with vessel creation, so I'm sort of at a loss for how to narrow down the cause.
  4. After lurking this thread for about half a year, I made an account to post about the new release. First off, thanks Ferram for your hard work and for taking your time to make this the best release possible. KSP is literally playable again. Second, to reiterate Eklykti's comment, CKAN has this version listed as 1.2.0, not 1.2.2 or 1.2.x, which prevents it from being used. Simply modifying the version number in whatever it reads should fix that.
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