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23 ExcellentAbout Ant432
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Rank
Spacecraft Engineer
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Location
Munich, Germany
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Interests
Astronomy, Spaceflight, Video Games, History, Geography, Biology, all kinds of science...
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So noone has a way to contact Yemo? It's a frustrating situation but I guess I can play older versions if I want the mod.
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Unmanned Before Manned adds the old cockpit as a starting cockpit. It is basically the normal inline cockpit (which you unlock later) but with less heat resistance and only 12m/s crash tolerance. It is called the Mk1 Retro Cockpit by the mod.
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I was inspired to make a Mig 15-like plane in my career mode. Here it is: It is called A-3 Buzzard. It is my third aircraft in the career and like the first 2, named after a bird. Top Level flight speed (at 11km): 434m/s Absolute Top Speed (diving): 523m/s Max flight altitude: 13 km Altitude record: 15.6 km This here is the long winged version, the A-3B Buzzard: In High atmosphere: It is slower than the short wing version but can fly 2km higher. It is a weapon to surpass Metal Gear.
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Ant432 changed their profile photo
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Good to know.
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Can i change my username to Ant432?
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[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]
Ant432 replied to Galileo's topic in Add-on Releases
The gas in real gas giants does get dense enough to swim in it and even deeper, to stand on it.- 7,081 replies
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[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]
Ant432 replied to Galileo's topic in Add-on Releases
The plane is flying on Gael. The second part is completely irrelevant. Now that I think about it I should post plane builds elsewhere, even if they are in GPP since they are not relevant to GPP directly. Sorry for my general stupidity.- 7,081 replies
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[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]
Ant432 replied to Galileo's topic in Add-on Releases
I made a new P-47 replica with Advanced Jet Engine mod (for real engine performances and sizes). I had to use clipping for this one but it is better this way because it looks fatter and therefore more accurate to the actual plane. Here is an Imgur link:https://imgur.com/a/RKkwHkn (note I just added an airbrake, which the P-47 didn't have, so I can land easier). Also I have started learning programming (C#, which should get along with Unity) so in the future I might make some KSP mods myself.- 7,081 replies
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Does this work with b9 Procedural Wings?
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[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]
Ant432 replied to Galileo's topic in Add-on Releases
Hmmmmmmmmm... Seems interesting. Expert landing 10/10 It seems I found some pyramids on Goonie. This is the first Easter Egg I found, other than the Monolith. I was flying to another continent to get some science and then I saw a structure. I tried to be careful but the trampoline landing gear bounced.- 7,081 replies
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I'm sorry if this was asked before but does this mod need to be reconfigured if I use it in rescaled games, considering travel times might be longer.
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What to do with weird part proportions of some engines that don't fit any plane parts? Adapters?
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[KSP 1.8.1+] Galileo's Planet Pack [v1.6.4] [01 July 2020]
Ant432 replied to Galileo's topic in Add-on Releases
Excuse me, should I reconfigure RemoteTech for 10.625x or not?- 7,081 replies
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I did delete all "FOR SETIRebalance" in the config. Is there a way to fix that other than that?
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Is it just me, or do I get more science than before? Now I get large science amounts by doing Thermometer, Barometer adn Telemetry experiments (Around 30 science, 33 with contracts) in my first mission (ground, low and high atmosphere), which is enough for me to unlock the first level of technology alongside Stability, whereas I wasn't able to before. Even before the 70% science nerf, which was removed.
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