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Masterredlime

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  1. Please Help! I've been trying to produce Antihydrogen with KSP Interstellar Extended to make a lot of cash in career, however - I'm not able to produce any Positrons while having no trouble collecting Antimatter around Jool. https://imgur.com/a/fahCskV
  2. Hey guys, I seem to have a problem with my Rover Wheel Actuating Mount. I get this #autoLOC error on the actuating sliders with doesn't allow me to retract the wheels, this is a huge problem as it means I can't get the base modules to berth with my core module which is situated slightly shorter than the modules with wheels extended. I've also noticed I'm unable to reverse with the P-G40M Rover Wheels. Please help!!!
  3. So this is a problem I'm having with the large centrifuge parts which I'm trying to fix. I'm trying to dock my shuttle to an Interplanetary Station containing the largest centrifuge part however it always just explodes violently after docking ripping the ship apart and killing everyone. Here is the video. The only compromise I've found if the use the smaller centrifuges but that meaning my ship won't be as cool anymore! If you know any fixes for this please do let me know.
  4. So I tried doing mission to Laythe and I have an issue of Jool being seen through Laythe, I believe that Scatterer is responsible for this bug as it handles the visuals of the atmospheres of the planets. This also seems weird as the map view in game shows jool perfectly covered behind Laythe. Here are the photos showing the bug and also the Scatterer settings I've put up inside the game's start menu: https://imgur.com/a/uMGoF
  5. Link to output log: https://www.dropbox.com/s/kz40nngotcobkc0/output_log.txt?dl=0 I need help modifying the dry mass of the cryogenic tanks such as the Mondo-60 Hydrogen Tank because the dry mass is way heavier than the hydrogen propellant mass inside the tank, I tried writing a module manager config in the game data folder first and also changing the lh2zbofactor = 0.6049 in the SMURFF config notepad to lh2zbofactor = 0.301072. However, this did not change the CryoTank hydrogen tanks' dry mass and they still remain heavier than their hydrogen propellant mass. The parts that I'm trying to change the mass of belongs to the CryoTanks mod under the Kerbal Atomics: Fancy Nuclear Engines mod. The module manager config file that I wrote was called CryogenicTank.cfg and inside the config file I wrote: // This is to config the dry mass of the cryogenic tanks to be lighter @PART[hydrogen-10-1]:Final { mass = 0.25 } @PART[hydrogen-25-1]:Final { mass = 0.25 } @PART[hydrogen-25-2]:Final { mass = 0.25 } @PART[hydrogen-25-3]:Final { mass = 0.25 } @PART[hydrogen-125-1]:Final { mass = 0.25 } @PART[hydrogen-125-2]:Final { mass = 0.25 } @PART[hydrogen-375-1]:Final { mass = 0.25 } @PART[hydrogen-375-2]:Final { mass = 0.25 } @PART[hydrogen-375-3]:Final { mass = 0.25 } @PART[hydrogen-radial-25-1]:Final { mass = 0.25 } @PART[hydrogen-radial-125-1]:Final { mass = 0.25 } @PART[hydrogen-radial-375-1]:Final { mass = 0.25 } There were no module manager errors while booting up KSP which meant the lines were correct, however the mass of the tanks are still unchanged and I'm unable to use hydrogen tanks as a viable tank to prevent boiloff and interplanetary travel. If anyone sees this I've been spending the whole day trying to change the mass of the tanks, and I'm now desperate to fix this issue. Any help will be much appreciated. KSP version is 1.2.2
  6. I need help modifying the dry mass of the cryogenic tanks such as the Mondo-60 Hydrogen Tank because the dry mass is way heavier than the hydrogen propellant mass inside the tank, I tried writing a module manager config in the game data folder first and also changing the lh2zbofactor = 0.6049 in the SMURFF config notepad to lh2zbofactor = 0.301072. However, this did not change the dry mass of the CryoTank hydrogen tanks' dry mass and they still remain heavier than their hydrogen propellant mass. The module manager config file that I wrote was called CryogenicTank.cfg and inside the config file I wrote: // This is to config the dry mass of the cryogenic tanks to be lighter @PART[hydrogen-10-1]:Final { mass = 0.25 } @PART[hydrogen-25-1]:Final { mass = 0.25 } @PART[hydrogen-25-2]:Final { mass = 0.25 } @PART[hydrogen-25-3]:Final { mass = 0.25 } @PART[hydrogen-125-1]:Final { mass = 0.25 } @PART[hydrogen-125-2]:Final { mass = 0.25 } @PART[hydrogen-375-1]:Final { mass = 0.25 } @PART[hydrogen-375-2]:Final { mass = 0.25 } @PART[hydrogen-375-3]:Final { mass = 0.25 } @PART[hydrogen-radial-25-1]:Final { mass = 0.25 } @PART[hydrogen-radial-125-1]:Final { mass = 0.25 } @PART[hydrogen-radial-375-1]:Final { mass = 0.25 } There were no module manager errors while booting up KSP which meant the lines were correct, however the mass of the tanks are still unchanged and I'm unable to use hydrogen tanks as a viable tank to prevent boiloff and interplanetary travel. If anyone sees this I've been spending the whole day trying to change the mass of the tanks, and I'm now desperate to fix this issue. Any help will be much appreciated. KSP version is 1.2.2
  7. So I'm starting to build outer planetary bases in KSP with a relatively decent computer. I find it weird because I've built lots of stations in orbit in the past and they've presented no problem to my computer with an average fps of around 30+ and these can be stations with over 200 parts. However, when I started landing modules of bases on other planets, once they've exceeded 50 parts, my computer experience extreme unplayable lag that can reach 3 to 4 fps which I find unreasonable given my PC specs and me launching rockets with over 100 parts with no issue. For example, this Europa base of mine can only be played at 4 fps when I'm within 300 meters to all of the modules. My PC specs are: Windows 10 Pro 64-bit, Intel Core i7 4790, 16.0GB Dual-Channel DDR3 & GTX 970. If anyone has had similar issues in the past and found a fix for the issue or even the cause of it would be really great, thanks.
  8. I have a pretty decent PC that can run standard RSSVE very well. But with this mod while very beautiful, extremely lags KSP beyond reason, it runs at less than 1 fps, everything is moving slower than a slideshow. This should not be the case as my pc runs on the GTX 970, Inter I7 4990, and 16 GB of RAM over 3 Channels, based on what I've read in the previous replies, they could still run Extreme Textures at 10 FPS on a laptop which means I should be getting more with a more significantly powerful PC. Is there a fix for this? Is it hardware or software related lag?? Please help!
  9. Help, my Shuttle doesn't have enough delta v to get into orbit in RSS, I only get 3820 m/s of Δv when I need 9400 m/s of Δv . The SSME only burns for 2 minutes as opposed to 8 minutes in real life!
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