Infleto
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I would like to report a KSP2 bug, when you go to the KSP2 page, it has "coming soon" displayed rather than "buy now"
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HELLO, it is 2022 now in case you lost your calendar.
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[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
KSP version 1.12.3 MKS I got the version from here, the one in your github from 7 months ago. https://github.com/BobPalmer/MKS/tree/master/FOR_RELEASE\ it is stuck on Umbraspaceindustries/MKS/LightGloble/MKS_lightglobe -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
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[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Manual install, the game is stuck loading MKS module manager parts in the start/load screen. Any tips to get the game to load. Been going on for 20 mins. -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Thank you all for the help, Is there any config file for MKS and USI life support i can edit to a bit of an easier game? If so what should I change it to? -
[1.12.x] Civilian Population Modernized
Infleto replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello! I am a noob and I want to play with MKS and USI life support will your mod work with them. I understand MKS also replaced the need for EPL can your mod parts be built and work with MKS, is there any config file I need to edit? -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Sorry for being a noob but how well will MKS play with Civilian Population Modernized? Will the USI lifesuport be an issue? Can i still build massive bases with Civilian population mod with out needed to use EPL? -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Neat, What about KAS or KIS are they already covered by this mod? -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
How well will your mod work with Extraplanetary launchpads? And is it more fun? -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Mr Rover, What other mods do you recommend to play with for a rounded career mode kerbal colonization game? Mods that help in building Large ships and some progression to better and better engines . Do you have a list of Other mods that you play with or ones that you feel would fit? -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
I all ready use it. But wanted some progression -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude I would like your advice. I am playing with MKS and the OPM mod and would like a mod that adds better engines and some neat tech toys to help push larger MKS payloads to the OPM planets.. So there is more progression. Would you recommend Interstellar or Near future? With compatibility with MKS in mind. Or is there a different option? -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
OMG What is this Witch Craft! -
[1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Editing the MKS LS config file Hey, I am trying to edit the MKS config file to double hab time. I edited both the Life support config file and the MKS config file. But in game the GUI shows the same hab time for all parts.