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scimas

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Everything posted by scimas

  1. I've been getting this "The search index is currently processing. Activity stream results may not be complete." message on my activity stream for around 8 hours today. What is it about? Also a bunch of my notifications have been marked unread and they don't become read (you know, a bit greyed out) even if I revisit them.
  2. I got another update today, seems like a really small update, maybe a hotfix. What was it?
  3. No, that would happen at different times based on everyone's save files. New Moon definitely happens at the same time for everyone in the world.
  4. @jefferyharrell if I understand what you're trying do correctly, you could possibly achieve it with a combination of krpc and kOS. Manage your broader space program with krpc (like setting up KAC alarms and missions from the KSC without loading a rocket) and then use kOS for the actual rocket flying.
  5. That release video is so good! And damn, I broke my own rule and bought the dlc before any user reviews/bug reports could come out.. THAT'S HOW HYPED I AM FOR THIS Where are the patch notes anyway?
  6. This DLC has been looking really great! Now I won't be one of the first people to buy it, I almost always wait for a few days to see if any major bugs are reported. But I don't see any reason other than that to not get it. The content shown off so far has looked amazing both in concept and practice! Looking forward to the release.
  7. Damn it, now I want you to cheat the atmosphere off on Kerbin and test how far she goes. On the other hand I want no more "spoilers" and an opportunity to test these things for myself with all the novelty that comes with it..
  8. You probably aren't activating "Show on navball" in the flight planner. That generates a continuously updating stock manoeuvre node. No Δv tracking though, that you have to do on your own.
  9. I've been doing this for a long time. In fact you don't even need to enter the burn time manually. Grab the manoeuvre node from kOS, get its deltaV, and eta. Then invert the rocket equation for expected change in mass and get the burn time by dividing the mass change by the burn rate of your engine (properly weighed by thrust and Isp in case of multiple engines). The only thing you have to take care of is that Principia shows deltaV to a ridiculous accuracy, 0.001 m/s, far more than kOS can achieve - at least at full thrust. Edit: There is already an issue open on github to provide more external API for modders.
  10. It has nothing to do with RemoteTech. In fact, I think the 2 mods are incompatible with each other.
  11. No, please no. There are plenty of other ways to cheat your way to Mun on PC. The console players actually need it, due to either unavailability of mods or just part count of very big ships. UomoCapra literally asked the question in this thread?
  12. Is it that KAC release was on 19th of April?
  13. Oh wow, this thread.. I understand that consoles don't get updates often. I'm on PC myself, but I have also upvoted comments in the old weekly news threads that criticized SQUAD for not saying anything about console updates. But be patient, they will release an update. And it's always better to have a delayed update than a broken update. You want to see what happens when SQUAD tries to stick to a schedule even when they shouldn't? Go check out the 1.4 release thread and the discussion around that time. If only SQUAD hadn't stuck to the schedule worked more on QC, that update would have been far better.
  14. You're close enough to the L5. Since it is a stable point, you will stay around it. Yes, the orbit will wobble around the point, but it won't diverge. You can switch your plotting frame to inertial temporarily to help with when and in which direction to perform a burn.
  15. @Dagger I really don't know how KSP internal calculations work. But I do have a suggestion for you. Is it possible for you to get what rotation is being applied to the planetarium when it's tilted? A quaternion or an axis and an angle? If you can get that, you can apply the same rotation to the whole orbit object of the active vessel. Or if it isn't possible to get the planetarium rotation directly, you could try calculating the rotation from the change in the inactive vessel's orbit. You probably already know how to calculate these rotations, if not, take a look at kOS rotation functions (you can find them in direction/vector mathematics).
  16. I wonder how long Squad plans to keep updating KSP. Because, if they keep revamping parts, soon KSP is going to look like an ultra realistic 3d printed model pictured with the background of a 5 year old child's drawing.
  17. @Steven Mading see if this is relevant to the problem being described https://github.com/mockingbirdnest/Principia/issues/1416 ? It probably isn't, considering kos doesn't make direct changes to ship's position or velocity, but that is what immediately came to mind when I read the discussion.
  18. My initial guess was that it was meant (the original design) to go with the cube satellite core, but then I realized that there is no cuboidal fuel tank. So it will always look out of place, I think. Echoing the popular opinion, the ant and spider revamps look great, but very out of place compared to other recent revamps.
  19. 2 things. 1. You only need the folder extracted from the zip that's offered in the README. No other files are needed (principia master or anything else). 2. Principia only works for the versions it is advertised for. So yeah, it will crash with 1.6.
  20. I don't know why, but this does happen sometimes after my scripts are executed. Not specifically with the R function, but with variables that are supposed to be pre-bound in general. For example, KOS will finish executing some script and then I type in the console lock STEERING to someDirection. And it will throw an error saying undefined variable steering. It complains only once. If I type in the command again, it doesn't complain and executes it properly. I will try to get logs the next time this happens.
  21. As per the original you quoted, Stock and mobile launch pads are navigable. I read it as "stock and mobile launch pads are navigable, in all modes that you can use them in (that is, obviously, all applicable game modes)."
  22. @pleroy so, in principle, one only needs to come up with a height map of a body. And then they can convert it into the C and S coefficients by taking discreet spherical harmonic transform (does that exist?)?
  23. Update looks super good! Why does it feel like @SQUAD done mode work in the last 2-3 months compared to the whole of 2017? Or is it just that the content of this update is much more relevant to the full playerbase..?
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