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leatherneck6017

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Everything posted by leatherneck6017

  1. @siimav Amazing, thank you! 1.3 was driving me nuts without KJR.
  2. Perfect, thank you! I have my filters working again . I did have a sneaking suspicion that I wasn't using the context correctly in 1.2.2, but it worked, so I didn't change anything.
  3. Damn, that sucks. Just migrated to 1.3 and pretty much can't live without OctoSat for my hardcore RT career.
  4. I really appreciate this mod, and have been using it ever since I discovered it for 1.2.2. I even created some of my own custom filters that were useful to me. One displays only fuel tanks, the other only antennae. Today I started playing around with 1.3, and this was one of the first mods I dl'd. In 1.3, my custom categories show up, but have every part in the game showing. Can you take a look at my screenshots and code and give me an idea why my filters work in 1.2.2 but not 1.3? I'm using your latest release v3.0.1. Thanks for your time and contributions to the community. My fuel tanks filter code: CATEGORY { name = Fuel icon = stockIcon_fueltank colour = #FF90F090 all = true FILTER { CHECK { type = category value = FuelTank } CHECK { type = title value = adapter invert = true } CHECK { type = moduleName value = ModuleLiftingSurface, ModuleCommand invert = true } } } My antennae filter code: CATEGORY { name = Antennae icon = DataTransmitter colour = #FF90F090 all = true FILTER { CHECK { type = moduleName value = ModuleLimitedDataTransmitter, ModuleRTAntenna, ModuleSPUPassive, ModuleDataTransmitter } CHECK { type = crew value = 0 } CHECK { type = moduleName value = ModuleCommand invert = true } } }
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