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leatherneck6017

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Everything posted by leatherneck6017

  1. What assets are ARR here? I took the source code and compiled my own DLL.
  2. Originally written by @pizzaoverhead. The mod hasn't been updated since game version 1.6.1 and the author hasn't been around or replied to my email inquiry. I enjoy the mod so I'm adopting it. Original thread here: Features This mod adds code to display an unused stock particle effect for reentry, featuring a plasma trail and sparks. Pics: Video: Installation Unzip to \GameData Dependencies None Downloads Spacedock GitHub Source License Continued from orginal: GPLv2 To-do List Add ability for user to adjust visual options such as trail length, sparks only, etc. Change log Please report any issues here or on GitHub, thanks!
  3. Toolbar Controller's max KSP version in CKAN is 1.9.1. You'll need to add 1.9 to the compatible versions for it to show up.
  4. What version of KSP are you running? @linuxgurugamer The metadata in CKAN still points to this thread and AndyMT's fork.
  5. By default, when launching a new vessel (as in never seen by GT before), the mod will automatically make a first guess. Improve guess only works after a "recorded" launch. Recorded meaning either it was successful or you aborted and saved in the GT GUI.
  6. @Flupster Thanks for maintaining this. One thing I've never understood about the design of this mod is the inability to toggle off the "here and now" feature that seems to cause the frequent game stutters. I literally only want to see what experiments have not been completed and don't care for "here and now." Would you consider adding a toggle for it?
  7. Thank you. BTW, CKAN shows that .3 is not backwards compatible. I'm not sure if that is intentional or not.
  8. I see what you're talking about. It's likely a problem with the code of KRnD not recognizing the following from the part cfg: OUTPUT_RESOURCE { ResourceName = ExoticMinerals Ratio = 0.02 DumpExcess = True } OUTPUT_RESOURCE { ResourceName = RareMetals Ratio = 0.02 DumpExcess = True } I'll look at the code today, but I'm no C# expert. @linuxgurugamer, thoughts?
  9. Resource converters as in ISRU, right? I've upgraded mine and the improvements apply to all converter modules for me. Can you give a specific part as an example?
  10. I'm pretty sure that Perform All Science is only available on parts that have command.
  11. This is... fantastic! Super useful for my ISRU base and I can see other handy uses. For those of you that are curious, here's a short video I just clipped:
  12. Cool, gonna add one to my Minmus ISRU base so I can keep an eye on those engineers on EVA
  13. Glad to do it. I suddenly have quite a bit of free time... Thanks for the quick fixes!
  14. @linuxgurugamer 0.5 breaks the upgrade stats on parts that don't have variants. The stats windows are blank. Player.log
  15. I didn't look at the release timing on GitHub, I just used CKAN to test the releases to see when exploding Kerbal's became a thing.
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