RazorFang95
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Posts posted by RazorFang95
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1 hour ago, allista said:
I may be compatible with 1.4.3, but I'm not so sure about the older versions.
Tell is what you'll find.
So far, so good.
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Is this backwards compatible with 1.4.2 or am i going to have to update?
Edit: i'll try it out.
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Dear @linuxgurugamer. I would like to apologize for being a Dunce. I was about to register a compliant when I noticed that the error was not between the mod and the game, but between the chair and the keyboard. (Forgot to download the dependencies. *Hangs head in shame*). You are doing a fantastic job, i just thought you should know that.
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Just a through. Could you make this work for debris in orbit too? Or would that be to difficult?
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11 hours ago, linuxgurugamer said:
See this post:
Thanks
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Am i doing something wrong? None of the downloads (.zip is all I've tried so far.) contain .exe files. Just .file .sln .sh and .csproj files plz help. I need something like this.
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This + 20% default Ablator patch. Ohh, this ain't going to be good. (Downloading)
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First. Just what i asked for last Christmas. Downloading now.
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Sorry for practicing necromancy but does this still work with 1.4.2?
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Is this still as power hungry as it was in 1.2?
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52 minutes ago, Gordon Fecyk said:
Kopernicus broke cbNameLater functionality starting from 1.4.0-x, which broke Laythe, Tylo, and Minmus. This was fixed in 1.4.3-2. And terrain tiles disappeared in 1.3.1-x editions starting from 1.3.1-4 even without a planet pack used.
Wait and update KSP first, then get a current supported Kopernicus starting from 1.4.3-2. You could use 1.3.1-3, which is what the Purple Space Program series is using, but this is version-locked to KSP 1.3.1.
Just checking. Thanks.
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Any way i could hotfix (or juryrig) it to work with 1.4.2? Its a several mile walk from here to the nearest wifi and my cellular provider doesn't allow for wifi hotspots or tethering so I can't update ksp just yet.
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Does this work with 1.4.2?
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On 4/9/2018 at 8:24 AM, Jungfaha said:
**link removed by moderator** for latest community based fix regarding the stock legs.
Thank you, Scott Manley, Matt Lowne, The Kraken and all the other Gods of ksp. This actually works, Dragon Aerospace is a space program again. (As well as my other save files)
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Umm. Really stupid question. Does anyone have a users manual i can look at ???
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Is there an Idiots Guide to making ASTEROIDGROUP configs? I've been trying for the last five hours to make a ring around kerbin in 1.2 (call me sentimental) with no luck.
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Just now, linuxgurugamer said:
No simple way, but when you right-click the FTL Drive, it shows you the success probability of the jump. There is also an FTL Analysis report button which gives you more information
Ahh, that explains it. I've only got about a 5.6 success probability on that beacon. Oh well, plan b. To park a beacon at the edge of Jool's SOI and just build USI bases on the outer moons. Sorry for bugging you.
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1 minute ago, JadeOfMaar said:
It's possible that Laythe's safe limit is outside of its SOI due to its SOI being compressed by its proximity to Jool.
That's what i was afraid of. And why i asked if anyone could tell me the optimum altitudes. Please.
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2 hours ago, linuxgurugamer said:
How close were you to the planets. You need to be really far out.
The beacon and jump ship were parked right at the edge of the SOI, Laythe for the beacon and Kerbin for the jump ship.
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Can anyone tell me the optimum beacon and jump altitudes for the stock planets and moons please. I tried to jump to Laythe and my ship exploded.
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1 hour ago, ferram4 said:
I have no idea, this is something that shouldn't occur unless you've changed some settings to make it happen. If I had to make a wild-ass guess, it would be your antivirus being some kind of crazy-obsessive thing, but if that's not it, I dunno what to tell you.
No joy yet on the antivirus. Could it be because my cpu came out of a crackerjack box?
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@ferram4 where in my settings do you think i should start looking?
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I downloaded KSP-AVC and it told me the only compatibly issue was ModularFlightIntegrator so I downloaded the 1.2.0 version, still no joy.
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1 minute ago, capi3101 said:
Looks like a correct install so far...
Contents of the FerramAersopaceResearch sub-directory?
FerramAerospaceResearch >
FARPartModule.cfg. CustomFARAeroData.cfg. CustomFARAeroStress.cfg. CustomFARGUIColors.cfg. FARAeroData.cfg. FARAeroStress.cfg. FARAnimOverrides.cfg. FARGUIColors.cfg. FARPartModuleTransformExceptions.cfg. FARPM.cfg. FARVoxelGeometryOverrides.cfg. FerramAerospaceResearch.cfg. speedometerReplacement.cfg. stockEngineGimbalIncrease.cfg
Plugins > PluginData > FerramAerospaceResearch > config.XML.
FerramAerospaceResearch.dll ferramGraph.dll Scale_Redist.dll
RealChuteLite > Sounds > sound_parachute_cut.wav sound_parachute_repack.wav.
RealChuteLite.cfg
Shaders > farshaders.ksp
Textures > icon_button_blizzy.png. icon_button_stock.png. sprite_debug_voxel.png
I hope this is understandable.
planet stats mod?
in KSP1 Mods Discussions
Posted
Is there a mod for ksp 1.4.x that gives you planetary stats? Things like gravity ASL, surface temperature ASL, atmospheric pressure ASL, etc, etc.