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RazorFang95

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Posts posted by RazorFang95

  1. 52 minutes ago, Gordon Fecyk said:

    Kopernicus broke cbNameLater functionality starting from 1.4.0-x, which broke Laythe, Tylo, and Minmus. This was fixed in 1.4.3-2. And terrain tiles disappeared in 1.3.1-x editions starting from 1.3.1-4 even without a planet pack used.

    Wait and update KSP first, then get a current supported Kopernicus starting from 1.4.3-2. You could use 1.3.1-3, which is what the Purple Space Program series is using, but this is version-locked to KSP 1.3.1.

    Just checking. Thanks. 

  2. Just now, linuxgurugamer said:

    No simple way, but when you right-click the FTL Drive, it shows you the success probability of the jump.  There is also an FTL Analysis report button which gives you more information

    Ahh, that explains it. I've only got about a 5.6 success probability on that beacon. Oh well, plan b. To park a beacon at the edge of Jool's SOI and just build USI bases on the outer moons. Sorry for bugging you. 

  3. 1 minute ago, capi3101 said:

    Looks like a correct install so far...

    Contents of the FerramAersopaceResearch sub-directory?

    FerramAerospaceResearch >   

    FARPartModule.cfg.                          CustomFARAeroData.cfg.               CustomFARAeroStress.cfg.             CustomFARGUIColors.cfg.               FARAeroData.cfg.                              FARAeroStress.cfg.                          FARAnimOverrides.cfg.                   FARGUIColors.cfg.                             FARPartModuleTransformExceptions.cfg.                                                  FARPM.cfg.                                        FARVoxelGeometryOverrides.cfg.  FerramAerospaceResearch.cfg.    speedometerReplacement.cfg.      stockEngineGimbalIncrease.cfg

              Plugins > PluginData > FerramAerospaceResearch > config.XML.

    FerramAerospaceResearch.dll ferramGraph.dll       Scale_Redist.dll

              RealChuteLite > Sounds > sound_parachute_cut.wav                sound_parachute_repack.wav.

    RealChuteLite.cfg

             Shaders > farshaders.ksp

              Textures > icon_button_blizzy.png.                      icon_button_stock.png.                    sprite_debug_voxel.png

     

    I hope this is understandable. 

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