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MacGregor

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  1. Just wanted to say that I love this mod. Not to dump fuel on the fire, but it currently isn't working for me. I hope it is up and running soon. Cheers!
  2. Thanks! I reinstalled the mod and it works fine now.
  3. Just installed this mod the other day. It's awesome! However, it is causing some weird issues. Whenever I have a rover loaded I can no longer save, quick save, switch between crafts, or revert flights. Any idea why this might be? Edit: The strangeness continues. I can save now, but I can't return to Space Center or Tracking Station. Also, on the Mun once I exited the rover, my Kerbal can plant a flag but afterwards he just sits there and can't be moved. The flag also doesn't trigger the mission objective for some reason.
  4. Just wanted to say I have really been enjoying this mod. Great work! My only question is how do I get to Dres? MecJeb and Astrogator won't create a maneuver node.
  5. Wow! Thanks for going above and beyond. Turns out it was the Deadly Reentry Mod. For some reason the mod wasn’t showing up in my mod list or cache files. All fixed now. Thanks!
  6. Really? How? Every time I try and load it, it comes up blank.
  7. Hey everyone, I have a somewhat random mod question to ask. I recently had to reinstall all my mods. When trying to recover a saved spacecraft it said that that the 1.25 heatshield was missing. Previously, there we two different sets of heatshields. They had slightly different skins, and I never could tell the difference. Now, there is only the stock set. Does anyone know what mod the other set could be from? Thanks for the help.
  8. The thumb is in @thumbs. I moved that one to the desktop and it would load. However, once in the game I couldn’t operate any craft. I readded it to the KSP folder and it works! Thanks for the help. For what it’s worth, while the game is now working, after I reloaded my mods things have been a little weird. It takes longer to load (7 min) and has been more prone to crashing.
  9. Gotcha. I’ll post the log soon. Would the module manager be an issue if I’m not using any mods? Edit: I moved the module manager to the desktop but the load still stops in the same place.
  10. Could deleting the Module Manager and MMpatch and reinstalling the game be a solution, or would that mess things up?
  11. Thanks for responding. There are two files under logs, one for Module Manager and MMpatch. I can't really make heads or tales of them. Anyone know what I am looking for or how do I post the logs here?
  12. Hey everyone, I've been dealing with this issue for the past few days after playing for years with little problem. Every time I load KSP, progress halts when I reach squad/[email protected]/batteryBanklarge_icon. The game isn't frozen, as the background pictures continue to change and I can move the mouse. I have uninstalled all mods and reinstalled KSP several times but the same issue keeps happening. The last log is listed below. Any help would be greatly appreciated. [EXC 14:21:39.051] NullReferenceException: Object reference not set to an instance of an object DatabaseLoaderTexture_PNG+<Load>d__0.MoveNext () (at <06f13185617646e5bc801baeab53ab75>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  13. Not trying to hijack your thread, but I am having the same issue except it is squad/[email protected]/batteryBanklarge_icon. Sadly, I don't know how to fix this. I have a lot of mods installed. I deleted all the ones updated/added over the last few days but the error still occurred. When I check my log it says this... [EXC 14:21:39.051] NullReferenceException: Object reference not set to an instance of an object DatabaseLoaderTexture_PNG+<Load>d__0.MoveNext () (at <06f13185617646e5bc801baeab53ab75>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) anyone got any ideas?
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