Jump to content

Bottle Rocketeer 500

Members
  • Posts

    1,054
  • Joined

  • Last visited

Everything posted by Bottle Rocketeer 500

  1. Airplane Plus. That is if you are looking for airplane cockpits.
  2. That last one is a very good idea! Right now, we are waiting for the new version of KSR to be released.
  3. When you try to glide for a descent, it speeds up. Then, when you level off and apply enough thrust for it to stay in the air, it starts speeding up again to crazy speeds.
  4. Remember that the SK 787-10 is so overpowered that after a normal descent, it will be flying at about 330 m/s.
  5. No, I checked all the action groups, none of them deploy spoilers. I checked the part list on KerbalX and it didn't include spoilers.
  6. Test Pilot Review: @hoioh's Skaled Komposites 787-10 Dreamliner Figures as Tested: Price: 88,364,000 Fuel: 5440 kallons Cruising speed: 250 m/s Cruising altitude: 6500 m Fuel burn rate: 0.30 kal/s Range: 4533.3 km Review Notes: When we found this plane lying around in our hangar, we were surprised. Jeb even had to open and close his eyes to make sure that he was looking at the plane he was going to fly. Why, you may ask? It is because it looked just like an airplane that comes with Human Space Program called the Boeing 787-10 (pictured below, with maximum graphics settings, parked at the gate.) The next morning, after a good night's sleep, Jeb and Bill climbed into the cockpit. The sky was clear that day and the weather at the KSC was good. Jeb took off at 50 m/s, but it is recommended by us to take off at 75-80 m/s. It took off at the SPH, but if you do take off at 75-80 m/s, it will take off soon after you pass the VAB. We started by simulating an engine failure (just before clearing the end of the runway, at about 250m). The plane fell straight out of the sky due to the unbalanced thrust. Next, we simulated a failure of both engines from about the same place and a water landing. We started by retracting all flaps. Then, we glided down to the ocean, not applying any pitch until the last few seconds. Jeb landed with about 5g and no damage to the plane whatsoever. Then, for fun, Jeb tried to take off from the water, but it did not work. Still, we were able to swim around on the water fairly successfully and when KEA gets tired of flying these planes, they can use them as cruise ships. Finally, we tried landing the plane. We were able to land at speeds of 55 m/s, but poor Jeb had to sit there holding the yoke up next to his chest all the time. For a less physically taxing landing, you can land at 100 m/s. Now, for the flight characteristics of this plane. First of all, we must say that at cruising altitude, this plane is efficient, sipping only 0.30 kallons of fuel per second. This is about how much a plane of the same type with two Lotuses would use. The SK 787-10 handles nicely, like one would expect a plane of this size to behave. Still, when you are landing with little or no throttle/at low speeds, the handling is far worse than usual, forcing Jeb to sit there holding the yoke up next to his chest all the time when landing at speeds of less than 100m/s. Another problem, which caused Jeb to cut the throttle when he started his approach to the island airfield, is that there is no way of slowing down except for doing S-turns, which the passengers would probably not appreciate, or setting the throttle to about 20%. This also results in trans-sonic speeds during descent with full throttle and the lower part of the inboard flaps and the outboard flaps deployed. Finally, let's look at comfort. The sound generated by the engines is OK, a little bit louder than usual, but still a little bit annoying on long flights, which this plane is obviously designed for. The vibrations were pretty severe near the engines because they are so massive and so close to the cabin. Still, the views are pretty good, even though that doesn't really matter on long flights over the ocean. To counter those problems, we will give the passengers inflight entertainment, noise-cancelling headphones (reusable ones, of course, with anti-theft systems) and install shock absorbers under their seats. The maintenance is fairly low, having just 42 parts. The engines are also huge, which reduces the risk of ground crew not seeing them and bumping into them. In conclusion, this is a good plane. It is pretty fuel efficient and is pretty maneuverable. What is not so amazing is the price, comfort, and safety -- the maneuverability at low speeds is not amazing, there are no ways to slow down in the air without setting the throttle to idle or doing S-turns, and that performance with only one engine is terrible. This plane costs quite a fortune: 88,364,000. For about 10,000,000 more, you can buy 3 IA-E720s! The only major positive difference is that this offers a longer range, but what flights require you to fly so far with only 96 kerbals? The Verdict: We will buy 3 with options for 6 more if different engines, such as the lotuses, are used and not placed so close to the fuselage. Also, it must have spoilers and/or other devices to slow the plane down in the air. We will also lease one to complete a circumnavigation of Kerbin for PR purposes.
  7. No, I don't mean using the mod. I mean using the names for oceans and rivers and landmasses and stuff.
  8. Here, there is a map at the bottom of the page. Here is the comment with the map:
  9. RADAR, or RApid Disassembly of Another Rocket
  10. @NightshineRecorralis Really nice plane, I have a more a380-like plane constructed in the same way. Still, that will come a little bit later. Kerbobulus Aerospace presents: The KS-800 Stats: Category: Jumbo Price: 117,764,000 (Wet) Range: 4,040km Cruising Speed: 210m/s Cruising Altitude: 8,000m Use: Long transoceanic flights such as New Kerbin City to Lundin. This plane offers economy, comfort, and speed, ideal for passengers who want to cross the ocean, cheaply, safely, and quickly. It is recommended that the first two cabins have premium economy and/or business class and/or first class and the other five contain economy class. You can acquire this plane at the following website: http://kerbalx.com/crafts/49487 IMGUR ALBUM: https://imgur.com/gallery/4Q7m2hW
  11. @theonegalen Now, it is possible to switch IVAs in variants with @Electrocutor's mod: This means that you can do things such as make it possible to have the p-51 iva in one cockpit and the normal mk1 inline cockpit IVA in another.
  12. @Electrocutor Can you please release the plugin? I am planning to make a GEnx for an upcoming mod and I would like to make it a variant of the Goliath engine. Also, does the plugin have the ability to change IVAs through variants?
  13. @Sharpy Are those engines for the base to fly around on Ceti? Or are they for the base to return to Gael?
  14. @Sharpy Is it the engine module of a modular spaceship?
  15. Can't you just use the offset tool to place a mk.1 lander can at ground level which is decoupled at liftoff?
  16. @Servo With those filters, what if you just posted a variant of your craft with an extra part such as a more powerful engine on a plane, or an extra fuel tank? Still, i think that is a good idea if implemented correctly.
  17. @Ger_space Thank you for taking the time to implement my suggestions. I'm looking forward to trying this new version.
  18. Kerbobulus Aerospace presents: The KS-100 Family KS-99 Series: KS-99: Stats: Category: Turboprop Price: 46,300,000 Passengers: 24 Cruising Stats: 175m/s @4km Range: 1,030km Dry Mass: 14.764t Wet Mass: 19.764t Part Count: 83 KS-99S Stats: Category: Turboprop Price: 44,750,000 Passengers: 24 Cruising Stats: 180m/s @4km Range: 1,125km Dry Mass: 14.624t Wet Mass: 19.624t Part Count: 83 KS-99P Stats Category: Turboprop Price: 46,900,000 Passengers: 24 Cruising Stats: 210m/s @5km Range: 1,115km Dry Mass: 15.364t Wet Mass: 20.364t Part Count: 83 KS-99SP Stats: Category: Turboprop Price: 45,350,000 Passengers: 24 Cruising Stats: 210m/s @5.5km Range: 1,166km Dry Mass: 15.224t Wet Mass: 20.224t Part Count: 83 KS-100 Series Cruise at 5-6.5km at 150-180m/s KS-100 Price: 56,300,000 KS-100P Price:56,900,000 KS-100PT Price: 57,300,000 KS-101 Series Cruise at 150-210m/s at 5.5-6km KS-101 Family, left to right: KS-101, KS-101P, KS-101R, KS-101RPER, KS-101RP KS-101 Price: 72,650,000 KS-101P Price: 73,250,000 KS-101R Price: 75,150,000 KS-101RP Price: 77,250,000 KS-101RPER Price: 78,900,000 Download
  19. @Dundrogen The airbrakes are controlled by the ModuleAeroSurface, in which you specify how far to deploy it and how much drag it creates when deployed, etc. In the airbrakes config, the ModuleFxLookAtConstraint is just to animate the piston part, so no animations in blender needed for this. As for the drag cubes, you just paste them into the config (make 2 parts, 1 in the retracted position and one in the deployed position, then go to the PartDatabase file in your KSP folder and copy and paste each of those drag cubes into your config.
×
×
  • Create New...