Vexillar

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Everything posted by Vexillar

  1. They're temporarily turned off because of a technical problem. Hopefully back soon.
  2. Lots of great questions and lots of great answers! Thanks @Snark for taking the time to compile and ask what we all came up with, and thanks to Nate for giving these insights.
  3. A few random queries that spring to mind: Will it be possible to fly multiple ships in atmosphere "at the same time" - for example, to emulate a SpaceX booster recovery? [And if so, how does the gameplay do that?] In the trailer, it looks like Kerbals might have varying hairstyles and suit colours - are these selectable? Will there be many options? And part colour schemes - more options than KSP1 currently has? And I have to ask will there be flags and decals in KSP2?
  4. !Dadiruges noc aleuv! - Scott Kerman
  5. Hey - perhaps the Kerbals are just enjoying being part of the new code . Hopefully there will be a more neutral set of expressions for the times when they are not quite to excited. Plus they now have eyelids. They gotta be pleased about that.
  6. That's certainly true in game time. Perhaps KSP 2 has a new paradigm to map game time to player time - especially if multiplayer is to be supported.
  7. That's a little sad... but what we've seen so far appears true to his vision... so I hope he'll be happy with what comes out.
  8. Late to the party, here, but find it's still in full swing! First - Wow. Just Wow. If the gameplay is half as good as the cinematics, we're in for a treat. From the Developer video and stuff posted on-line, it does appear that Star.Theory have started with a brief of - If we were to develop KSP from scratch, knowing what the community likes/dislikes and what mods are considered essential - what would we come up with? If they deliver on that brief then this will be the game of our dreams - literally. So many of the things that various folk have cried out for in 1.x are right there in the specs. Fantastic! Personally, I am over the Mun to see that not only are mods to be encouraged, but they intend to expose more of the internals to give modders even more scope. So - my Christmas list is already updated to include a shiny new GP-equipped PC to play this on. Picking up some comments from the dev video - and what we see in the cinematic - it seems that this is set in the familiar "Kerbol" planetary system, but with some changes - it may be that the back-story is something like - a rogue planet smashed into the system and caused the Kerbals to use their newly developed space faring abilities to go seek out new worlds to colonise? Let's see. This looks like a great ride! [Edit - actually, maybe the scenario isn't quite what I inferred from views of what appeared to be Duna lit from the pole - hence not in its usual orbital inclination - and the new exoplanets Rask and Rusk that looked as if they'd had a bit of an argument]
  9. Yay! Happy anniversary! Now... pointy hats with reddish spheres. Where have we seen those before? Must be a very ancient tradition among kerbalkind.
  10. You know you've been playing too much KSP when... ...you look at the picture above and hear the Space Plane Hangar music playing in your head.
  11. Ok - who asked for more powerful rotators? Now look what's happened!! Jeb's going to love learning to pat his head and rub his stomach.
  12. Looks like the prop has built-in pitch control - I guess helicopter blades generally need more complex arrangements. Can't wait to find out.
  13. Wow... thanks!! This update just keeps on giving (And my first FIRST )
  14. Right. People who haven't bought it think it's a game. We know that it is really trans-dimensional signalling software that allows us to share and develop our space tech knowledge with highly motivated, fun-loving aliens. At least that's how Bob was explaining it to me. Jeb just wanted to get on with the launch.
  15. Rover deployment, Kerbal lifts, unfolding satellites, swing-wings, VTOL swivel engines, self-righting mechanisms, hoppers, walkers, whatever next!?!?!?!! Gadgets Galore!!
  16. It's been mentioned briefly, but I see a lot of cameras in the promo pictures - on the new helmets, on an experiment, on a robot arm... must be significant? And the suits - I see blue, white and orange... like the jumpsuits in the menu icons and (old) kerbal videos. I like where that might be going.
  17. Hi @Victor3 As previous answers have said, the travel time is determined by the transfer orbit's period. This is, (as represented by Kepler's third law) proportional to the square root of the cube of the semi-major axis, a. [How much of the orbit's period is used in the transfer might vary according to timing, alignment or desired efficiency, but it remains the fundamental factor on which the other factors bear.] Hence, the further from the Sun, the longer the period, independently of the difference in the start and end body's SMA. So - using @KerikBalm's example above, if we take the the orbital period for an orbit with a of 1 AU to be 1 year, the period for an orbit of 0.75 AU would be about 0.65 years. The period for an orbit with a equal to a 1.25 AU orbit would be about 1.40 years. So the further out one is from the Sun (or the planet in whose moon system one is transferring), the longer the period. Period.
  18. Well spotted! Indeed... shows that positive feedback from the forum improves the game for everyone. All in all, can't wait for this release
  19. Oh yes, yes, yes, yes, yes!!! No more fiddling round trying to select the central manoeuvre node and keep getting one of the others! I love this !! Thanks!!! Oh - and the new skybox is delicious too. Yup, that's how we spell it on this side of the water .
  20. At least your ship is still above the ground.
  21. Happy to see some new parts as well as the revamps! Nice
  22. All in all, a great revamp, I think. In keeping with the old part, but better in so many ways (esp. rivets gone ). As @Lupi alluded, the old part's concave top made it difficult to clip/blend it nicely with angled surfaces while trying to get the position and direction just right. The new one should make that a bit easier. Bit if it were possible to have an "unblistered" bare nozzle variant as per @StrandedonEarth's suggestion, that would be the sprinkles on the icing on the cake. (I've wondered about the rationale for the aero blister... in my head, it's because this part would be used mainly on large craft - that would not fit inside a fairing - and so even for a deep space missions the verniers would be out in the wind on launch. Also because it came before fairings were in the game, and because Eve.)
  23. Well, you could describe DLC as "merch", as in something that is sold for money... Judging by the rate that the part revamps are going, we should have a full set by 1.8, which is due around June-July. On the other hand, a kerbal eagle, looking tranquil, standing on a nice base, perhaps?
  24. Now if there was some big anniversary coming up, related to space-y things, there might be some great marketing opportunities for themed merch. Anyone remember what was going on about 50 years ago? Can't quite recall...