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Vexillar

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Posts posted by Vexillar

  1. 54 minutes ago, Periple said:

    I think the vibe would be pretty different if they had said " ... "

    Exactly.

    Personally, I was expecting something - for EA - well short of the final game. As I said in a pe-release post "There will be bugs. There will be performance issues" (well, Duh!).

    If my comments thus far sound unduly positive, it is because I am enjoying dialling the res up to 4k, turning up the volume and experiencing the sights and sounds the game is intended to provide once it's complete. I can appreciate (to a degree, as it's beyond my skillset) the graphical, animation and sound design elements of the game already.

    Moreover, based on those expectations, there's no way I'd be trying to start a grand tour or building "bases" on Eeloo with the first EA release.

    That's not to say there have been many frustrating bugs - decoupling destroying a ship I've spent a couple of hours coaxing into Duna orbit - my Mun lander falling over because I got Bill to type a full stop into the flag text and the game went into time warp - manoeuvre plans that send my ship way beyond where I wanted - fuel drained from my transfer stage by the launch engines - yada yada,, But one of the things - looking back - I enjoyed with KSP 1 was getting a new version drop and getting in to try out the fixes, improvements and new features. SO perhaps I'm not typical.

    TLDR - it all comes down to expectations. 

  2. Hi Taz! Welcome.

    I'm sure your long experience with KSP1 will be useful around here... there will be more folk joining who perhaps have not played KSP1 and are getting to grips with the finer points for the first time.

  3. Yep... what @Periplesays.

    It's one thing to create and maintain test plans for business software (which, after all is where the professional IT skills and processes are defined... if not always used...) where the use-cases are fairly predictable and well defined in the requirements set.

    It's quite another for an open-world game where there are almost infinite combinations of possible events and situations. That's precisely why EA is a thing. And the nearer to a release date, the more danger there is from the D'Oh! moments where a quick fix breaks something even bigger. Sadly, the real world constrains the developers on the decision as to when to release... '

  4. Hey Nate! Great to hear that fixes are well in progress.

    "2" looks and sounds awesome. Once the foundations are firmed up and we can start to see some more of the good stuff you guys 'n gals have been working on... just... wow!

  5. (Thanks @Gargamel)

    Congratulations to the winners @thundershield and @Nazalassa! They each win a badge for their forum signatures, plus an exclusive Easter-Egg digital art print.

    Here are the twelve "official" easter eggs:

    00:37    Mun is referred to as "The Mün" with an umlaut, as it was in earlier versions
    02:45    "Kerbalkind" is in BADA55 green.
    02:49    A reference to Arthur C Clark's quote: "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
    03:11    The newspaper reports that clouds don't exist - just a hoax.
    03:11    Very hard to spot, but in the space-filling pseudo-latin, the bottom line, next to the picture is (poor) latin for "Are the aliens living here presently?"
    03:11    The alien planets are depicted as a photograph of some glass marbles (payoff for this at 08:00 below).
    03:19    There is a cratercrawler parked behind the admin building.
    04:49    The digital countdown clock is very large and surprisingly  mechanical (as was the NASA clock at Cape Kennedy-  ref: https://www.youtube.com/watch?v=1GEO2_ilce0 ).
    05:57    When the countdown clock fails, the display cycles rapidly  through 02:24:23, 24:02:23, 23:02:24 (the US, UK, international formats of the launch date of KSP2 EA).
    06:54    "Again!!" - a call-out to ShadowZone.
    07:12    During the end credits, the background game morphs from version 0.13.3 to 1.8.1
    08:00    The credit for the newspaper picture at 03:11 reveals it is called "Blue Marbles" - referencing the famous picture of Earth from space (https://en.wikipedia.org/wiki/The_Blue_Marble).
    09:44   Check Your Staging meme

    And some bonus eggs:
    03:00   The daily newspaper edition is 2844, representing the 2844 (Earth) days between the KSP 1.0 release and 8th Feb 2023, which is when the Video should have been posted.
    03:11   The newspaper considers Clouds more important than extra-Kerbolar planets.
    03:19   Two kerbals have levitated onto the admin building roof.
    03:30   "Space is Big" - reference to Douglas Adams in the Hitchhikers' Guide to the Galaxy: "Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."
    03:30   "You're Going to Need a Bigger Rocket": Jaws meme, but also referencing much larger craft possible in KSP2.
    06:10   Two ships launch, instead of one.
    07:31   "Superkerbalisation" recalls the Supermarionation logotype used by Gerry Anderson/AP Films.

     

    OK - now back to playing KSP 2...

     

  6. As one who fits the "male, pale and stale" trope, I'd just like to take a moment to tip my hat to the devs for making our little green friends much more variable.

    It not only enhances their representation of us (hoo-mans) in the game, but spices the emotional connection with their characters.

  7. Friday marks the proof of the pudding, so to speak. But this is just the beginning.

    We will be able to play in our favourite universe in a whole new dimension.

    From the footage posted online by the invitees, we can be sure - there will be bugs. There will be performance limitations. But there will be new features, new interfaces, new ways to interact for both newbies and old-time players.

    The essential spirit of the game - the Kerbal way - is well to the fore, it seems clear. Jeb and the rest of our little green friends are in for a lot of fun, zooms and kabooms along the way.

    And as the base game is refined and debugged, all those things on the roadmap will follow.

    Then - and only then - can we cheer or boo with good reason.

    Per Experimentum Et Defectum Ad Astra!!

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